Wikipedista:Jirik.benes/Sandbox/SAMP

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//INCLUDES//

  1. include <a_samp>
  2. include <dutils>
  3. include <dudb>
  4. include <DINI>

//PRAGMA//

  1. pragma tabsize 0

//FOLDER//

  1. define statistika "stats/statistika.cfg"

//DCMD//

  1. define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1

//GAMEMODE MAX//

  1. define MY_MAX_PLAYERS 70
  2. define MY_MAX_VEHICLE 600
  3. define MAX_STATIONS 18

//PISS ANIMATION DEFINE//

  1. define SPECIAL_ACTION_PISSING 68

//RC'N'TRAM ENTER DEFINE//

  1. define RC_BANDIT 441
  2. define RC_BARON 464
  3. define RC_GOBLIN 501
  4. define RC_RAIDER 465
  5. define D_TRAM 449
  6. define RC_TANK 564
  7. define RC_CAM 594

//VERSION//

  1. define BUILD "3.1.0RC1"

//------------------------------------------------------------------------------ main() { print("========================================="); print("= Valkyre PROJECT 3 ="); print("========================================="); print("Version: "BUILD""); print("Made: CHEF 2009, Modded: MrNumerios 2010 "); print("========================================="); } //------------------------------------------------------------------------------ enum A_S { Odpocet, Car } //------------------------------------------------------------------------------ enum BENZINA_INFO {

  Float:PosX,
  Float:PosY,
  Float:PosZ,
  GasPrice,
  GasStationPickup

} //------------------------------------------------------------------------------ //TEXTS// new Text:Hodiny; new Text:Logo2; new Text:Logo; new Text:www; new Text:Fuel[MY_MAX_PLAYERS]; new Text:infobox[MY_MAX_PLAYERS]; new Text:infobox2[MY_MAX_PLAYERS]; //GLOBAL// new hodinka; new kytka1; new kytka2; new kytka3; new kytka4; new kytka5; new kytka6; new kytka7; new kytka8; new GarbageMissionDialog; new kytka9; new kytka10; new mapka; new infa; new AutoNPC1; new AutoNPC2; new AutoNPC3; new AutoNPC4; new hranice0; new hranice1; new Float:Bomb[3]; new Server[A_S]; new Ecar[10]; new ServerCFG[A_S]; new pizza; new pizzarob; new pizzapickup; new burger; new burgerrob; new burgerpickup; new tatto; new tattorob; new tattopickup; new urban; new urbanrob; new urbanpickup; new chuckingbels; new chuckingbelserob; new chuckingbelspickup; new barber; new barberrob; new barberpickup; new wang; new wangrob; new wangpickup; new telocvicna; new telocvicnarob; new telocvicnapickup; new rcshop; new rcshoprob; new rcshoppickup; new jizzy; new jizzyrob; new jizzypickup; new konzum; new konzumrob; new konzumpickup; new zip; new ziprob; new zippickup; new binco; new bincorob; new bincopickup; new mistys; new mistysrob; new mistyspickup; new victim; new victimrob; new victimpickup; new ottos; new ottosrob; new ottospickup; new ammu; new ammurob; new ammupickup; new donuts; new donutsrob; new donutspickup; new skola; new skolarob; new skolapickup; new bar; new barpickup; new barrob; new pointy; new pointyrob; new pointypickup; //MY_MAX_FOR?// new MiseGarbage1[MY_MAX_PLAYERS]; new MiseGarbage2[MY_MAX_PLAYERS]; new MiseGarbage3[MY_MAX_PLAYERS]; new Benzinka[MAX_STATIONS][BENZINA_INFO]; new Gas[MY_MAX_VEHICLE]; new rangerevent[MY_MAX_PLAYERS]; new weed[MY_MAX_PLAYERS]; new napomenuti[MY_MAX_PLAYERS]; new RobXP[MY_MAX_PLAYERS]; new mapa[MY_MAX_PLAYERS]; new JailTime[MY_MAX_PLAYERS]; new skinsave[MY_MAX_PLAYERS]; new mobil[MY_MAX_PLAYERS]; new freeze[MY_MAX_PLAYERS]; new nicks[MY_MAX_PLAYERS]; new kreditka[MY_MAX_PLAYERS]; new loterie[MY_MAX_PLAYERS]; new avybava[MY_MAX_PLAYERS]; new gmx[MY_MAX_PLAYERS]; new alekarna[MY_MAX_PLAYERS]; new zacatek[MY_MAX_PLAYERS]; new PLAYERLIST_authed[MY_MAX_PLAYERS]; new gTeam[MY_MAX_PLAYERS]; new cas[MY_MAX_PLAYERS]; new killy[MY_MAX_PLAYERS]; new smrti[MY_MAX_PLAYERS]; new ridicak[MY_MAX_PLAYERS]; new firma[MY_MAX_PLAYERS]; new bank[MY_MAX_PLAYERS]; new adminlvl[MY_MAX_PLAYERS]; new inpickup[MY_MAX_PLAYERS]; new bounty[MY_MAX_PLAYERS]; new letecak[MY_MAX_PLAYERS]; new bomba[MY_MAX_PLAYERS]; new opiti[MY_MAX_PLAYERS]; new chat[MY_MAX_PLAYERS]; new afk[MY_MAX_PLAYERS]; new VIP[MY_MAX_PLAYERS]; new warp[MY_MAX_PLAYERS]; new obcanka[MY_MAX_PLAYERS]; //------------------------------------------------------------------------------ new vehName[][] = { "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt", "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car", "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville", "Tiller", "Utility Trailer" }; //------------------------------------------------------------------------------

  1. define COLOR_TOMATO 0xFF6347AA
  2. define COLOR_KHAKI 0x999900AA
  3. define COLOR_GREY 0xAFAFAFAA
  4. define COLOR_GREEN 0x33AA33AA
  5. define COLOR_RED 0xAA3333AA
  6. define COLOR_YELLOW 0xFFFF00AA
  7. define COLOR_PINK 0xFF66FFAA
  8. define COLOR_VIOLET 0xFFC0CBAA
  9. define COLOR_SHARPRED 0xFF0011FF
  10. define COLOR_BLUE 0x2587CEFF
  11. define COLOR_BROWN 0x993300AA
  12. define COLOR_LIGHTBLUE 0x33CCFFAA
  13. define COLOR_LIGHTRED 0xFF6A6AFF
  14. define COLOR_DARKRED 0x660000AA
  15. define COLOR_ORANGE 0xFF9900AA
  16. define COLOR_WHITE 0xFFFFFFAA
  17. define COLOR_HIDE 0xFFFFFF00
  18. define COLOR_LIGHTGREEN 0x5BC476FF
  19. define COLOR_LIME 0x99FF00AA
  20. define COLOR_BLACK 0x000000AA

//------------------------------------------------------------------------------

  1. define MAX_REGIONS 365

new Float:gRegionCoords[MAX_REGIONS][6] = { {-410.00,1403.30,-3.00,-137.90,1681.20,200.00}, {-1372.10,2498.50,0.00,-1277.50,2615.30,200.00}, {-2324.90,-2584.20,-6.10,-1964.20,-2212.10,200.00}, {-901.10,2221.80,0.00,-592.00,2571.90,200.00}, {-2646.40,-355.40,0.00,-2270.00,-222.50,200.00}, {-2831.80,-430.20,-6.10,-2646.40,-222.50,200.00}, {-2361.50,-417.10,0.00,-2270.00,-355.40,200.00}, {-2667.80,-302.10,-28.80,-2646.40,-262.30,71.10}, {-2470.00,-355.40,0.00,-2270.00,-318.40,46.10}, {-2550.00,-355.40,0.00,-2470.00,-318.40,39.70}, {-1166.90,-2641.10,0.00,-321.70,-1856.00,200.00}, {-2741.00,1268.40,-4.50,-2533.00,1490.40,200.00}, {-2741.00,2175.10,0.00,-2353.10,2722.70,200.00}, {-2353.10,2275.70,0.00,-2153.10,2475.70,200.00}, {-399.60,-1075.50,-1.40,-319.00,-977.50,198.50}, {964.30,1203.20,-89.00,1197.30,1403.20,110.90}, {964.30,1403.20,-89.00,1197.30,1726.20,110.90}, {1375.60,596.30,-89.00,1558.00,823.20,110.90}, {1325.60,596.30,-89.00,1375.60,795.00,110.90}, {1197.30,1044.60,-89.00,1277.00,1163.30,110.90}, {1166.50,795.00,-89.00,1375.60,1044.60,110.90}, {1277.00,1044.60,-89.00,1315.30,1087.60,110.90}, {1375.60,823.20,-89.00,1457.30,919.40,110.90}, {104.50,-220.10,2.30,349.60,152.20,200.00}, {19.60,-404.10,3.80,349.60,-220.10,200.00}, {-319.60,-220.10,0.00,104.50,293.30,200.00}, {2087.30,1543.20,-89.00,2437.30,1703.20,110.90}, {2137.40,1703.20,-89.00,2437.30,1783.20,110.90}, {-2274.10,744.10,-6.10,-1982.30,1358.90,200.00}, {-2274.10,578.30,-7.60,-2078.60,744.10,200.00}, {-2867.80,277.40,-9.10,-2593.40,458.40,200.00}, {2087.30,943.20,-89.00,2623.10,1203.20,110.90}, {1323.90,-1842.20,-89.00,1701.90,-1722.20,110.90}, {1323.90,-1722.20,-89.00,1440.90,-1577.50,110.90}, {1370.80,-1577.50,-89.00,1463.90,-1384.90,110.90}, {1463.90,-1577.50,-89.00,1667.90,-1430.80,110.90}, {1583.50,-1722.20,-89.00,1758.90,-1577.50,110.90}, {1667.90,-1577.50,-89.00,1812.60,-1430.80,110.90}, {1046.10,-1804.20,-89.00,1323.90,-1722.20,110.90}, {1073.20,-1842.20,-89.00,1323.90,-1804.20,110.90}, {-2007.80,56.30,0.00,-1922.00,224.70,100.00}, {2749.90,1937.20,-89.00,2921.60,2669.70,110.90}, {580.70,-674.80,-9.50,861.00,-404.70,200.00}, {-2270.00,-324.10,-0.00,-1794.90,-222.50,200.00}, {-2173.00,-222.50,-0.00,-1794.90,265.20,200.00}, {-1982.30,744.10,-6.10,-1871.70,1274.20,200.00}, {-1871.70,1176.40,-4.50,-1620.30,1274.20,200.00}, {-1700.00,744.20,-6.10,-1580.00,1176.50,200.00}, {-1580.00,744.20,-6.10,-1499.80,1025.90,200.00}, {-2078.60,578.30,-7.60,-1499.80,744.20,200.00}, {-1993.20,265.20,-9.10,-1794.90,578.30,200.00}, {1463.90,-1430.80,-89.00,1724.70,-1290.80,110.90}, {1724.70,-1430.80,-89.00,1812.60,-1250.90,110.90}, {1463.90,-1290.80,-89.00,1724.70,-1150.80,110.90}, {1370.80,-1384.90,-89.00,1463.90,-1170.80,110.90}, {1724.70,-1250.90,-89.00,1812.60,-1150.80,110.90}, {1370.80,-1170.80,-89.00,1463.90,-1130.80,110.90}, {1378.30,-1130.80,-89.00,1463.90,-1026.30,110.90}, {1391.00,-1026.30,-89.00,1463.90,-926.90,110.90}, {1507.50,-1385.20,110.90,1582.50,-1325.30,335.90}, {2632.80,-1852.80,-89.00,2959.30,-1668.10,110.90}, {2632.80,-1668.10,-89.00,2747.70,-1393.40,110.90}, {2747.70,-1668.10,-89.00,2959.30,-1498.60,110.90}, {2747.70,-1498.60,-89.00,2959.30,-1120.00,110.90}, {2421.00,-1628.50,-89.00,2632.80,-1454.30,110.90}, {2222.50,-1628.50,-89.00,2421.00,-1494.00,110.90}, {2266.20,-1494.00,-89.00,2381.60,-1372.00,110.90}, {2381.60,-1494.00,-89.00,2421.00,-1454.30,110.90}, {2281.40,-1372.00,-89.00,2381.60,-1135.00,110.90}, {2381.60,-1454.30,-89.00,2462.10,-1135.00,110.90}, {2462.10,-1454.30,-89.00,2581.70,-1135.00,110.90}, {-1794.90,249.90,-9.10,-1242.90,578.30,200.00}, {-1794.90,-50.00,-0.00,-1499.80,249.90,200.00}, {-1499.80,-50.00,-0.00,-1242.90,249.90,200.00}, {-1794.90,-730.10,-3.00,-1213.90,-50.00,200.00}, {-1213.90,-730.10,0.00,-1132.80,-50.00,200.00}, {-1242.90,-50.00,0.00,-1213.90,578.30,200.00}, {-1213.90,-50.00,-4.50,-947.90,578.30,200.00}, {-1315.40,-405.30,15.40,-1264.40,-209.50,25.40}, {-1354.30,-287.30,15.40,-1315.40,-209.50,25.40}, {-1490.30,-209.50,15.40,-1264.40,-148.30,25.40}, {-1132.80,-768.00,0.00,-956.40,-578.10,200.00}, {-1132.80,-787.30,0.00,-956.40,-768.00,200.00}, {-464.50,2217.60,0.00,-208.50,2580.30,200.00}, {-208.50,2123.00,-7.60,114.00,2337.10,200.00}, {-208.50,2337.10,0.00,8.40,2487.10,200.00}, {1812.60,-2179.20,-89.00,1970.60,-1852.80,110.90}, {1692.60,-2179.20,-89.00,1812.60,-1842.20,110.90}, {-1645.20,2498.50,0.00,-1372.10,2777.80,200.00}, {-1620.30,1176.50,-4.50,-1580.00,1274.20,200.00}, {-1580.00,1025.90,-6.10,-1499.80,1274.20,200.00}, {-1499.80,578.30,-79.60,-1339.80,1274.20,20.30}, {-2533.00,1358.90,-4.50,-1996.60,1501.20,200.00}, {-1996.60,1358.90,-4.50,-1524.20,1592.50,200.00}, {-1982.30,1274.20,-4.50,-1524.20,1358.90,200.00}, {-792.20,-698.50,-5.30,-452.40,-380.00,200.00}, {434.30,366.50,0.00,603.00,555.60,200.00}, {508.10,-139.20,0.00,1306.60,119.50,200.00}, {-1871.70,744.10,-6.10,-1701.30,1176.40,300.00}, {1916.90,-233.30,-100.00,2131.70,13.80,200.00}, {-187.70,-1596.70,-89.00,17.00,-1276.60,110.90}, {-594.10,-1648.50,0.00,-187.70,-1276.60,200.00}, {-376.20,826.30,-3.00,123.70,1220.40,200.00}, {-2270.00,-430.20,-0.00,-2178.60,-324.10,200.00}, {-2178.60,-599.80,-0.00,-1794.90,-324.10,200.00}, {-2178.60,-1115.50,0.00,-1794.90,-599.80,200.00}, {-2178.60,-1250.90,0.00,-1794.90,-1115.50,200.00}, {2759.20,296.50,0.00,2774.20,594.70,200.00}, {-2741.40,1659.60,-6.10,-2616.40,2175.10,200.00}, {-2741.00,1490.40,-6.10,-2616.40,1659.60,200.00}, {2222.50,-1852.80,-89.00,2632.80,-1722.30,110.90}, {2222.50,-1722.30,-89.00,2632.80,-1628.50,110.90}, {-2411.20,-222.50,-0.00,-2173.00,265.20,200.00}, {-2395.10,-222.50,-5.30,-2354.00,-204.70,200.00}, {-1339.80,828.10,-89.00,-1213.90,1057.00,110.90}, {-1213.90,950.00,-89.00,-1087.90,1178.90,110.90}, {-1499.80,696.40,-179.60,-1339.80,925.30,20.30}, {1812.60,-1449.60,-89.00,1996.90,-1350.70,110.90}, {1812.60,-1100.80,-89.00,1994.30,-973.30,110.90}, {1812.60,-1350.70,-89.00,2056.80,-1100.80,110.90}, {176.50,1305.40,-3.00,338.60,1520.70,200.00}, {964.30,1044.60,-89.00,1197.30,1203.20,110.90}, {964.30,930.80,-89.00,1166.50,1044.60,110.90}, {603.00,264.30,0.00,761.90,366.50,200.00}, {2576.90,62.10,0.00,2759.20,385.50,200.00}, {1777.30,863.20,-89.00,1817.30,2342.80,110.90}, {-2593.40,-222.50,-0.00,-2411.20,54.70,200.00}, {967.30,-450.30,-3.00,1176.70,-217.90,200.00}, {337.20,710.80,-115.20,860.50,1031.70,203.70}, {1812.60,-1852.80,-89.00,1971.60,-1742.30,110.90}, {1812.60,-1742.30,-89.00,1951.60,-1602.30,110.90}, {1951.60,-1742.30,-89.00,2124.60,-1602.30,110.90}, {1812.60,-1602.30,-89.00,2124.60,-1449.60,110.90}, {2124.60,-1742.30,-89.00,2222.50,-1494.00,110.90}, {1971.60,-1852.80,-89.00,2222.50,-1742.30,110.90}, {1996.90,-1449.60,-89.00,2056.80,-1350.70,110.90}, {2124.60,-1494.00,-89.00,2266.20,-1449.60,110.90}, {2056.80,-1372.00,-89.00,2281.40,-1210.70,110.90}, {2056.80,-1210.70,-89.00,2185.30,-1126.30,110.90}, 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new gRegionNames[MAX_REGIONS][256] = {

"The Big Ear",

"Aldea Malvada", "Angel Pine", "Arco del Oeste", "Avispa Country Club", "Avispa Country Club", "Avispa Country Club", "Avispa Country Club", "Avispa Country Club", "Avispa Country Club", "Back o Beyond", "Battery Point", "Bayside", "Bayside Marina", "Beacon Hill", "Blackfield", "Blackfield", "Blackfield Chapel", "Blackfield Chapel", "Blackfield Intersection", "Blackfield Intersection", "Blackfield Intersection", "Blackfield Intersection", "Blueberry", "Blueberry", "Blueberry Acres", "Caligula's Palace", "Caligula's Palace", "Calton Heights", "Chinatown", "City Hall", "Come-A-Lot", "Commerce", "Commerce", "Commerce", "Commerce", "Commerce", "Commerce", "Conference Center", "Conference Center", "Cranberry Station", "Creek", "Dillimore", "Doherty", "Doherty", "Downtown", "Downtown", "Downtown", "Downtown", "Downtown", "Downtown", "Downtown Los Santos", "Downtown Los Santos", "Downtown Los Santos", "Downtown Los Santos", "Downtown Los Santos", "Downtown Los Santos", "Downtown Los Santos", "Downtown Los Santos", "Downtown Los Santos", "East Beach", "East Beach", "East Beach", "East Beach", "East Los Santos", "East Los Santos", "East Los Santos", "East Los Santos", "East Los Santos", "East Los Santos", "East Los Santos", "Easter Basin", "Easter Basin", "Easter Bay Airport", "Easter Bay Airport", "Easter Bay Airport", "Easter Bay Airport", "Easter Bay Airport", "Easter Bay Airport", "Easter Bay Airport", "Easter Bay Airport", "Easter Bay Chemicals", "Easter Bay Chemicals", "El Castillo del Diablo", "El Castillo del Diablo", "El Castillo del Diablo", "El Corona", "El Corona", "El Quebrados", "Esplanade East", "Esplanade East", "Esplanade East", "Esplanade North1", "Esplanade North2", "Esplanade North3", "Fallen Tree", "Fallow Bridge", "Fern Ridge", "Financial", "Fisher's Lagoon", "Flint Intersection", "Flint Range", "Fort Carson", "Foster Valley", "Foster Valley", "Foster Valley", "Foster Valley", "Frederick Bridge", "Gant Bridge", "Gant Bridge", "Ganton", "Ganton", "Garcia", "Garcia", "Garver Bridge", "Garver Bridge", "Garver Bridge", "Glen Park", "Glen Park", "Glen Park", "Green Palms", "Greenglass College", "Greenglass College", "Hampton Barns", "Hankypanky Point", "Harry Gold Parkway", "Hashbury", "Hilltop Farm", "Hunter Quarry", "Idlewood", "Idlewood", "Idlewood", "Idlewood", "Idlewood", "Idlewood", "Jefferson", "Jefferson", "Jefferson", "Jefferson", "Jefferson", "Jefferson", "Julius Thruway East", "Julius Thruway East", "Julius Thruway East", "Julius Thruway East", "Julius Thruway North", "Julius Thruway North", "Julius Thruway North", "Julius Thruway North", "Julius Thruway North", "Julius Thruway North", "Julius Thruway North", "Julius Thruway North", "Julius Thruway South", "Julius Thruway South", "Julius Thruway West", "Julius Thruway West", "Juniper Hill", "Juniper Hollow", "K.A.C.C. Military Fuels", "Kincaid Bridge", "Kincaid Bridge", "Kincaid Bridge", "King's", "King's", "King's", "LVA Freight Depot", "LVA Freight Depot", "LVA Freight Depot", "LVA Freight Depot", "LVA Freight Depot", "Las Barrancas", "Las Brujas", "Las Colinas", "Las Colinas", "Las Colinas", "Las Colinas", "Las Colinas", "Las Colinas", "Las Colinas", "Las Payasadas", "Las Venturas Airport", "Las Venturas Airport", "Las Venturas Airport", "Las Venturas Airport", "Last Dime Motel", "Leafy Hollow", "Liberty City", "Lil' Probe Inn", "Linden Side", "Linden Station", "Linden Station", "Little Mexico", "Little Mexico", "Los Flores", "Los Flores", "Los Santos International", "Los Santos International", "Los Santos International", "Los Santos International", "Los Santos International", "Los Santos International", "Marina", "Marina", "Marina", "Market", "Market", "Market", "Market", "Market Station", "Martin Bridge", "Missionary Hill", "Montgomery", "Montgomery", "Montgomery Intersection", "Montgomery Intersection", "Mulholland", "Mulholland", "Mulholland", "Mulholland", "Mulholland", "Mulholland", "Mulholland", "Mulholland", "Mulholland", "Mulholland", "Mulholland", "Mulholland", "Mulholland", "Mulholland Intersection", "North Rock", "Ocean Docks", "Ocean Docks", "Ocean Docks", "Ocean Docks", "Ocean Docks", "Ocean Docks", "Ocean Docks", "Ocean Flats", "Ocean Flats", "Ocean Flats", "Octane Springs", "Old Venturas Strip", "Palisades", "Palomino Creek", "Paradiso", "Pershing Square", "Pilgrim", "Pilgrim", "Pilson Intersection", "Pirates in Men's Pants", "Playa del Seville", "Prickle Pine", "Prickle Pine", "Prickle Pine", "Prickle Pine", "Queens", "Queens", "Queens", "Randolph Industrial Estate", "Redsands East", "Redsands East", "Redsands East", "Redsands West", "Redsands West", "Redsands West", "Redsands West", "Regular Tom", "Richman", "Richman", "Richman", "Richman", "Richman", "Richman", "Richman", "Richman", "Richman", "Richman", "Robada Intersection", "Roca Escalante", "Roca Escalante", "Rockshore East", "Rockshore West", "Rockshore West", "Rodeo", "Rodeo", "Rodeo", "Rodeo", "Rodeo", "Rodeo", "Rodeo", "Rodeo", "Rodeo", "Rodeo", "Rodeo", "Rodeo", "Royal Casino", "San Andreas Sound", "Santa Flora", "Santa Maria Beach", "Santa Maria Beach", "Shady Cabin", "Shady Creeks", "Shady Creeks", "Sobell Rail Yards", "Spinybed", "Starfish Casino", "Starfish Casino", "Starfish Casino", "Temple", "Temple", "Temple", "Temple", "Temple", "Temple", "The Camel's Toe", "The Clown's Pocket", "The Emerald Isle", "The Farm", "The Four Dragons Casino", "The High Roller", "The Mako Span", "The Panopticon", "The Pink Swan", "The Sherman Dam", "The Strip", "The Strip", "The Strip", "The Strip", "The Visage", "The Visage", "Unity Station", "Valle Ocultado", "Verdant Bluffs", "Verdant Bluffs", "Verdant Bluffs", "Verdant Meadows", "Verona Beach", "Verona Beach", "Verona Beach", "Verona Beach", "Verona Beach", "Vinewood", "Vinewood", "Vinewood", "Vinewood", "Whitewood Estates", "Whitewood Estates", "Willowfield", "Willowfield", "Willowfield", "Willowfield", "Willowfield", "Willowfield", "Willowfield", "Yellow Bell Station", "Los Santos", "Las Venturas", "Bone County", "Tierra Robada", "Tierra Robada", "San Fierro", "Red County", "Flint County", "Whetstone" }; //------------------------------------------------------------------------------ forward BestGamer(playerid); forward Vezeni(playerid); forward HideFuel(playerid); forward AddStaticPetrolStation(stationid, Float:x, Float:y, Float:z, Price); forward ShowIcons(playerid); forward PickupAutoDestroy(); forward SOdpocet(); forward PickupAutoDestroy(); forward TALERT(playerid); forward STALERT(playerid); forward Float:InfrontOf(playerid,&Float:x,&Float:y,Float:vzd); forward Shops(playerid); forward GivePlayerHealth(playerid, Float:hp); forward HideInfoBox(playerid); forward MinTimer(playerid); forward GetDistanceBetweenPlayers(playerid,playerid2); forward PayDay(); forward MegaTimer(); forward IsPlayerInSphere(playerid,Float:x,Float:y,Float:z,radius); forward GetPlayerDistanceToPointEx(playerid,Float:x,Float:y,Float:z); forward isPlayerInRectangle(playerID, Float:data[8]); forward startDrag(); forward clearDrag(); forward dragEnd(); forward dragEndWinner(id); forward updateDrag(); forward Lekarna(playerid); forward Vybava(playerid); forward OnPlayerSavingAcc(playerid); forward duelTimerStart(); forward duelTimerUpdate(); forward duelOnPlayerLeave(playerid); forward duelEndLastWinner(); forward duelEnd(); forward duelJoin(playerid,weaponid); forward duelJoinGuest(playerid); forward duelQuit(playerid); forward duelGetMemberCount(); forward duelIsIn(playerid); forward duelStart(); forward BombExplode(); forward EnterATM(playerid); forward Login(playerid); forward Register(playerid); forward GivePlayerWantedLevel(playerid,level); //------------------------------------------------------------------------------ public GivePlayerWantedLevel(playerid,level) { new w_lvl = GetPlayerWantedLevel(playerid); if((w_lvl)+(level) > 6){SetPlayerWantedLevel(playerid,6); }else if((w_lvl)+(level) < 0){SetPlayerWantedLevel(playerid,0); }else{ SetPlayerWantedLevel(playerid,(w_lvl)+(level)); } } //------------------------------------------------------------------------------ Benal(playerid) { if(IsPlayerConnected(playerid)) { new string[256]; new vehicle = GetPlayerVehicleID(playerid); if(Gas[vehicle] > 0) { format(string, sizeof(string), "~g~BENZIN ~r~%d~g~L",Gas[vehicle]); TextDrawSetString(Fuel[playerid],string); TextDrawShowForPlayer(playerid, Fuel[playerid]); }else{ format(string, sizeof(string), "~r~N~g~emas ~r~B~g~enzin~r~!"); TextDrawSetString(Fuel[playerid],string); TextDrawShowForPlayer(playerid, Fuel[playerid]); RemovePlayerFromVehicle(playerid); if(IsPlayerConnected(playerid))SetTimerEx("HideFuel",2000,false,"i",playerid); } } } //------------------------------------------------------------------------------ public MegaTimer() { new string[256]; for(new i=0; i<MY_MAX_PLAYERS; i++){ // if(IsPlayerConnected(i)){ if(JailTime[i] > 0 && zacatek[i] == 0){ format(string,250, "~r~Konec trestu za ~w~%d~r~s",JailTime[i]); GameTextForPlayer(i,string,2000,3); JailTime[i]--; } else if(JailTime[i] == 0){ format(string, sizeof(string), "Hráč %s byl po vykonání trestu propuštěn z vězení!", Jmeno(i)); SendClientMessageToAll(COLOR_BLUE,string); JailTime[i] = -1; SetPlayerWantedLevel(i, 0); SetPlayerInterior(i,0); SetPlayerPos(i,-1616.1851,684.6141,7.1875); gTeam[i] = 0; SetPlayerColor(i,COLOR_BROWN); } if(GetPlayerState(i) == 2){ if(gTeam[i] == 7){ new Auto = GetPlayerVehicleID(i); if(GetVehicleModel(Auto) == 420) { for(new v=0;v<MY_MAX_PLAYERS;v++) { if(IsPlayerConnected(v)) { if(IsPlayerInVehicle(v,Auto) && v != i) { GivePlayerMoney(i, 1); if(GetPlayerMoney(v) < 1) { RemovePlayerFromVehicle(v); SendClientMessage(v, COLOR_RED, "Už nemáš peníze na zaplacení!"); } else GivePlayerMoney(v, -1); } } } } } } if(GetPlayerState(i) == 2){ if(gTeam[i] == 13){ new Auto = GetPlayerVehicleID(i); if(GetVehicleModel(Auto) == IsValidAir(Auto)) { for(new cs=0;cs<MY_MAX_PLAYERS;cs++) { if(IsPlayerConnected(cs)) { if(IsPlayerInVehicle(cs,Auto) && cs != i) { GivePlayerMoney(i, 1); if(GetPlayerMoney(cs) < 1) { RemovePlayerFromVehicle(cs); SendClientMessage(cs, COLOR_RED, "Už nemáš peníze na zaplacení!"); } else GivePlayerMoney(cs, -1); } } } } } } if (IsPlayerInAnyVehicle(i)){ }else{ if (opiti[i] >= 2 && opiti[i] < 4 ){ ApplyAnimation(i,"PED","WALK_DRUNK",0.05,1,1,1,1,1); } else if (opiti[i] >= 4 && opiti[i] < 6 ){ ApplyAnimation(i,"PED","WALK_DRUNK",0.1,1,1,1,1,1); } else if (opiti[i] >= 6 && opiti[i] < 8 ){ ApplyAnimation(i,"PED","WALK_DRUNK",0.15,1,1,1,1,1); } else if (opiti[i] >= 8 && opiti[i] < 10 ){ ApplyAnimation(i,"PED","WALK_DRUNK",0.2,1,1,1,1,1); } else if (opiti[i] >= 10 && opiti[i] < 12 ){ ApplyAnimation(i,"PED","WALK_DRUNK",0.25,1,1,1,1,1); } else if (opiti[i] >= 12 && opiti[i] < 14 ){ ApplyAnimation(i,"PED","WALK_DRUNK",0.4,1,1,1,1,1); } else if (opiti[i] >= 14 && opiti[i] < 16 ){ ApplyAnimation(i,"PED","WALK_DRUNK",0.5,1,1,1,1,1); } else if (opiti[i] >= 16 && opiti[i] < 18 ){ ApplyAnimation(i,"PED","WALK_DRUNK",0.7,1,1,1,1,1); } else if (opiti[i] >= 18 && opiti[i] < 20 ){ ApplyAnimation(i,"PED","WALK_DRUNK",0.9,1,1,1,1,1); } } //------------------------------------------------------------------------------ new vehicle = GetPlayerVehicleID(i); if(IsPlayerInAnyVehicle(i) && GetPlayerState(i)== 2 && IsValidVehicle(vehicle)){ Benal(i); }else{ TextDrawHideForPlayer(i, Fuel[i]); } //------------------------------------------------------------------------------ SetPlayerScore(i, GetPlayerMoney(i)); //------------------------------------------------------------------------------ if(opiti[i] < 0)opiti[i] = 0; //------------------------------------------------------------------------------ if (opiti[i] > 25) { SIB(i, "~r~P~g~ivo",5000); HIB(i, "Uchlastal ses k smrti!",5000); TextDrawShowForPlayer(i, infobox[i]); TextDrawShowForPlayer(i, infobox2[i]); opiti[i] = 0; SetPlayerHealth(i, 0); } } //------------------------------------------------------------------------------ for(new bn=0; bn<MAX_STATIONS; bn++) { if(IsPlayerInSphere(i, Benzinka[bn][PosX], Benzinka[bn][PosY], Benzinka[bn][PosZ], 5) == 1)

{
new vehicle = GetPlayerVehicleID(i);

if(IsPlayerInAnyVehicle(i) && GetPlayerState(i) == 2 && IsValidVehicle(vehicle) && Gas[GetPlayerVehicleID(i)] < 100) //number 50 is max of Gas in car { if(GetPlayerMoney(i) >= Benzinka[bn][GasPrice]) { GivePlayerMoney(i, -Benzinka[bn][GasPrice]); format(string, sizeof(string), "~g~BENZIN -~r~%d~g~$",Benzinka[bn][GasPrice]); TextDrawSetString(Fuel[i],string); TextDrawShowForPlayer(i, Fuel[i]); Gas[GetPlayerVehicleID(i)]+= 1; } } } } } return 1; } //------------------------------------------------------------------------------

  1. define DUEL_MAX_MEMBER 2

new DUEL_Member[DUEL_MAX_MEMBER][2] = {{-1,-1},{-1,-1}}; new DUEL_Started; new DUEL_Counter; new DUEL_TimerStart; new DUEL_TimerUpdate;

  1. define DUEL_UPDATE_TIME 1000
  2. define DUEL_MAX_TIME 300000

//------------------------------------------------------------------------------ new Float:DUEL_StartPos[DUEL_MAX_MEMBER][4] = {

   {2449.7778,2378.5486,71.0496,270.0000},
   {2489.5415,2378.6658,71.0496,90.0000}

}; new Float:DUEL_SoundPos[3] = {2449.7778,2378.5486,71.0496 }; new Float:DUEL_GuestPos[1][3] = {

   {2460.1892,2336.0178,82.7734}

}; new Float:DUEL_ArenaPos[8] = { 2444.8340,2350.7146,2497.4763,2350.5933,2497.5388,2403.1243,2444.8198,2403.1897 }; //------------------------------------------------------------------------------

  1. define DUEL_MAX_WEAPONS 10

new DUEL_WeaponNames[DUEL_MAX_WEAPONS][32] = { "Baseball Bat", "Desert Eagle", "Shotgun", "Sawn Off Shotgun", "Combat Shotgun", "Micro Uzi (Mac 10)", "MP5", "AK47", "M4", "Tec9" }; //------------------------------------------------------------------------------ new DUEL_Weapons[DUEL_MAX_WEAPONS][2] = { {5,1}, {24,200}, {25,150}, {26,150}, {27,150}, {28,2000}, {29,2000}, {30,1000}, {31,1000}, {32,2000} }; //------------------------------------------------------------------------------ public duelTimerStart(){ new string[1024]; new i;

if(DUEL_Counter>1){ DUEL_Counter--; for(i =0;i<DUEL_MAX_MEMBER;i++){

 			if(DUEL_Member[i][0]>=0&&IsPlayerConnected(DUEL_Member[i][0])){
				PlayerPlaySound(DUEL_Member[i][0],1056,DUEL_SoundPos[0],DUEL_SoundPos[1],DUEL_SoundPos[2]);

} } } else{ DUEL_Counter=0;

 		KillTimer(DUEL_TimerStart);

for(i =0;i<DUEL_MAX_MEMBER;i++){

 			if(DUEL_Member[i][0]>=0&&IsPlayerConnected(DUEL_Member[i][0])){
				PlayerPlaySound(DUEL_Member[i][0],1057,DUEL_SoundPos[0],DUEL_SoundPos[1],DUEL_SoundPos[2]);

} } for(i=0;i<DUEL_MAX_MEMBER;i++){ if(DUEL_Member[i][0]>=0&&IsPlayerConnected(DUEL_Member[i][0])){ SetPlayerHealth(DUEL_Member[i][0],100); SetPlayerArmour(DUEL_Member[i][0],100); GivePlayerWeapon(DUEL_Member[i][0],DUEL_Weapons[DUEL_Member[i][1]][0],DUEL_Weapons[DUEL_Member[i][1]][1]); } } } format(string, sizeof(string), "%d", DUEL_Counter); for(i=0;i<DUEL_MAX_MEMBER;i++){

		if(DUEL_Member[i][0]>=0&&IsPlayerConnected(DUEL_Member[i][0])){
  	    	GameTextForPlayer(DUEL_Member[i][0],string,1000,5);
  	    }
   }

} //------------------------------------------------------------------------------ public duelTimerUpdate(){ new i; for(i =0;i<DUEL_MAX_MEMBER;i++){ if(DUEL_Member[i][0]>=0&&IsPlayerConnected(DUEL_Member[i][0])&&!isPlayerInRectangle(DUEL_Member[i][0],DUEL_ArenaPos)){ duelQuit(DUEL_Member[i][0]); } } } //------------------------------------------------------------------------------ public TALERT(playerid) { OnPlayerSavingAcc(playerid); SendRconCommand("gmx"); return 1; } //------------------------------------------------------------------------------ public STALERT(playerid) { gmx[playerid] = 0; return 1; }

public duelOnPlayerLeave(playerid){ duelQuit(playerid); } //------------------------------------------------------------------------------ public duelEndLastWinner(){ new string[1024]; new jmeno[MAX_PLAYER_NAME]; new i; for(i=0;i<DUEL_MAX_MEMBER;i++){ if(DUEL_Member[i][0]>=0&&IsPlayerConnected(DUEL_Member[i][0])){ GetPlayerName(DUEL_Member[i][0], jmeno, sizeof(jmeno)); format(string,sizeof(string),"Vítězem duelu je %s!",jmeno); SendClientMessageToAll(COLOR_BLUE,string); } }

return duelEnd(); } //------------------------------------------------------------------------------ public duelEnd(){ new i; for(i=0;i<DUEL_MAX_MEMBER;i++){ if(DUEL_Member[i][0]>=0){ duelQuit(DUEL_Member[i][0]); } } KillTimer(DUEL_TimerUpdate); DUEL_Started = false; return true; } //------------------------------------------------------------------------------ public duelJoin(playerid,weaponid){ new i; for(i=0;i<DUEL_MAX_MEMBER;i++){ if(DUEL_Member[i][0]<0){ new string[1024]; new jmeno[100]; KillTimer(DUEL_TimerUpdate); DUEL_TimerUpdate = SetTimer("duelTimerUpdate",DUEL_UPDATE_TIME,1);

           ResetPlayerWeapons(playerid);
           SetPlayerInterior(playerid,0);
           SetPlayerPos(playerid,DUEL_StartPos[i][0],DUEL_StartPos[i][1],DUEL_StartPos[i][2]);
           SetPlayerFacingAngle(playerid,DUEL_StartPos[i][3]);
           GetPlayerName(playerid, jmeno, sizeof(jmeno));

format(string,sizeof(string),"Hráč %s byl připojendo duelu se zbraní %s (%d)!",jmeno,DUEL_WeaponNames[weaponid],weaponid); SendClientMessageToAll(COLOR_BLUE,string);

           DUEL_Member[i][0] = playerid;
           DUEL_Member[i][1] = weaponid;

return true; } } return false; } //------------------------------------------------------------------------------ public duelJoinGuest(playerid){ new jmeno[MAX_PLAYER_NAME]; new string[1024]; if(!IsPlayerConnected(playerid)) return false;

	SetPlayerInterior(playerid,0);
 	SetPlayerPos(playerid,DUEL_GuestPos[0][0],DUEL_GuestPos[0][1],DUEL_GuestPos[0][2]);
   ResetPlayerWeapons(playerid);
   GetPlayerName(playerid, jmeno, sizeof(jmeno));

format(string,sizeof(string),"Hráč %s se přišel podívat na duel!",jmeno);

   SendClientMessageToAll(COLOR_BLUE,string);

return true; } //------------------------------------------------------------------------------ public duelQuit(playerid){ new i; for(i=0;i<DUEL_MAX_MEMBER;i++){ if(DUEL_Member[i][0]==playerid){ new string[1024]; new jmeno[100];

           DUEL_Member[i][0] = -1;
           DUEL_Member[i][1] = -1;
           SetPlayerHealth(playerid,0);

if(DUEL_Started && duelGetMemberCount()==1){ duelEndLastWinner(); }

           GetPlayerName(playerid, jmeno, sizeof(jmeno));

format(string,sizeof(string),"Hráč %s opustil duel!",jmeno);

			SendClientMessageToAll(COLOR_BLUE,string);
			duelOnPlayerLeave(playerid);
			if(duelGetMemberCount()<=0){
				KillTimer(DUEL_TimerUpdate);
			}
           return true;

} } return false; } //------------------------------------------------------------------------------ public duelGetMemberCount(){ new i; new j = 0; for(i=0;i<DUEL_MAX_MEMBER;i++){ if(DUEL_Member[i][0]>=0){ j++; } } return j; } //------------------------------------------------------------------------------ public duelIsIn(playerid){ new i; for(i=0;i<DUEL_MAX_MEMBER;i++){ if(DUEL_Member[i][0]==playerid){ return true; } } return false; } //------------------------------------------------------------------------------ public duelStart(){ KillTimer(DUEL_TimerStart); //pro jistotu :)

   DUEL_TimerStart = SetTimer("duelTimerStart",1000,1);

DUEL_Started = true; DUEL_Counter = 4;

SendClientMessageToAll(COLOR_BLUE,"Duel zahájen, připravit:"); return true; } //------------------------------------------------------------------------------

  1. define MAX_DRAG_MEMBER 32
  2. define DRAG_COUNTER 5
  3. define DRAG_MAX_TIME 60000
  4. define DRAG_UPDATE_TIME 50

//------------------------------------------------------------------------------ new Float:dragStartArea[8] = { -1688.0394,-155.4579,-1653.3419,-190.5280,-1642.1689,-180.0375,-1675.8800,-146.3983 }; new Float:dragEndArea[8] = { -1125.9200,407.4429,-1086.0991,367.7178,-1000.0145,452.8905,-1039.7690,492.7749 }; //------------------------------------------------------------------------------ new dragMembers[MAX_DRAG_MEMBER]; new dragMembersStatus[MAX_DRAG_MEMBER]; new dragCost; new dragStart; new dragMemberCount; new dragCounter; new dragCreated; new dragTime; new dragTimer; new dragTimer2; //------------------------------------------------------------------------------ public isPlayerInRectangle(playerID, Float:data[8]) { new Float:X, Float:Y, Float:Z;

GetPlayerPos(playerID, X, Y, Z);

new Float:t1,Float:t2,Float:t3,Float:t4; new Float:a1,Float:a2,Float:a3;

t1 = (((data[2] - data[4])*(data[5] - Y)) - ((data[4] - X)*(data[3] - data[5]))); t2 = (((data[0] - data[4])*(data[3] - data[5])) - ((data[2] - data[4])*(data[1] - data[5]))); t3 = (((data[0] - data[4])*(data[5] - Y)) - ((data[4] - X)*(data[1] - data[5]))); t4 = (((data[2] - data[4])*(data[1] - data[5])) - ((data[0] - data[4])*(data[3] - data[5])));

if(t2 != 0) { a1 = t1/t2; } else { a1 = 0; } if(t4 != 0) { a2 = t3/t4; } else { a2 = 0; } a3 = 1.0-a1-a2; if((a1 < 0) || (a2 < 0) || (a3 < 0)){ t1 = (((data[6] - data[4])*(data[5] - Y)) - ((data[4] - X)*(data[7] - data[5]))); t2 = (((data[0] - data[4])*(data[7] - data[5])) - ((data[6] - data[4])*(data[1] - data[5]))); t3 = (((data[0] - data[4])*(data[5] - Y)) - ((data[4] - X)*(data[1] - data[5]))); t4 = (((data[6] - data[4])*(data[1] - data[5])) - ((data[0] - data[4])*(data[7] - data[5])));

if(t2 != 0) { a1 = t1/t2; } else { a1 = 0; } if(t4 != 0) { a2 = t3/t4; } else { a2 = 0; } a3 = 1.0-a1-a2; if((a1 < 0) || (a2 < 0) || (a3 < 0)){ return 0; } } return 1; }

public startDrag(){

new string[1024]; new playername[MAX_PLAYER_NAME];

   dragStart=true;

if(dragCounter>1){ dragCounter--; for(new i =0;i<dragMemberCount;i++){

 			if(dragMembersStatus[i]>0&&IsPlayerConnected(dragMembers[i]))
 			{

PlayerPlaySound(dragMembers[i],1056,-1654.2109,-161.2337,13.8525); } }

} else{ dragCounter=0;

 		KillTimer(dragTimer);
 		for(new i =0;i<dragMemberCount;i++){
 			if(dragMembersStatus[i]>0&&IsPlayerConnected(dragMembers[i]))
 			{
 				PlayerPlaySound(dragMembers[i],1057,-1654.2109,-161.2337,13.8525);

}

 		}

KillTimer(dragTimer2); dragTimer2 = SetTimer("updateDrag",DRAG_UPDATE_TIME,1); } format(string, sizeof(string), "%d", dragCounter); SendClientMessageToAll(COLOR_GREEN, string);

  	for(new i =0;i<dragMemberCount;i++){
  	    if(dragMembersStatus[i]>0){
  	    	GameTextForPlayer(dragMembers[i],string,1000,5);
  	    }

if(dragMembersStatus[i]>0&&IsPlayerConnected(dragMembers[i])&&!isPlayerInRectangle(dragMembers[i],dragStartArea)){ GetPlayerName(dragMembers[i], playername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hrac %s diskvalifikovan za predcasny start!", playername); SendClientMessageToAll(COLOR_YELLOW,string);

 		    GameTextForPlayer(dragMembers[i],"~r~Byl jsi diskvalifikovan za predcasny start!",10000,5);

dragMembersStatus[i] = 0; } } } //------------------------------------------------------------------------------ public clearDrag(){

   dragCost = 0;

dragStart = false; dragMemberCount = 0; dragTime = 0; dragCreated = false;

for(new i = 0;i<MAX_DRAG_MEMBER;i++){ dragMembers[i] = 999; } } //------------------------------------------------------------------------------ public dragEnd(){ KillTimer(dragTimer); KillTimer(dragTimer2);

for(new i =0;i<dragMemberCount;i++){ if(IsPlayerConnected(i)){ SendClientMessage(dragMembers[i], COLOR_GREEN,"Obdrzel si tve penize zpet ze zruseneho dragu."); GivePlayerMoney(dragMembers[i], dragCost); }

	}
	SendClientMessageToAll(COLOR_GREEN, "Drag byl zrusen");
	clearDrag();

} //------------------------------------------------------------------------------ public dragEndWinner(id){ new string[1024]; new playername[MAX_PLAYER_NAME]; GetPlayerName(id, playername, MAX_PLAYER_NAME);

KillTimer(dragTimer); KillTimer(dragTimer2);

   format(string, sizeof(string), "Vitezem dragu v case %d ms se stava %s! Ziskava vyhru %d.", dragTime, playername,dragCost*dragMemberCount);

SendClientMessageToAll(COLOR_GREEN, string);

if(IsPlayerConnected(id)){ SendClientMessage(id, COLOR_GREEN,"Stal jsi se vitezem dragu!"); GivePlayerMoney(id, dragCost*dragMemberCount); }

   clearDrag();

} //------------------------------------------------------------------------------ public updateDrag(){ dragTime+=DRAG_UPDATE_TIME; if(dragTime>DRAG_MAX_TIME) { dragEnd();

	}

for(new i =0;i<dragMemberCount;i++){ if(IsPlayerConnected(dragMembers[i])){ if(dragMembersStatus[i]>0 && isPlayerInRectangle(dragMembers[i],dragEndArea)) { dragEndWinner(dragMembers[i]); } } } } //------------------------------------------------------------------------------ public OnPlayerDeath(playerid, killerid, reason) { MiseGarbage1[playerid] = 0; MiseGarbage2[playerid] = 0; MiseGarbage3[playerid] = 0; DisablePlayerCheckpoint(playerid); GivePlayerMoney(killerid, GetPlayerMoney(playerid)); SendDeathMessage(killerid,playerid,reason); new string[1024]; new killedplayer[MAX_PLAYER_NAME]; killy[killerid]++; smrti[playerid]++; opiti[playerid] = 0; rangerevent[playerid] = 0;

if(gTeam[playerid] == 6){ SendClientMessage(killerid, COLOR_RED, "Zabil jsi policistu!"); GivePlayerWantedLevel(killerid,1); } if(gTeam[playerid] == gTeam[killerid] && gTeam[playerid] != 0) { GivePlayerWantedLevel(killerid,1); SendClientMessage(killerid, COLOR_RED, "Zabil jsi spoluhráče!"); } if(bounty[playerid] > 0 && gTeam[playerid] != gTeam[killerid]) { GetPlayerName(playerid, killedplayer, sizeof(killedplayer)); format(string, sizeof(string), "Dostal jsi odměnu %d za zabití hráče %s!", bounty[playerid], killedplayer); SendClientMessage(killerid, COLOR_ORANGE, string); GivePlayerMoney(killerid, bounty[playerid]); bounty[playerid] = 0; } if(GetPlayerWeapon(killerid) == 38 && !IsPlayerInAnyVehicle(killerid)) { format(string, 250, "Anticheat kicknul hráče %s za použití minigunu!",Jmeno(killerid)); SendClientMessageToAll(COLOR_ORANGE, string); Kick(killerid); } ResetPlayerWeapons(playerid); return 1; } //------------------------------------------------------------------------------ public OnPlayerSavingAcc(playerid) {

   for(new i=0; i< MY_MAX_PLAYERS; i++)
   {
   if(IsPlayerConnected(i)){
   if (PLAYERLIST_authed[playerid]) {
   dUserSetINT(PlayerName(playerid)).("skin",skinsave[playerid]);
   dUserSetINT(PlayerName(playerid)).("bank",bank[playerid]);
   dUserSetINT(PlayerName(playerid)).("cas",cas[playerid]);
   dUserSetINT(PlayerName(playerid)).("firma",firma[playerid]);
   dUserSetINT(PlayerName(playerid)).("ridicak",ridicak[playerid]);
   dUserSetINT(PlayerName(playerid)).("killy",killy[playerid]);
   dUserSetINT(PlayerName(playerid)).("letecak",letecak[playerid]);
   dUserSetINT(PlayerName(playerid)).("bomba",bomba[playerid]);
   dUserSetINT(PlayerName(playerid)).("gTeam",gTeam[playerid]);
   dUserSetINT(PlayerName(playerid)).("VIP",VIP[playerid]);
   dUserSetINT(PlayerName(playerid)).("mobil",mobil[playerid]);
   dUserSetINT(PlayerName(playerid)).("weed",weed[playerid]);
   dUserSetINT(PlayerName(playerid)).("kreditka",kreditka[playerid]);
   dUserSetINT(PlayerName(playerid)).("mapa",mapa[playerid]);
   dUserSetINT(PlayerName(playerid)).("chat",chat[playerid]);
   dUserSetINT(PlayerName(playerid)).("adminlvl",adminlvl[playerid]);
   dUserSetINT(PlayerName(playerid)).("obcanka",obcanka[playerid]);
   dUserSetINT(PlayerName(playerid)).("smrti",smrti[playerid]);
   dUserSetINT(PlayerName(playerid)).("JailTime",JailTime[playerid]);
   dUserSetINT(PlayerName(playerid)).("warp",warp[playerid]);
   dUserSetINT(PlayerName(playerid)).("RobXP",RobXP[playerid]);
   dUserSetINT(PlayerName(playerid)).("money",GetPlayerMoney(playerid));
   dUserSetINT(PlayerName(playerid)).("wanted",GetPlayerWantedLevel(playerid));

dUserSetINT(PlayerName(playerid)).("fight",GetPlayerFightingStyle(playerid));

  	new Float:X, Float:Y, Float:Z;

GetPlayerPos(playerid, X, Y, Z); dUserSetINT(PlayerName(playerid)).("interier",GetPlayerInterior(playerid));

	dUserSetINT(PlayerName(playerid)).("X-Sur",floatround(X));

dUserSetINT(PlayerName(playerid)).("Y-Sur",floatround(Y)); dUserSetINT(PlayerName(playerid)).("Z-Sur",floatround(Z));

	new Float:Zdravi;

GetPlayerHealth(playerid,Zdravi); dUserSetINT(PlayerName(playerid)).("Zdravi", floatround(Zdravi)); new Float:Vesta; GetPlayerArmour(playerid,Vesta); dUserSetINT(PlayerName(playerid)).("Vesta", floatround(Vesta)); new Zbran1, Naboje1, Zbran2, Naboje2, Zbran3, Naboje3, Zbran4, Naboje4, Zbran5, Naboje5, Zbran6, Naboje6; GetPlayerWeaponData(playerid,2,Zbran1,Naboje1); GetPlayerWeaponData(playerid,3,Zbran2,Naboje2); GetPlayerWeaponData(playerid,4,Zbran3,Naboje3); GetPlayerWeaponData(playerid,5,Zbran4,Naboje4); GetPlayerWeaponData(playerid,6,Zbran5,Naboje5); GetPlayerWeaponData(playerid,7,Zbran6,Naboje6); dUserSetINT(PlayerName(playerid)).("Zbran1",Zbran1); dUserSetINT(PlayerName(playerid)).("Zbran1Naboje",Naboje1); dUserSetINT(PlayerName(playerid)).("Zbran2",Zbran2); dUserSetINT(PlayerName(playerid)).("Zbran2Naboje",Naboje2); dUserSetINT(PlayerName(playerid)).("Zbran3",Zbran3); dUserSetINT(PlayerName(playerid)).("Zbran3Naboje",Naboje3); dUserSetINT(PlayerName(playerid)).("Zbran4",Zbran4); dUserSetINT(PlayerName(playerid)).("Zbran4Naboje",Naboje4); dUserSetINT(PlayerName(playerid)).("Zbran5",Zbran5); dUserSetINT(PlayerName(playerid)).("Zbran5Naboje",Naboje5); dUserSetINT(PlayerName(playerid)).("Zbran6",Zbran6); dUserSetINT(PlayerName(playerid)).("Zbran6Naboje",Naboje6);

   }
   }
   }

return 1; } //------------------------------------------------------------------------------ public Lekarna(playerid) { alekarna[playerid] = 0; SendClientMessage(playerid,COLOR_GREEN, "Lekárnička se obnovila!"); return 1; } //------------------------------------------------------------------------------ public Vybava(playerid) { avybava[playerid] = 0; SendClientMessage(playerid,COLOR_GREEN, "Výbava se obnovila!");

	return 1;

} //------------------------------------------------------------------------------ public MinTimer(playerid) { //BestGamer(playerid); new hodina,minuta,s,stringer[256]; gettime(hodina,minuta,s); if (minuta<= 9) { format(stringer,25,"%d:0%d",hodina,minuta); }else{ format(stringer,25,"%d:%d",hodina,minuta); } //------------------------------------------------------------------------------ for(new i=0;i<MY_MAX_PLAYERS;i++) { if(IsPlayerConnected(i)) { OnPlayerSavingAcc(i); if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { new vehicle = GetPlayerVehicleID(i); if(!IsPlayerNPC(i)){ if(Gas[vehicle] > 0){ if(afk[i] == 0){ Gas[vehicle]--; } } } } if(zacatek[i] == 0){ TextDrawHideForPlayer(i,Hodiny); TextDrawSetString(Hodiny,stringer); TextDrawShowForPlayer(i,Hodiny); } //------------------------------- opiti[i] --; //------------------------------- cas[i]++; //------------------------------- } } //------------------------------------------------------------------------------ switch(random(16)) { case 0: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= Informace o módu najdete na www.streetworld.4fan.cz"); } case 1: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= o zadání příkazu /ukoly zjistíte příkazy / úkoly pro vaše povolání."); } case 2: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= Informace o módu najdete na www.streetworld.4fan.cz"); } case 3: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= Pro změnu postavy stiskni F4 a napiš /kill"); } case 4: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= /commands /help /kill /bug"); } case 5: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= Informace o módu najdete na www.streetworld.4fan.cz"); } case 6: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= Pro zobrazení profilu libovolného hráče stistkni TAB a klikni na jeho nick!"); } case 7: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= Informace o módu najdete na www.streetworld.4fan.cz"); } case 8: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= Peníze si můžeš uložit v bance, zelený '$' na mapě."); } case 9: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= Informace o módu najdete na www.streetworld.4fan.cz"); } case 11: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= Informace o módu najdete na www.streetworld.4fan.cz"); } case 12: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= Pro zobrazení profilu libovolného hráče stistkni TAB a klikni na jeho nick!"); } case 13: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= Peníze si můžeš uložit v bance, zelený '$' na mapě."); } case 14: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= Máme zde 4 Linky autobosů které vás rozváží po celém SF."); } case 15: { SendClientMessageToAll(COLOR_ORANGE, "=TUTORIAL= Máme zde 4 Linky autobosů které vás rozváží po celém SF."); } } } //------------------------------------------------------------------------------ public PayDay() { hodinka++; if(hodinka == 24) hodinka = 0; SetWorldTime(hodinka); //--------------------------------------- new Cislo[3],Vyhra; Cislo[0] = random(100); Cislo[1] = random(100); Cislo[2] = random(100); Vyhra = random(5000)+5000; new string2[150]; format(string2,150,"V loterii byli taženy čísla %d,%d,%d!",Cislo[0],Cislo[1],Cislo[2]); SendClientMessageToAll(COLOR_YELLOW, string2); for(new i=0;i<MY_MAX_PLAYERS;i++) { if(IsPlayerConnected(i)) { if (PLAYERLIST_authed[i]) { if(loterie[i] == Cislo[0] || loterie[i] == Cislo[1] || loterie[i] == Cislo[2]) { GivePlayerMoney(i, Vyhra); format(string2,150,"Vyhral jsi v loterii %d$!",Vyhra); SendClientMessage(i, COLOR_SHARPRED, string2); format(string2, 150, "Hráč %s vyhrál v loterii %d$!",Jmeno(i),Vyhra); SendClientMessageToAll(COLOR_YELLOW, string2); }else if(loterie[i] != -1){ SendClientMessage(i, COLOR_YELLOW, "Bohužel jsi v loterii nic nevyhrál!"); } loterie[i] = -1; } } } //--------------------------------------- for(new i=0; i<MY_MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if (gTeam[i] == 0){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše sociální podpora činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 1){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše sociální podpora činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 6){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 16){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 5){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 4){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 3){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 15){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 7){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 8){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 9){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 10){

new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 11){ new vyplata; new string[1024]; if (firma[i] <= 5000){ vyplata = 3000; } else if (firma[i] > 5000 && firma[i] < 30000 ){ vyplata = 4000; } else if (firma[i] >= 30000 && firma[i] < 50000 ){ vyplata = 5000; } else if (firma[i] >= 50000 && firma[i] < 100000 ){ vyplata = 6000; } else if (firma[i] >= 100000){ vyplata = 7000; firma[i] = 100000; } GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$!",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 12){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 13){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } if (gTeam[i] == 14){ new string[1024]; new vyplata = 3000+random(2000); GivePlayerMoney(i,vyplata); format(string, 250, "Vaše výplata činí %d$.",vyplata); SendClientMessage(i, COLOR_GREEN, string); } } } } //------------------------------------------------------------------------------ public OnGameModeInit() { for(new c=0;c<MY_MAX_VEHICLE;c++) Gas[c] = 10+random(40); //---------------------------------------------------------- CreateObject(4589,-1177.801,129.360,13.110,0.0,0.0,225.000); CreateObject(4651,-1093.447,290.526,13.037,0.0,0.0,-45.000); CreateObject(1503,-1159.767,186.116,13.072,0.0,0.0,-33.750); CreateObject(1633,-1150.671,175.053,13.986,0.0,0.0,-33.750); CreateObject(1633,-1154.054,177.305,13.829,0.0,0.0,-33.750); CreateObject(13648,-1139.950,199.555,12.515,0.0,0.0,-45.000); CreateObject(13647,-1114.941,224.591,13.267,0.0,0.0,45.000); //------------------------------------------------------------------------------ AddStaticPetrolStation(0, -2029.2689,157.1943,28.8359, 15); //SF1 AddStaticPetrolStation(1, -1677.1796,412.2513,7.1797, 16); //SF2 AddStaticPetrolStation(2, -2415.7588,974.1020,45.2969, 17); //SF3 AddStaticPetrolStation(3, 2201.8110,2474.0715,10.8203, 18); //LV1 AddStaticPetrolStation(4, 2116.4067,920.4500,10.8203, 19); //LV2 AddStaticPetrolStation(5, -92.0063,-1170.7305,2.3998, 14); //LV3 AddStaticPetrolStation(6,1596.9268,2199.1221,10.8203, 15); //LV4 AddStaticPetrolStation(7, 70.3214,1218.5216,18.8119, 16); //AWAY AddStaticPetrolStation(8, -1328.1061,2677.1414,50.0625, 18); //AWAY AddStaticPetrolStation(9, -1471.5874,1863.7421,32.6328, 17); //AWAY AddStaticPetrolStation(10, 612.1660,1695.0819,6.9922, 18); //AWAY AddStaticPetrolStation(11, 658.8165,-563.9914,16.3359, 19); //AWAY AddStaticPetrolStation(12,2145.7424,2748.4988,10.8203, 19); //AWAY AddStaticPetrolStation(13,2639.2478,1106.4253,10.8203, 17); //AWAY AddStaticPetrolStation(14, 1943.9301,-1773.0371,13.3906, 18); //LS1 AddStaticPetrolStation(15, 1004.6628,-934.3566,42.1797, 11); //LS2 AddStaticPetrolStation(16, 1383.6213,462.3390,20.1468, 11); //AWAY AddStaticPetrolStation(17, -1608.8950,-2718.7529,48.5391, 10); //AWAY //------------------------------------------------------------------------------ if(!dini_Exists("stats/statistika.cfg")) { dini_Create("stats/statistika.cfg"); } //------------------------------------------------------------------------------ ConnectNPC("Linka1","busal1"); ConnectNPC("Linka2","busal2"); ConnectNPC("Linka3","busal3"); ConnectNPC("Linka4","busal4"); //------------------------------------------------------------------------------ AutoNPC1 = CreateVehicle(431, 0.0, 0.0, 5.0, 0.0, 1, 3, 5000); AutoNPC2 = CreateVehicle(431, 0.0, 0.0, 5.0, 0.0, 1, 3, 5000); AutoNPC3 = CreateVehicle(431, 0.0, 0.0, 5.0, 0.0, 1, 3, 5000); AutoNPC4 = CreateVehicle(437, 0.0, 0.0, 5.0, 0.0, 1, 3, 5000); //------------------------------------------------------------------------------ mapka = GangZoneCreate(-2989.536, -2989.536, 2977.858, 2989.536); //------------------------------------------------------------------------------

//------------------------------------------------------------------------------ SetGameModeText("Valkyre Project v"BUILD""); ShowNameTags(1); ShowPlayerMarkers(1); EnableStuntBonusForAll(1); AllowInteriorWeapons(1); UsePlayerPedAnims(); //------------------------------------------------------------------------------ Logo = TextDrawCreate(150,300,"~w~Vitejte na ~r~V~g~alkyre ~r~P~g~roject ~r~v~g~"BUILD"~n~~n~~w~Mod vytvorili: ~r~MrN~g~umerios~w~ a ~r~C~g~HEF ~r~(c)~g~2010~n~~w~Dulezite prikazy: /anims /as /help /commands /arules /rules~n~~r~Cheaty jsou prisne zakazane!~n~~w~Navstivte nase stranky: ~g~www~r~.~g~streetworld~r~.~g~4fan~r~.~g~cz~n~~n~~w~Hodne stesti a zabavy pri hre..."); TextDrawUseBox(Logo,1); TextDrawBoxColor(Logo,0x00000066); TextDrawTextSize(Logo,500,52.000000); TextDrawAlignment(Logo,0); TextDrawBackgroundColor(Logo,0x00000066); TextDrawFont(Logo,1); TextDrawLetterSize(Logo,0.299999,1.000000); TextDrawColor(Logo,COLOR_WHITE); TextDrawSetOutline(Logo,1); TextDrawSetProportional(Logo,1); TextDrawSetShadow(Logo,1); //------------------------------------------------------------------------------ Hodiny=TextDrawCreate(547.0, 24.0, "00:00"); TextDrawLetterSize(Hodiny, 0.6, 1.8); TextDrawFont(Hodiny, 3); TextDrawSetOutline(Hodiny, 2); //------------------------------------------------------------------------------ Logo2 = TextDrawCreate(160,85, "~w~Vitejte na Valkyre Project"); TextDrawLetterSize(Logo2,0.950000,2.999999); TextDrawFont(Logo2,0);// TextDrawSetShadow(Logo2,10);// TextDrawSetOutline(Logo2,1);// TextDrawBackgroundColor(Logo2,0x000000AA);// //------------------------------------------------------------------------------ www = TextDrawCreate(495.0, 3.0, "~g~www~r~.~g~streetworld~r~.~g~4fan~r~.~g~cz"); TextDrawLetterSize(www,0.3225,1.45); TextDrawFont(www,1); TextDrawSetShadow(www,2); TextDrawSetOutline(www,1); TextDrawBackgroundColor(www,0x000000AA); //------------------------------------------------------------------------------ SetTimer("MegaTimer",1500,1); //1 sec SetTimer("PayDay",300000,1); //5 min SetTimer("MinTimer",60000,1); //1 min SetTimer("Shops",600000,1); //10min //------------------------------------------------------------------------------ chuckingbels = 71; pizza = 71; burger = 71; tatto = 71; urban = 71; barber = 71; wang = 71; rcshop = 71; telocvicna = 71; jizzy = 71; konzum = 71; ottos = 71; zip = 71; mistys = 71; ammu =71; victim = 71; binco = 71; donuts = 701; skola = 71; bar = 71; pointy = 71; //Nemovitosti// pizzapickup = CreatePickup(1273,1,371.9337,-120.8976,1001.4922); burgerpickup = CreatePickup(1273,1,377.3854,-68.3947,1001.5151); tattopickup = CreatePickup(1273,1,-202.1718,-7.7369,1002.2734); urbanpickup = CreatePickup(1273,1,203.7780,-44.3570,1001.8047); chuckingbelspickup = CreatePickup(1273,1,367.2444,-6.9107,1001.8516); barberpickup = CreatePickup(1273,1,418.6176,-79.2807,1001.8047); wangpickup = CreatePickup(1273,1,-1955.7090,305.1617,35.4688); rcshoppickup = CreatePickup(1273,1,-2237.3499,128.4661,1035.4141); telocvicnapickup = CreatePickup(1273,1,771.2371,-49.1358,1000.5859); jizzypickup = CreatePickup(1273,1,-2653.4126,1412.1760,906.2734); konzumpickup = CreatePickup(1273,1,-2442.5359,754.0974,35.1719); ottospickup = CreatePickup(1273,1,-1657.7328,1207.4370,7.2500); zippickup = CreatePickup(1273,1,161.3810,-79.9343,1001.8047); mistyspickup = CreatePickup(1273,1,488.1043,-82.4365,998.7578); ammupickup = CreatePickup(1273,1,294.1772,-40.5059,1001.5156); victimpickup = CreatePickup(1273,1,204.6248,-8.3891,1001.2109); bincopickup = CreatePickup(1273,1,207.6358,-100.4576,1005.2578); donutspickup = CreatePickup(1273,1,-2767.2629,788.9848,52.7813); skolapickup = CreatePickup(1273,1,-2024.6113,-101.2208,35.1641); barpickup = CreatePickup(1273,1,502.5934,-14.6672,1000.6797); pointypickup = CreatePickup(1273,1,-1746.9307,866.3296,25.0859); //Vila Static// AddStaticPickup(367, 2,2336.0940,-1142.5936,1050.7031); //camera AddStaticPickup(365, 2,2332.3760,-1135.6085,1050.7031); //spray AddStaticPickup(355, 2,2333.9382,-1135.3380,1050.7031); //AK47 AddStaticPickup(1240, 2,2336.1064,-1135.4663,1050.7101); //zivoty AddStaticPickup(1242, 2,2336.4043,-1137.3489,1050.7101); //vesta AddStaticPickup(1241, 2,2336.2954,-1140.3698,1050.7031); //droga AddStaticPickup(339, 2,2337.9019,-1136.3816,1054.8242); //katana AddStaticPickup(323, 2,2337.9019,-1136.3816,1054.8242); //vibrator1 AddStaticPickup(324, 2,2308.6550,-1142.1764,1055.1511); //vibrator2 //Vila// CreatePickup(1318, 1,2316.3154,-1144.3948,1054.3047); //na strechu zevnitr CreatePickup(1318, 1,-1928.5527,1195.7667,67.7734); //do vily ze strechy CreatePickup(1318, 1,-1939.8912,1227.4491,31.6388); //do vily CreatePickup(1318, 1,2325.1467,-1148.9896,1050.7101); //z vily //vchod do radnice// CreatePickup(1318, 1,386.1529,174.1732,1008.3828); //z uradu CreatePickup(1318, 1,-1988.5591,1039.6123,55.7266); //do uradu //bankace CreatePickup(1274, 1,-1978.5132,155.3707,27.6940); //banka CreatePickup(1274, 1,-1742.1620,719.3936,27.3999); //banka CreatePickup(1274, 1,-1744.9037,1200.4175,25.1194); //banka CreatePickup(1274, 1,-2372.8796,878.7736,45.1366); //banka CreatePickup(1274, 1,-2475.5051,2298.1919,4.9844); //banka CreatePickup(1274, 1,358.9493,179.9315,1008.3828); //bankomat v uradu // CreatePickup(1654, 1,299.3224,-40.8517,1001.5156); //vybusnina CreatePickup(1247, 1,-1606.0166,672.6265,-5.2422); //uplatek CreatePickup(1240, 1,-2667.9358,639.5436,14.4531); //nemocnice CreatePickup(1581, 1,-2023.8055,-114.7951,1035.1719);//letecak CreatePickup(1581, 1,-2032.2511,-117.1035,1035.1719);//ridicak CreatePickup(1581, 1,358.5927,166.2634,1008.3828); //obcanka CreatePickup(1239, 1,375.1908,181.1919,1008.3828); //mobil CreatePickup(1581, 1,359.2300,160.5258,1008.3828); //kreditka CreatePickup(1239, 1,362.4413,173.4329,1008.3828); //informace CreatePickup(1239, 1,359.1904,185.9617,1008.3828); //mapa //zamestnani CreatePickup(1314, 1,-1605.3818,711.1207,13.8672); //policie CreatePickup(1314, 1,-2457.9919,779.9922,35.1719); //russian CreatePickup(1314, 1,-2173.2297,680.3911,55.1634); //yakuza CreatePickup(1314, 1,-2660.6550,1425.6340,906.4609); //kurva CreatePickup(1314, 1,-2653.5217,638.5963,14.4531); //doktor CreatePickup(1314, 1,-2237.4216,2353.6736,4.9806); //polda CreatePickup(1314, 1,-2648.7598,-24.6577,6.1328); //taxi CreatePickup(1314, 1,-1782.8677,572.8517,35.1641); //news CreatePickup(1314, 1,-1923.9596,278.4268,41.0469); //mechanik CreatePickup(1314, 1,-1545.7875,-442.3598,6.0000); //celnik CreatePickup(1314, 1,-1228.4012,56.5356,14.1312); //pilot CreatePickup(1314, 1,-1520.5851,479.7475,7.1875); //armada CreatePickup(1314, 1,-2057.0461,454.7726,35.1719); //podnikatel CreatePickup(1314, 1,-2548.1504,919.5692,64.9766); //juniperhill mafia CreatePickup(1314, 1,-1097.8782,-1625.5385,76.3672); //drug dealer //chlast CreatePickup(1484, 1,-2653.1316,1407.6648,906.2771); //bar jizzy CreatePickup(1484, 1,498.5125,-18.5202,1000.6719); //bar gaydar CreatePickup(1484, 1,498.0589,-75.9968,998.7578); //bar misty //skilly CreatePickup(1239, 1,767.8458,-49.4098,1000.5859); //skilly telocvicna CreatePickup(1239, 1,286.0587,-30.4046,1001.5156); //skill weapon //bankomaty CreateObject(2754,-2372.061,878.766,44.961,0.0,0.0,0.0); CreateObject(2754,-1744.859,1201.218,24.968,0.0,0.0,90.000); CreateObject(2754,-1742.141,718.589,27.148,0.0,0.0,270.000); CreateObject(2754,-1979.315,155.375,27.526,0.0,0.0,180.000); CreateObject(2754,-2476.437,2298.166,4.837,0.0,0.0,180.000); //ganja CreateObject(647,-1026.938,-1611.518,77.199,0.0,0.0,0.0); CreateObject(647,-1026.825,-1618.857,77.199,0.0,0.0,0.0); CreateObject(647,-1019.230,-1611.212,77.199,0.0,0.0,0.0); CreateObject(647,-1020.447,-1618.866,77.199,0.0,0.0,0.0); CreateObject(647,-1011.409,-1610.971,77.199,0.0,0.0,0.0); CreateObject(647,-1011.270,-1618.962,77.199,0.0,0.0,0.0); CreateObject(647,-1001.934,-1609.079,77.199,0.0,0.0,0.0); CreateObject(647,-1000.090,-1617.805,77.199,0.0,0.0,0.0); CreateObject(647,-989.948,-1617.311,77.199,0.0,0.0,0.0); CreateObject(647,-989.542,-1607.049,77.199,0.0,0.0,0.0); //radnice CreateObject( 1271, 371.9277, 166.1073, 1008.3828, 0, 0, 96); CreateObject( 3571, 388.8148,173.5785,1008.3828, 0, 0, 96); //zastavky CreateObject(1257,-1828.209,594.347,35.451,0.0,0.0,-90.000); CreateObject(1257,-1974.875,1099.281,55.998,0.0,0.0,-540.000); CreateObject(1257,-2014.928,593.096,35.451,0.0,0.0,-540.000); CreateObject(1257,-2156.032,259.519,35.592,0.0,0.0,-540.000); CreateObject(1257,-2056.555,-84.406,35.600,0.0,0.0,-450.000); CreateObject(1257,-2235.088,525.906,35.451,0.0,0.0,-360.000); CreateObject(1257,-2130.100,752.334,69.842,0.0,0.0,-360.000); CreateObject(1257,-2176.529,1189.973,56.006,0.0,0.0,-270.000); CreateObject(1257,-2098.010,1341.673,7.467,0.0,0.0,-281.250); CreateObject(1257,-2657.733,1310.299,7.279,0.0,0.0,-180.000); CreateObject(1257,-2833.597,928.899,44.342,0.0,0.0,-168.750); CreateObject(1257,-2818.574,475.763,5.195,0.0,0.0,-270.000); CreateObject(1257,-2369.542,521.486,28.400,0.0,0.0,-348.750); CreateObject(1257,-2749.722,-315.322,7.467,0.0,0.0,-416.250); CreateObject(1257,-2412.133,-136.877,35.600,0.0,0.0,-360.000); CreateObject(1257,-2242.902,-14.205,35.600,0.0,0.0,-360.000); CreateObject(1257,-2482.859,446.889,28.974,0.0,0.0,-315.000); CreateObject(1257,-2654.425,382.960,4.615,0.0,0.0,-360.000); CreateObject(1257,-2818.075,266.085,7.459,0.0,0.0,-540.000); CreateObject(1257,-2714.051,-169.518,4.607,0.0,0.0,-180.000); CreateObject(1257,-1689.646,-551.775,14.428,0.0,0.0,112.500); CreateObject(1257,-1998.233,-913.322,32.451,0.0,0.0,180.000); CreateObject(1257,-2421.752,-591.069,133.014,0.0,0.0,33.750); CreateObject(1257,-2573.988,195.883,6.757,0.0,0.0,-157.500); CreateObject(1257,-2242.794,-96.934,35.600,0.0,0.0,0.0); CreateObject(1257,-1991.773,321.399,35.451,0.0,0.0,0.0); CreateObject(1257,-1951.294,718.233,46.842,0.0,0.0,-90.000); CreateObject(1257,-1757.727,860.691,25.162,0.0,0.0,-270.000); CreateObject(1257,-1757.927,962.186,25.162,0.0,0.0,-270.000); CreateObject(1257,-1910.202,869.767,35.443,0.0,0.0,-180.000); CreateObject(1257,-1562.428,478.042,7.459,0.0,0.0,-33.750); CreateObject(1257,-1651.586,669.306,11.066,0.0,0.0,-33.750); CreateObject(1257,-1515.771,904.934,7.460,0.0,0.0,-360.000);

hranice0 = CreateObject(988,-1547.539,-428.833,6.047,0.0,0.0,-45.0); //close new hranice1 = CreateObject(988,-1543.626,-432.743,6.039,0.0,0.0,-45.0); //close new //VIP CreateObject(3852,-1928.526,1193.611,68.283,0.0,0.0,90.000); //letiste pojistovaci brana CreateObject(972,-1406.196,-268.982,4.750,0.0,0.0,67.500); //muj maly pilir (by Numi) AddStaticVehicle(454,-2648.23266602,1591.69445801,0.27669525,272.00000000,-1,-1); //Tropic AddStaticVehicle(454,-2648.41943359,1597.91906738,0.00000000,271.99951172,6,6); //Tropic AddStaticVehicle(473,-2653.35449219,1605.28234863,0.00000000,302.00000000,-1,-1); //Dinghy AddStaticVehicle(473,-2652.73315430,1583.70922852,0.00000000,235.99768066,-1,-1); //Dinghy CreateObject(16091,-2693.58349609,1594.91577148,2.22262573,0.00000000,0.00000000,0.00000000); //object(des_pipestrut04) (1) CreateObject(3631,-2693.91210938,1594.59436035,2.80092239,0.00000000,0.00000000,270.00000000); //object(oilcrat_las) (1) CreateObject(3631,-2691.91210938,1594.54455566,2.80092239,0.00000000,0.00000000,270.00000000); //object(oilcrat_las) (2) CreateObject(3631,-2693.89672852,1594.61267090,4.05092239,0.00000000,0.00000000,270.00000000); //object(oilcrat_las) (3) CreateObject(3631,-2693.89648438,1594.61230469,5.05092239,0.00000000,0.00000000,270.00000000); //object(oilcrat_las) (4) CreateObject(3631,-2691.91210938,1594.54394531,4.05092239,0.00000000,0.00000000,270.00000000); //object(oilcrat_las) (5) CreateObject(3631,-2689.89697266,1594.46740723,2.80092239,0.00000000,0.00000000,270.00000000); //object(oilcrat_las) (6) CreateObject(16151,-2668.94140625,1593.81066895,2.72262573,0.00000000,0.00000000,0.00000000); //object(ufo_bar) (1) CreateObject(1484,-2670.53662109,1592.83166504,3.15039682,0.00000000,0.00000000,0.00000000); //object(cj_bear_bottle) (1) //morrelo´s waterstunt AddStaticVehicle(493,-2466.86059570,1567.22314453,0.00000000,270.00000000,-1,-1); //Jetmax AddStaticVehicle(493,-2482.06762695,1567.18261719,0.00000000,270.00000000,-1,-1); //Jetmax CreateObject(1632,-2592.30029297,1595.04638672,1.00000000,0.00000000,0.00000000,270.00000000); //object(waterjump1) (1) CreateObject(1631,-2542.84619141,1596.86718750,1.00000000,0.00000000,0.00000000,270.00000000); //object(waterjump2) (1) CreateObject(1655,-2568.15258789,1568.30432129,1.50000000,0.00000000,0.00000000,0.00000000); //object(waterjumpx2) (1) CreateObject(1655,-2568.39257812,1623.27099609,1.10657501,0.00000000,0.00000000,180.00000000); //object(waterjumpx2) (2) CreateObject(1655,-2586.11181641,1578.59802246,1.17000008,0.00000000,0.00000000,308.00000000); //object(waterjumpx2) (3) CreateObject(1655,-2585.74340820,1612.02380371,1.31346798,0.00000000,0.00000000,231.99584961); //object(waterjumpx2) (4) CreateObject(1655,-2549.72363281,1613.26171875,1.08734894,0.00000000,0.00000000,131.99584961); //object(waterjumpx2) (5) CreateObject(1655,-2548.87524414,1582.85253906,1.25000000,0.00000000,0.00000000,51.99584961); //object(waterjumpx2) (6) CreateObject(11470,-2515.46582031,1545.49121094,21.38290215,0.00000000,0.00000000,0.00000000); //object(des_bigbull) (1) CreateObject(8572,-2492.87060547,1536.17126465,25.39703941,0.00000000,0.00000000,0.00000000); //object(vgssstairs02_lvs) (1) CreateObject(8615,-2483.53955078,1536.91845703,29.59187508,0.00000000,0.00000000,0.00000000); //object(vgssstairs04_lvs) (1) CreateObject(8572,-2475.40307617,1533.34887695,35.29547882,0.00000000,0.00000000,0.00000000); //object(vgssstairs02_lvs) (2) CreateObject(8613,-2509.19018555,1550.11499023,20.70718575,0.00000000,0.00000000,266.00000000); //object(vgssstairs03_lvs) (2) CreateObject(3279,-2508.77441406,1563.20715332,0.00000000,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1) CreateObject(1632,-2480.93725586,1597.82971191,0.00000000,0.00000000,0.00000000,270.00000000); //object(waterjump1) (2) CreateObject(1632,-2404.96777344,1595.98474121,0.00000000,0.00000000,0.00000000,270.00000000); //object(waterjump1) (3) CreateObject(1632,-2329.68066406,1592.81408691,0.00000000,0.00000000,0.00000000,260.00000000); //object(waterjump1) (4) CreateObject(1632,-2270.63354492,1570.46997070,0.00000000,0.00000000,0.00000000,232.00000000); //object(waterjump1) (5) CreateObject(1632,-2249.05859375,1528.48913574,0.00000000,0.00000000,0.00000000,180.00000000); //object(waterjump1) (6) CreateObject(1632,-2278.29174805,1485.95971680,0.00000000,0.00000000,0.00000000,110.00000000); //object(waterjump1) (7) CreateObject(1632,-2340.46850586,1483.43920898,0.00000000,0.00000000,0.00000000,70.00000000); //object(waterjump1) (8) CreateObject(1632,-2397.13671875,1501.48547363,0.00487900,0.00000000,0.00000000,80.00000000); //object(waterjump1) (10) CreateObject(1632,-2447.47558594,1512.27148438,0.00000000,0.00000000,0.00000000,90.00000000); //object(waterjump1) (11) CreateObject(1632,-2517.54516602,1527.61291504,0.00000000,0.00000000,0.00000000,50.00000000); //object(waterjump1) (12) CreateObject(4874,-2493.62231445,1562.45446777,0.75000000,0.00000000,0.00000000,0.00000000); //object(helipad1_las) (1) //morrelo´s super AddStaticVehicle(588,-2681.38037109,1601.48168945,3.22262573,270.00000000,34,1); //Hotdog AddStaticVehicle(481,-2659.74023438,1413.49902344,27.57752609,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2656.77636719,1414.36767578,27.57752609,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2666.72973633,1411.70007324,27.57267761,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2654.84130859,1414.82055664,27.57752609,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2664.78613281,1412.20507812,27.57267761,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2662.85473633,1412.73376465,27.57267761,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2652.79492188,1415.43164062,27.57752609,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2474.96337891,1547.91394043,36.40799332,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2473.36840820,1547.90966797,36.40799332,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2471.56713867,1547.93664551,36.41346359,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2475.02294922,1541.18505859,36.41346359,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2473.24194336,1541.28015137,36.41346359,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2471.51806641,1541.34008789,36.41346359,0.00000000,-1,-1); //BMX AddStaticVehicle(539,-2452.56933594,1406.18945312,7.28260088,0.00000000,-1,-1); //Vortex AddStaticVehicle(539,-2454.71313477,1403.07604980,7.34416246,0.00000000,-1,-1); //Vortex AddStaticVehicle(539,-2450.31079102,1403.04443359,7.33685541,0.00000000,-1,-1); //Vortex AddStaticVehicle(539,-2452.62207031,1410.73535156,7.20385599,0.00000000,-1,-1); //Vortex AddStaticVehicle(539,-2449.87597656,1408.45092773,7.24491739,0.00000000,-1,-1); //Vortex AddStaticVehicle(539,-2455.35742188,1408.52441406,7.24491739,0.00000000,-1,-1); //Vortex AddStaticVehicle(481,-2651.98046875,1358.26599121,6.79152250,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2647.84423828,1358.33117676,6.78450298,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2647.80566406,1356.24182129,6.78434277,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2652.05957031,1356.18652344,6.78947449,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2652.14526367,1354.20666504,6.78725576,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2647.76733398,1354.16931152,6.78418398,0.00000000,-1,-1); //BMX AddStaticVehicle(424,-2776.42309570,1279.65380859,5.93362856,0.00000000,-1,-1); //BF Injection AddStaticVehicle(424,-2763.95361328,1280.08483887,6.18568897,0.00000000,-1,-1); //BF Injection AddStaticVehicle(424,-2767.08032227,1279.96240234,6.12231255,0.00000000,-1,-1); //BF Injection AddStaticVehicle(424,-2770.27368164,1279.94702148,6.05700064,0.00000000,-1,-1); //BF Injection AddStaticVehicle(424,-2773.43554688,1279.78735352,5.99356365,0.00000000,-1,-1); //BF Injection AddStaticVehicle(424,-2779.61669922,1279.60998535,5.86959982,0.00000000,-1,-1); //BF Injection /* CARS draha*/ CreateObject(1441,-2472.54125977,1536.49499512,36.45633698,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile_4) (1) CreateObject(1441,-2472.58105469,1554.02160645,36.45633698,0.00000000,0.00000000,180.00000000); //object(dyn_box_pile_4) (2) CreateObject(2890,-2452.64648438,1544.25878906,22.14808464,0.00000000,0.00000000,270.00000000); //object(kmb_skip) (1) CreateObject(3406,-2452.37988281,1505.52185059,0.00000000,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (1) CreateObject(3406,-2452.38549805,1503.55627441,0.00000000,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (2) CreateObject(3406,-2452.39746094,1501.52734375,0.00000000,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (3) CreateObject(3406,-2452.41113281,1499.53417969,0.00000000,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (4) CreateObject(3406,-2452.43017578,1497.52770996,0.00000000,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (5) CreateObject(3406,-2452.41503906,1495.51367188,0.00000000,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (6) CreateObject(3406,-2452.40527344,1493.50195312,0.00000000,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (7) CreateObject(3406,-2452.43554688,1491.49902344,0.00000000,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (8) CreateObject(3406,-2452.38500977,1507.56091309,0.00000000,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (9) CreateObject(16481,-2452.96386719,1490.36450195,0.00000000,0.00000000,0.00000000,270.00000000); //object(des_quarrybelt19) (1) CreateObject(13485,-2443.76513672,1557.19396973,30.19450951,0.00000000,0.00000000,0.00000000); //object(ce_nitewindows10) (1) CreateObject(4743,-2443.59765625,1556.67102051,101.85694885,0.00000000,0.00000000,0.00000000); //object(ltslasky5_lan2) (1) CreateObject(18256,-2449.06298828,1462.15832520,-6.06913376,0.00000000,0.00000000,6.00000000); //object(w7bark01) (1) CreateObject(2933,-2459.07080078,1405.80371094,4.32543278,0.00000000,0.00000000,270.00000000); //object(pol_comp_gate) (1) CreateObject(2933,-2447.46264648,1403.10449219,6.48729610,0.00000000,0.00000000,228.00000000); //object(pol_comp_gate) (2) CreateObject(2933,-2452.73168945,1400.44812012,8.38038158,0.00000000,0.00000000,0.00000000); //object(pol_comp_gate) (3) CreateObject(2933,-2457.78320312,1403.38916016,6.41000652,0.00000000,0.00000000,310.00000000); //object(pol_comp_gate) (18) CreateObject(2933,-2446.29345703,1405.58508301,4.49330807,0.00000000,0.00000000,272.00000000); //object(pol_comp_gate) (19) CreateObject(1461,-2455.43457031,1401.10803223,7.61494923,0.00000000,0.00000000,180.00000000); //object(dyn_life_p) (1) CreateObject(3406,-2452.03906250,1401.91162109,4.66628075,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (3) CreateObject(3406,-2452.05175781,1403.93823242,4.61603737,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (3) CreateObject(3406,-2452.04785156,1405.95837402,4.56178284,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (3) CreateObject(3406,-2452.02685547,1409.97741699,4.47573090,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (3) CreateObject(3406,-2452.03466797,1407.96093750,4.52409935,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (3) CreateObject(3406,-2452.01171875,1411.98217773,4.46690559,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (3) CreateObject(1503,-2705.33569336,1222.94506836,54.45826721,0.00000000,0.00000000,58.00000000); //object(dyn_ramp) (1) CreateObject(1634,-2642.97949219,1337.23339844,7.45285034,0.00000000,0.00000000,59.99633789); //object(landjump2) (1) CreateObject(933,-2660.45214844,1352.89343262,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (1) CreateObject(933,-2662.18554688,1354.10656738,15.99218845,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (2) CreateObject(933,-2664.12402344,1355.22460938,15.99218655,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (3) CreateObject(933,-2666.22460938,1356.10546875,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (4) CreateObject(933,-2674.10815430,1349.21655273,15.99776649,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (5) CreateObject(933,-2671.85180664,1349.30468750,15.99776745,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (6) CreateObject(933,-2683.28540039,1339.40270996,15.99776840,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (7) CreateObject(933,-2663.40014648,1343.41003418,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (11) CreateObject(933,-2665.22363281,1341.64111328,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (12) CreateObject(933,-2678.63745117,1345.00720215,15.99776840,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (13) CreateObject(933,-2678.35961914,1342.93872070,15.99776649,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (14) CreateObject(933,-2677.71044922,1346.82238770,15.99776649,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (15) CreateObject(933,-2677.05688477,1341.52551270,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (16) CreateObject(933,-2670.29418945,1357.03051758,15.99776745,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (17) CreateObject(933,-2666.23657227,1347.52795410,15.99218845,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (18) CreateObject(933,-2668.08178711,1348.37890625,15.99218655,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (19) CreateObject(933,-2676.88208008,1356.39624023,15.99776840,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (20) CreateObject(933,-2674.54882812,1356.98815918,15.99776840,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (21) CreateObject(933,-2680.70703125,1353.87512207,15.99776649,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (22) CreateObject(933,-2683.75341797,1349.96313477,15.99776840,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (23) CreateObject(933,-2682.30102539,1351.86926270,15.99776840,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (24) CreateObject(933,-2685.16723633,1345.64501953,15.99776840,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (25) CreateObject(933,-2684.69433594,1347.83349609,15.99776840,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (26) CreateObject(933,-2684.69873047,1343.45947266,15.99776840,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (27) CreateObject(933,-2684.11914062,1341.30505371,15.99776649,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (28) CreateObject(933,-2664.41284180,1346.53662109,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (30) CreateObject(933,-2666.92822266,1334.09655762,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (31) CreateObject(933,-2662.51293945,1345.17114258,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (33) CreateObject(933,-2668.33129883,1356.74951172,15.99776840,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (34) CreateObject(933,-2672.46069336,1357.23193359,15.99776649,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (35) CreateObject(933,-2669.89990234,1349.11291504,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (36) CreateObject(933,-2678.75512695,1355.37792969,15.99776649,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (37) CreateObject(933,-2676.28149414,1348.54602051,15.99776649,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (38) CreateObject(933,-2673.66333008,1339.52929688,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (40) CreateObject(933,-2680.54052734,1336.07653809,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (41) CreateObject(933,-2682.13134766,1337.69665527,15.99776840,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (46) CreateObject(933,-2677.12939453,1334.08166504,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (47) CreateObject(933,-2668.93505859,1333.49853516,15.99218941,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (50) CreateObject(933,-2671.03515625,1333.10278320,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (51) CreateObject(933,-2678.77758789,1335.04235840,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (52) CreateObject(933,-2673.10864258,1333.14196777,15.99218941,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (53) CreateObject(933,-2675.18554688,1333.46081543,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (55) CreateObject(933,-2660.37451172,1345.21655273,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (58) CreateObject(933,-2662.84863281,1335.53369141,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (59) CreateObject(933,-2664.85034180,1334.73071289,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (60) CreateObject(933,-2661.24194336,1336.92053223,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (61) CreateObject(933,-2666.99096680,1340.33251953,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (62) CreateObject(933,-2659.96948242,1338.58288574,15.99218941,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (63) CreateObject(933,-2669.24877930,1339.64147949,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (64) CreateObject(933,-2671.57250977,1339.30883789,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (65) CreateObject(933,-2675.54736328,1340.17053223,15.99218750,0.00000000,0.00000000,90.00000000); //object(cj_cableroll) (68) CreateObject(3279,-2455.41235352,1531.28833008,27.94637489,0.00000000,0.00000000,90.00000000); //object(a51_spottower) (2) CreateObject(1634,-2649.40771484,1340.75378418,10.47953510,0.00000000,0.00000000,59.99633789); //object(landjump2) (2) CreateObject(1634,-2655.29736328,1345.20495605,13.39418507,0.00000000,0.00000000,59.99084473); //object(landjump2) (2) CreateObject(1634,-2452.47583008,1416.30932617,0.00000000,0.00000000,0.00000000,179.99084473); //object(landjump2) (2) //morrelo draha - pickupy AddStaticPickup(371,2,-2455.4101,1530.9274,45.0244); AddStaticPickup(371,2,-2477.8769,1540.3310,36.8046); AddStaticPickup(371,2,-2478.2929,1549.9736,36.8046); //CARS-------------------------------------------------------------------------- //event rangers// AddStaticVehicle(468,880.4477,-28.0784,62.8733,102.1008,3,3); // moto 1 rancher AddStaticVehicle(468,881.6931,-29.5379,62.8856,108.0898,6,6); // moto 1 rancher AddStaticVehicle(468,882.7266,-31.0860,62.8651,114.9401,4,4); // moto 1 rancher //firetruck// AddStaticVehicle(407,-2021.6624,92.8951,28.2784,270.0906,3,3); // firetruck 1 AddStaticVehicle(407,-2021.4890,84.1659,28.2368,269.2057,3,3); // firetruck 2 AddStaticVehicle(407,-2022.1155,75.3209,28.3358,271.2571,3,3); // firetruck 3 AddStaticVehicle(544,-2056.2532,92.8675,28.6258,87.5746,3,0); // firetruck 4 AddStaticVehicle(544,-2055.8276,83.7708,28.6313,89.8951,3,0); // firetruck 5 //tram AddStaticVehicle(449,-1755.6964,848.8750,25.1700,90.0000,1,1); // tram //popelars// AddStaticVehicle(408,-1737.8673,49.0325,4.1026,179.7308,1,1); // popelar AddStaticVehicle(408,-1737.7905,65.3804,4.1007,179.7309,1,1); // popelar AddStaticVehicle(408,-1710.8971,31.6051,4.1049,134.6282,1,1); // popelar AddStaticVehicle(408,-1738.1335,19.1413,4.1017,178.3025,1,1); // popelar //rc AddStaticVehicle(441,-2238.8862,116.5400,34.4390,224.2888,1,1); // AddStaticVehicle(441,-2236.8108,116.6616,34.4389,219.5168,2,2); // AddStaticVehicle(441,-2234.8665,117.2174,34.4392,217.1826,3,3); // AddStaticVehicle(441,-2232.7458,117.2480,34.4390,218.5354,4,4); // AddStaticVehicle(441,-2230.7375,117.2472,34.4390,219.7439,6,6); // AddStaticVehicle(441,-2228.8667,117.2435,34.4390,222.8326,9,9); // AddStaticVehicle(459,-2246.6575,115.3643,35.2917,180.1404,1,1); // AddStaticVehicle(459,-2207.9526,110.0154,35.3666,177.0587,1,1); // AddStaticVehicle(464,-2225.5042,109.5946,34.6188,1.2764,1,1); // AddStaticVehicle(464,-2231.5571,109.2081,34.6124,12.3002,1,1); // AddStaticVehicle(464,-2229.7512,109.3961,34.6120,356.8063,1,1); // AddStaticVehicle(464,-2227.5603,109.3149,34.6123,4.2312,1,1); // AddStaticVehicle(501,-2227.0642,116.9377,34.9296,188.7625,1,1); // AddStaticVehicle(501,-2224.3401,117.0720,35.1029,199.7964,1,1); // AddStaticVehicle(501,-2222.1699,117.4348,34.8654,182.1849,1,1); // AddStaticVehicle(501,-2220.3994,117.3104,35.1655,179.0894,1,1); // AddStaticVehicle(564,-2217.2744,116.6946,34.4897,180.5312,1,1); // AddStaticVehicle(564,-2216.0000,116.6864,34.4897,180.4908,1,1); // AddStaticVehicle(564,-2214.7288,116.7210,34.4935,181.0374,1,1); // AddStaticVehicle(564,-2213.6055,116.7022,34.4935,179.1296,1,1); // AddStaticVehicle(564,-2212.3501,116.7050,34.4916,180.1262,1,1); // AddStaticVehicle(594,-2211.1409,108.8227,34.5038,253.1726,1,1); // AddStaticVehicle(594,-2210.7649,110.6547,34.5061,191.7742,1,1); // AddStaticVehicle(594,-2212.4419,108.7066,34.5050,124.4453,1,1); // AddStaticVehicle(594,-2212.8018,110.8122,34.5050,197.8616,1,1); // AddStaticVehicle(465,-2223.4324,113.0306,35.0263,116.2028,1,1); // AddStaticVehicle(465,-2222.4155,111.4275,35.1251,148.7755,1,1); // AddStaticVehicle(465,-2220.9702,113.8855,34.7799,148.1985,1,1); // AddStaticVehicle(465,-2219.3604,113.2844,35.0862,152.6543,1,1); // AddStaticVehicle(465,-2221.6431,115.0437,35.0151,119.1565,1,1); // //Train AddStaticVehicleEx(537,-1943.3127,158.0254,27.0006,357.3614,1,1,300);// Lokomotina AddStaticVehicleEx(569,-1943.3127,158.0254,27.0006,357.3614,1,1,300);// Vagon AddStaticVehicleEx(569,-1943.3127,158.0254,27.0006,357.3614,1,1,300);// Vagon AddStaticVehicleEx(569,-1943.3127,158.0254,27.0006,357.3614,1,1,300);// Vagon //Sweeper AddStaticVehicle(574,-2036.7023,170.2313,28.5611,273.5280,1,1); // sweeper AddStaticVehicle(574,-2035.8022,178.6523,28.5663,270.1935,1,1); // sweeper AddStaticVehicle(574,-2024.7706,156.7171,28.5611,2.4600,1,1); // sweeper AddStaticVehicle(574,-2019.2704,125.6399,28.0036,2.9353,1,1); // sweeper AddStaticVehicle(574,-2044.9598,147.2825,28.5583,180.4248,1,1); // sweeper //VIP AddStaticVehicle(522,-2670.0305,878.9340,79.3447,314.4873,3,3); // AddStaticVehicle(421,-1985.7910,1223.4644,31.6170,89.4920,3,3); // AddStaticVehicle(421,-1968.2059,1231.8577,31.5972,269.2447,3,3); // AddStaticVehicle(411,-1961.7476,1231.8964,31.4496,268.6734,9,9); // AddStaticVehicle(411,-1959.4131,1224.0084,31.4260,88.2853,9,9); // AddStaticVehicle(522,-1951.4130,1224.0177,31.2406,336.1864,3,3); // //VIP Střecha AddStaticVehicle(425,-1909.4436,1199.5989,68.4967,157.7554,0,0); // AddStaticVehicle(521,-1928.4729,1192.9381,70.7109,88.1675,1,1); // moto //LowRiders AddStaticVehicle(576,2638.2524,-2004.6896,13.1622,182.8985,76,6); // car 1 tune LS AddStaticVehicle(412,2645.0579,-1985.5334,13.3883,181.5212,12,2); // car 2 tune LS AddStaticVehicle(566,2656.3540,-2009.7439,13.2475,86.9653,66,6); // car 3 tune LS AddStaticVehicle(535,2684.8364,-2019.8055,13.2991,0.1811,35,5); // car 4 tune LS AddStaticVehicle(567,2684.4839,-1988.4901,13.4239,180.0042,67,7); // car 5 tune LS AddStaticVehicle(534,2674.1526,-1998.5936,13.1817,93.0851,34,4); // car 6 tune LS AddStaticVehicle(575,2694.3347,-2009.2097,13.0681,89.3877,75,5); // car 7 tune LS AddStaticVehicle(536,2660.6216,-1998.6255,13.2025,90.3853,36,6); // car 8 tune LS //Juniper Hill Mafia AddStaticVehicle(419,-2554.4946,979.0008,78.1222,89.6960,3,3); // AddStaticVehicle(419,-2556.0464,983.2376,78.0688,90.3922,3,3); // AddStaticVehicle(419,-2587.5598,971.4160,78.0709,176.9070,3,3); // AddStaticVehicle(419,-2576.8135,913.6967,64.6995,272.3202,3,3); // AddStaticVehicle(419,-2516.0623,928.8704,64.9118,146.8049,3,3); // //Celník AddStaticVehicle(400,-2665.1589,1257.0544,55.6827,172.8531,9,9); // celnik 1 AddStaticVehicle(400,-2665.8562,1252.0187,55.6840,169.6096,8,8); // celnik 2 AddStaticVehicle(400,-2662.4229,1240.7261,55.7435,56.3251,9,9); // celnik 3 //Yakuza Clan AddStaticVehicle(467,-2173.3809,657.4808,49.1775,180.6732,3,3); // car yakuza AddStaticVehicle(467,-2176.4900,636.4681,49.1774,63.8885,3,3); // car yakuza AddStaticVehicle(467,-2207.0923,649.2692,49.1775,178.7171,3,3); // car yakuza AddStaticVehicle(467,-2203.1001,635.9203,49.1802,67.9684,3,3); // car yakuza //russian AddStaticVehicle(580,-2460.5261,793.6516,34.9680,89.7628,0,0); // mafia AddStaticVehicle(580,-2460.4846,786.6680,34.9680,87.8845,0,0); // mafia AddStaticVehicle(580,-2462.2842,802.5502,34.8982,271.7430,0,0); // mafia AddStaticVehicle(580,-2487.5059,770.0991,34.9679,179.4847,0,0); // mafia AddStaticVehicle(580,-2486.9678,795.5472,34.9680,269.7199,0,0); // mafia //taxi AddStaticVehicle(420,-2640.0757,-54.9333,4.1153,0.2608,6,6); // taxikar AddStaticVehicle(420,-2643.4539,-54.7645,4.1157,0.0526,6,6); // taxikar AddStaticVehicle(420,-2646.8018,-54.8616,4.1151,359.2330,6,6); // taxikar AddStaticVehicle(420,-2650.0684,-54.6080,4.1151,359.5711,6,6); // taxikar AddStaticVehicle(420,-2653.2930,-54.7630,4.1156,0.2534,6,6); // taxikar AddStaticVehicle(420,-2656.7512,-54.8094,4.1176,359.3028,6,6); // taxikar AddStaticVehicle(420,-2633.5566,-35.1561,4.1155,179.6342,6,6); // taxikar AddStaticVehicle(420,-2630.4297,-35.1385,4.1153,179.9577,6,6); // taxikar AddStaticVehicle(420,-2627.4353,-35.6552,4.1150,179.1532,6,6); // taxikar AddStaticVehicle(420,-2700.9219,-51.8772,4.0344,359.8868,6,6); // taxikar //nemocnice AddStaticVehicle(416,-2652.0425,583.2462,14.6019,273.3419,1,3); // ambulance AddStaticVehicle(416,-2640.3516,583.5229,14.6021,271.5883,1,3); // ambulance AddStaticVehicle(416,-2640.5845,627.4255,14.6023,90.0178,1,3); // ambulance AddStaticVehicle(416,-2667.8657,629.6194,14.6022,88.9636,1,3); // ambulance AddStaticVehicle(416,-2618.1162,603.3730,14.6029,179.8945,1,3); // ambulance //mesto AddStaticVehicle(533,-894.1046,-1138.3783,100.8211,172.7899,0,0); // AddStaticVehicle(444,-1107.6956,-1621.9355,76.7403,270.6988,0,0); // //AddStaticVehicle(489,-1113.1464,-1651.5096,76.5097,269.6230,9,0); // AddStaticVehicle(521,1547.2463,-1361.1616,329.0327,39.0339,3,0); // AddStaticVehicle(521,1543.3469,-1361.6886,329.0319,41.3778,3,0); // AddStaticVehicle(462,1537.3801,-1367.1619,329.0609,358.4240,6,0); // AddStaticVehicle(510,1538.8069,-1364.0516,329.0669,3.9568,0,0); // AddStaticVehicle(557,1555.4929,-1365.6223,329.8294,4.1238,0,0); // AddStaticVehicle(481,1947.4064,-1380.8882,18.0823,178.5067,2,0); // AddStaticVehicle(521,1969.1135,-1427.3596,13.1198,77.6822,6,0); // AddStaticVehicle(521,1969.3527,-1423.6563,13.1340,92.4158,2,0); // AddStaticVehicle(510,1909.8501,-1437.0504,13.1687,91.2068,1,0); // AddStaticVehicle(510,1914.2737,-1436.9575,13.1700,91.2602,1,0); // AddStaticVehicle(471,1926.6658,-1437.3081,13.0386,90.9357,2,0); // AddStaticVehicle(521,1917.4448,-1414.2253,13.1423,25.8456,3,0); // AddStaticVehicle(521,1922.2599,-1414.0367,13.1422,25.8460,3,0); // AddStaticVehicle(468,1910.2650,-1415.5764,13.2385,90.8366,2,0); // AddStaticVehicle(481,1868.2428,-1369.3085,13.0205,118.6879,6,0); // AddStaticVehicle(571,1903.4539,-1438.0027,12.8377,120.4356,3,0); // AddStaticVehicle(416,2024.1578,-1445.0482,16.5878,90.2035,2,2); // AddStaticVehicle(416,2001.0868,-1417.5760,17.1335,181.3017,2,2); // AddStaticVehicle(575,-2631.6074,1379.1967,6.7483,268.7227,5,5); // AddStaticVehicle(575,-2639.3772,1379.3729,6.7556,268.6801,5,5); // AddStaticVehicle(575,-2644.7410,1338.4758,6.7645,269.8632,5,5); // AddStaticVehicle(575,-2644.7292,1343.6622,6.7644,269.8632,5,5); // AddStaticVehicle(446,-2582.4211,1425.8535,-0.4310,5.0900,5,0); // AddStaticVehicle(586,-2659.4492,1377.0568,6.6546,267.1382,5,0); // AddStaticVehicle(432,-1527.7891,414.0720,7.1967,359.7318,0,0); // AddStaticVehicle(470,-1557.4777,455.9456,7.1808,328.4547,1,1); // AddStaticVehicle(470,-1561.9485,448.6617,7.1826,328.4597,1,1); // AddStaticVehicle(470,-1478.8617,460.6692,7.1780,3.7988,1,1); // AddStaticVehicle(470,-1482.9247,459.6941,7.1808,1.8134,1,1); // AddStaticVehicle(520,-1263.3557,492.2620,19.1680,270.8796,1,0); // AddStaticVehicle(425,-1283.9060,496.9428,18.8262,339.6047,0,0); // AddStaticVehicle(520,-1279.5039,443.1955,7.9041,291.4764,1,0); // AddStaticVehicle(493,-1485.0596,484.7111,-0.3263,85.0039,9,0); // AddStaticVehicle(473,-1443.3184,492.7093,-0.2320,89.7607,1,0); // AddStaticVehicle(493,-1440.9393,504.8008,-0.1491,93.9701,9,0); // AddStaticVehicle(539,-1515.3549,496.8985,0.2790,1.6724,9,0); // AddStaticVehicle(433,-1401.7532,456.5015,7.6192,88.4945,9,0); // AddStaticVehicle(433,-1419.6899,456.6241,7.6242,89.5340,9,0); // AddStaticVehicle(548,-1547.9144,379.9449,8.7887,41.6492,9,0); // AddStaticVehicle(518,-2888.0256,1016.2092,36.4629,110.2363,7,7); // AddStaticVehicle(560,-2846.7856,1030.1724,36.5625,35.7347,9,9); // AddStaticVehicle(411,-2836.2676,863.4512,43.7834,270.3475,0,0); // AddStaticVehicle(479,-2897.0491,1167.9622,12.5899,270.7759,8,8); // AddStaticVehicle(434,-2645.3337,1333.6759,7.1333,270.6276,1,1); // AddStaticVehicle(409,-2646.1018,1368.3208,6.9685,182.3058,0,0); // AddStaticVehicle(409,-2622.5457,1378.7527,6.9459,267.8168,0,0); // AddStaticVehicle(415,-2436.7310,1341.1434,7.8642,89.3090,9,9); // AddStaticVehicle(589,-2472.8484,1277.7230,24.9045,88.1873,2,2); // AddStaticVehicle(411,-2530.2620,1229.5480,37.1554,213.1190,2,2); // AddStaticVehicle(603,-2512.7515,1209.4832,37.2616,269.1990,4,0); // AddStaticVehicle(402,-2502.0371,1222.0591,37.2599,322.6349,6,0); // AddStaticVehicle(521,-2503.1914,1199.6422,36.9973,280.0775,8,0); // AddStaticVehicle(401,-2379.9119,1341.4193,11.4224,270.3750,3,3); // AddStaticVehicle(475,-2233.0688,1104.4393,79.8075,358.9764,3,0); // AddStaticVehicle(451,-2124.1819,908.5762,79.1682,85.6407,0,0); // AddStaticVehicle(463,-2131.4253,943.6593,79.5397,0.2845,0,0); // AddStaticVehicle(510,-2117.2598,819.6346,69.1705,84.4082,1,0); // AddStaticVehicle(521,-1987.2301,955.4689,45.0099,93.6176,6,0); // AddStaticVehicle(411,-1841.8810,1304.4813,59.4615,201.3116,7,0); // AddStaticVehicle(445,-1798.9365,1294.2258,59.4899,357.7938,4,0); // AddStaticVehicle(506,-1823.1307,1291.4528,59.4369,199.6277,3,0); // AddStaticVehicle(559,-1897.3204,1362.6320,6.8438,179.3303,2,0); // AddStaticVehicle(496,-1655.5651,1314.8950,6.7555,316.5658,6,0); // AddStaticVehicle(541,-1634.2421,1293.7168,6.6630,317.8181,3,0); // AddStaticVehicle(541,-1660.1350,1207.2632,20.7811,280.4921,6,0); // AddStaticVehicle(560,-1660.7611,1213.4232,6.9548,284.4878,9,0); // AddStaticVehicle(444,-1534.3394,1228.8549,7.5588,90.6671,1,0); // AddStaticVehicle(555,-1515.2004,1020.1357,6.8717,178.6024,0,0); // AddStaticVehicle(510,-1494.0311,906.5911,6.7963,1.5812,7,0); // AddStaticVehicle(471,-1516.5605,663.2356,6.6577,90.0080,4,0); // AddStaticVehicle(493,-1476.8699,692.8204,0.0430,180.0553,3,0); // AddStaticVehicle(473,-1443.8759,498.2634,-0.0690,89.0761,8,0); // AddStaticVehicle(520,-1417.3855,517.0794,19.1800,266.3920,1,0); // AddStaticVehicle(425,-1456.4243,502.4914,18.8387,268.7841,0,0); // AddStaticVehicle(447,-1308.6948,495.5218,18.2322,0.1969,0,0); // AddStaticVehicle(447,-1297.6877,495.5618,18.2354,0.1967,0,0); // AddStaticVehicle(432,-1528.4379,428.0286,7.1968,0.2759,0,0); // AddStaticVehicle(433,-1468.3750,460.3588,7.6174,2.8141,2,2); // AddStaticVehicle(470,-1552.1968,464.5190,7.1791,328.4379,1,1); // AddStaticVehicle(403,-1649.4995,444.0307,7.7620,225.8864,0,0); // AddStaticVehicle(554,-1674.5237,438.5068,7.2660,225.4916,9,0); // AddStaticVehicle(581,-1715.5345,397.5926,6.7769,227.6452,3,0); // AddStaticVehicle(443,-1733.5533,157.5225,4.1875,179.0712,7,0); // AddStaticVehicle(515,-1728.1095,92.4350,4.5658,318.6500,2,0); // AddStaticVehicle(450,-1738.2457,80.9249,4.5607,318.7089,2,0); // AddStaticVehicle(415,-1720.4747,-122.1323,3.3205,43.7638,3,0); // AddStaticVehicle(475,-1840.3885,113.9276,14.9217,269.4510,8,0); // AddStaticVehicle(521,-1971.2118,105.9950,27.2508,90.2997,7,0); // AddStaticVehicle(480,-2039.3781,137.9738,28.6073,269.8257,4,0); // AddStaticVehicle(506,-1948.0220,271.6855,35.1785,65.9129,3,0); // AddStaticVehicle(451,-1947.4998,265.3936,35.1802,63.4433,0,0); // AddStaticVehicle(559,-1946.6740,259.4461,35.1251,62.0264,7,0); // AddStaticVehicle(445,-1991.4863,241.0117,34.9269,85.3012,9,0); // AddStaticVehicle(589,-1985.3910,302.2277,34.8337,88.8074,3,0); // AddStaticVehicle(429,-1955.3099,300.9658,35.1484,125.5582,11,1); // AddStaticVehicle(475,-1954.1941,292.7255,35.2721,129.4450,6,0); // AddStaticVehicle(500,-2130.4321,297.8595,34.7154,267.2587,4,0); // AddStaticVehicle(535,-1972.8625,173.6093,27.4524,91.4537,3,0); // AddStaticVehicle(602,-2085.4365,-85.2042,34.9715,1.0325,2,0); // AddStaticVehicle(411,-2076.9299,-83.3425,34.8911,0.2664,0,0); // AddStaticVehicle(603,-2068.5293,-83.8390,35.0023,358.2248,3,0); // AddStaticVehicle(463,-2093.0051,-84.6757,34.7043,4.4389,4,0); // AddStaticVehicle(448,-2159.2957,-397.7122,34.9249,316.4629,3,0); // AddStaticVehicle(561,-2210.4922,-401.4542,35.1493,36.9395,1,0); // AddStaticVehicle(479,-2532.0193,-603.2994,132.3572,179.6941,3,0); // AddStaticVehicle(437,-2394.1104,-596.7731,132.7823,34.6309,1,1); // AddStaticVehicle(451,-2416.8230,-589.0195,132.3542,215.1107,0,0); // AddStaticVehicle(468,-2397.1350,-610.7632,132.3157,214.5546,6,0); // AddStaticVehicle(457,-2523.7649,-282.9868,38.4565,17.7790,7,0); // AddStaticVehicle(457,-2645.9355,-289.5251,7.1353,313.8043,0,0); // AddStaticVehicle(457,-2648.9487,-286.3662,7.1360,315.8372,9,0); // AddStaticVehicle(571,-2682.5251,230.6603,3.6198,270.5530,3,0); // AddStaticVehicle(559,-2691.7656,205.1202,3.9923,178.0408,6,0); // AddStaticVehicle(562,-2677.5989,222.8640,3.9106,89.6938,62,2); // AddStaticVehicle(462,-2613.8289,190.5755,3.9250,359.0899,7,0); // AddStaticVehicle(558,-2496.2114,154.6692,7.3570,110.4213,0,0); // AddStaticVehicle(484,-2952.9041,499.4638,0.0582,357.9290,0,0); // AddStaticVehicle(452,-2981.6868,499.0219,-0.9313,355.0951,8,0); // AddStaticVehicle(518,-2872.7205,419.4364,4.5980,271.6571,3,0); // AddStaticVehicle(517,-2878.4661,506.2834,4.7689,268.7303,0,0); // AddStaticVehicle(467,-2795.7087,228.3350,6.8287,270.3068,8,0); // AddStaticVehicle(463,-2797.3406,180.8563,6.7277,89.5988,7,0); // AddStaticVehicle(568,-2906.0862,-124.1955,3.4382,184.1189,9,0); // AddStaticVehicle(573,-2934.1929,405.4000,4.2537,192.8927,3,0); // AddStaticVehicle(400,-2754.8352,382.6751,4.3197,179.3642,8,0); // AddStaticVehicle(565,-2586.0735,311.0952,4.4774,90.0108,6,0); // AddStaticVehicle(461,-2586.3433,325.8732,4.4354,92.6484,2,0); // AddStaticVehicle(555,-2573.4773,626.8298,27.4902,358.4064,1,0); // AddStaticVehicle(439,-2580.0457,689.2319,27.7081,89.7497,9,0); // AddStaticVehicle(586,-2589.9998,665.8312,27.3327,86.8192,0,0); // AddStaticVehicle(521,-2480.5942,740.8939,34.5796,3.2661,3,0); // AddStaticVehicle(411,-2433.8748,742.0427,34.7427,179.9552,6,0); // AddStaticVehicle(480,-2022.4613,464.2117,34.9471,270.2353,0,0); // AddStaticVehicle(480,-2033.5363,464.1664,34.9459,270.2354,0,0); // AddStaticVehicle(451,-2049.0105,479.3517,34.8794,0.6359,0,0); // AddStaticVehicle(451,-2049.6287,491.0776,34.8786,358.9549,0,3); // AddStaticVehicle(525,-1912.1589,283.1131,40.9078,179.7171,1,3); // AddStaticVehicle(525,-1912.0847,298.2081,40.9351,179.7166,1,3); // AddStaticVehicle(525,-1922.4265,287.9484,40.9246,179.5125,1,3); // AddStaticVehicle(525,-1922.3140,301.1480,40.9266,179.5116,1,3); // AddStaticVehicle(481,-1907.1680,211.5960,34.6674,93.3137,1,0); // AddStaticVehicle(534,-2266.4111,105.3221,34.8980,268.5006,9,0); // AddStaticVehicle(535,-2267.7490,89.5857,34.9334,267.8395,3,0); // AddStaticVehicle(521,-2237.9414,77.5140,34.8929,87.3825,6,0); // AddStaticVehicle(589,-1560.6752,-424.7867,5.7110,309.4815,1,0); // AddStaticVehicle(589,-1564.9756,-419.5662,5.7720,309.4817,1,0); // AddStaticVehicle(579,-1534.8176,-447.4034,5.9987,315.8722,0,0); // AddStaticVehicle(579,-1529.5812,-451.1240,5.9922,327.9429,0,0); // AddStaticVehicle(579,-1573.9869,-403.9170,5.9279,203.4611,0,0); // AddStaticVehicle(586,-1706.8271,-548.3397,13.9646,153.5777,1,1); // AddStaticVehicle(592,-1161.5513,-391.9059,15.3426,1.3259,1,0); // AddStaticVehicle(519,-1371.1150,-229.9878,15.0665,319.4000,1,0); // AddStaticVehicle(519,-1337.7681,-258.5692,15.0680,307.5923,1,0); // AddStaticVehicle(476,-1246.8490,-90.3733,14.8252,137.0218,1,0); // AddStaticVehicle(476,-1206.6422,-134.5682,14.8524,134.1084,6,0); // AddStaticVehicle(593,-1242.2339,-46.5570,14.6113,45.1395,3,0); // AddStaticVehicle(415,-1240.9529,21.5425,13.9211,135.1057,7,0); // AddStaticVehicle(487,-1186.1514,23.4146,14.3237,43.0567,3,0); // AddStaticVehicle(563,-1220.6980,-13.2578,14.8539,44.8153,1,0); // AddStaticVehicle(511,-1372.4988,-502.2474,15.5405,230.8779,3,0); // AddStaticVehicle(511,-1350.9006,-486.6449,15.5449,176.8077,1,0); // AddStaticVehicle(513,-1458.4573,-535.3013,14.6982,232.1670,7,0); // AddStaticVehicle(513,-1457.5718,-519.2654,14.7289,235.0217,6,0); // AddStaticVehicle(593,-1435.1106,-509.8496,14.6320,187.3463,1,1); // AddStaticVehicle(512,-1430.1809,-950.2380,201.3147,267.3237,1,1); // AddStaticVehicle(586,-1416.7129,-966.3701,200.2204,263.9936,9,0); // AddStaticVehicle(513,-2291.1746,-1631.3385,484.2661,306.2009,2,0); // AddStaticVehicle(513,-2286.9077,-1642.2339,484.0594,280.5660,6,0); // AddStaticVehicle(521,-2246.9995,-1735.7323,479.4539,12.7325,3,0); // AddStaticVehicle(471,-2324.9707,-1678.3948,482.0674,228.6061,7,0); // AddStaticVehicle(471,-2321.4504,-1681.9681,481.7995,228.3967,6,0); // AddStaticVehicle(468,-2352.0205,-1622.5197,483.3305,252.4684,6,0); // AddStaticVehicle(573,-2348.4465,-1616.2026,484.2961,227.4570,9,0); // AddStaticVehicle(556,-2346.2041,-1603.9829,484.0264,224.1667,2,2); // AddStaticVehicle(424,-2331.4785,-1584.8912,483.4205,166.3807,1,0); // AddStaticVehicle(586,-1885.6930,-802.1593,31.5437,88.8072,1,1); // AddStaticVehicle(495,-1898.6805,-763.3133,32.3807,272.9571,1,1); // AddStaticVehicle(542,-2334.1033,-126.0067,35.0556,1.1460,9,0); // AddStaticVehicle(483,-2288.9629,-131.6880,35.3125,270.7952,3,3); // AddStaticVehicle(409,-2407.4849,345.2190,34.7684,142.4450,1,0); // AddStaticVehicle(409,-2422.9546,319.5753,34.7687,156.1237,1,0); // AddStaticVehicle(586,-2507.6567,252.8336,34.6920,267.8848,9,0); // AddStaticVehicle(429,-2568.6638,1146.3815,55.4062,159.0223,7,7); // AddStaticVehicle(463,-2630.8418,923.8856,69.7362,174.7413,7,0); // AddStaticVehicle(462,-2486.3103,1137.1534,55.3249,358.9493,0,0); // AddStaticVehicle(500,-2458.0530,1072.3408,55.9206,180.9009,3,0); // AddStaticVehicle(445,-2486.7764,1085.8707,55.5242,267.9031,8,0); // AddStaticVehicle(561,-2391.1711,1126.4092,55.5406,340.0307,4,0); // AddStaticVehicle(418,-2441.6523,1042.7102,50.4867,270.0767,0,0); // AddStaticVehicle(517,-2401.5974,980.6172,45.1517,177.3226,9,0); // AddStaticVehicle(586,-2427.9697,952.2298,44.8171,273.0425,1,1); // AddStaticVehicle(448,-2320.4248,1023.7087,50.2951,182.1189,3,0); // AddStaticVehicle(509,-2332.0642,994.0635,50.4157,88.1641,7,0); // AddStaticVehicle(402,-2353.3582,983.0699,50.5268,188.9238,0,0); // AddStaticVehicle(402,-2158.7910,657.1781,52.2458,179.5292,0,0); // AddStaticVehicle(587,-2211.4998,581.5597,34.8912,179.2941,9,0); // AddStaticVehicle(545,-2283.8799,580.9960,34.9750,90.0912,1,0); // AddStaticVehicle(481,-2274.7354,889.9505,66.1610,183.4719,1,0); // AddStaticVehicle(497,-1677.3140,705.4352,30.7783,89.6654,0,0); // AddStaticVehicle(523,-1635.3344,650.7575,6.7521,181.1025,1,0); // AddStaticVehicle(523,-1628.4391,650.8903,6.7521,181.1025,1,0); // AddStaticVehicle(597,-1587.5863,652.0736,6.9315,179.3229,0,1); // AddStaticVehicle(597,-1593.4214,652.1425,6.9315,179.3229,0,1); // AddStaticVehicle(597,-1599.4501,652.2139,6.9315,179.3229,0,1); // AddStaticVehicle(597,-1605.2472,652.2825,6.9315,179.3229,0,1); // AddStaticVehicle(597,-1589.6349,723.4102,8.7781,269.0377,0,1); // AddStaticVehicle(597,-1588.1970,748.1963,-5.4925,359.2754,0,1); // AddStaticVehicle(597,-1572.5428,722.3168,-5.4995,271.4407,0,1); // AddStaticVehicle(490,-1588.5577,673.0222,7.3169,358.2995,0,0); // AddStaticVehicle(490,-1594.4934,672.9567,7.3158,358.2995,0,0); // AddStaticVehicle(427,-1638.3563,682.3420,-5.1104,271.3347,1,0); // AddStaticVehicle(427,-1638.4666,662.4589,-5.1083,271.3345,1,0); // AddStaticVehicle(528,-1596.4329,676.6129,-5.1984,0.1285,2,2); // AddStaticVehicle(601,-1612.1736,691.0765,-5.4834,179.5736,1,1); // AddStaticVehicle(523,-1616.4707,732.4070,-5.6701,4.1336,0,0); // AddStaticVehicle(523,-1612.4329,733.4268,-5.6709,358.4015,0,0); // AddStaticVehicle(582,-1790.7275,580.6392,35.2212,30.4044,8,7); // AddStaticVehicle(582,-1781.9338,589.6986,35.2211,90.8764,8,7); // AddStaticVehicle(582,-1826.0255,575.7902,35.2223,326.1876,8,7); // AddStaticVehicle(521,-1779.1102,564.1319,34.7363,92.0295,7,0); // AddStaticVehicle(521,-1778.1990,562.1050,34.7244,96.2574,7,0); // AddStaticVehicle(603,-1800.8107,818.6246,24.7289,358.2670,3,0); // AddStaticVehicle(475,-1751.4032,947.6376,24.6106,91.4560,7,0); // AddStaticVehicle(451,-1787.2566,1203.9495,24.8306,178.1263,0,0); // AddStaticVehicle(506,-1991.0850,1185.8596,45.0729,90.3035,3,0); // AddStaticVehicle(461,-2053.1953,1142.4402,45.0221,356.2072,9,0); // // AddStaticVehicle(445,-1954.0192,258.9033,40.9221,58.9770,9,9); // AddStaticVehicle(445,-1992.7307,260.1499,35.0529,175.9912,9,9); // AddStaticVehicle(445,-2258.8979,342.2257,33.6440,5.1785,9,9); // AddStaticVehicle(445,-2588.6875,652.8392,14.3281,270.7437,9,9); // AddStaticVehicle(445,-2651.0898,64.0022,4.0149,181.1933,9,9); // AddStaticVehicle(445,-2640.8062,-204.8512,4.1281,269.5311,9,9); // AddStaticVehicle(445,-2329.9158,-126.7880,35.1875,179.5496,9,9); // AddStaticVehicle(445,-1934.4685,-23.2978,24.9424,85.4780,9,9); // AddStaticVehicle(445,-2052.5127,74.8939,28.2655,92.4364,9,9); // AddStaticVehicle(445,-2151.9050,757.6044,69.3584,354.3839,9,9); // AddStaticVehicle(445,-2293.9587,1101.5927,79.9555,270.5529,9,9); // AddStaticVehicle(445,-2380.1958,1232.0897,32.0101,273.0050,9,9); // AddStaticVehicle(439,-2354.0618,1305.5231,18.2768,47.9504,9,79); // AddStaticVehicle(439,-2518.0007,1385.2506,7.0051,91.4526,9,79); // AddStaticVehicle(439,-2828.7263,891.5532,43.8724,2.2433,9,79); // AddStaticVehicle(439,-2745.3589,770.6729,54.2010,177.8069,9,79); // AddStaticVehicle(439,-2620.1995,763.5794,37.1181,262.2057,9,79); // AddStaticVehicle(439,-2379.1780,735.5635,34.9853,2.0810,9,79); // AddStaticVehicle(482,-2196.9690,965.8956,80.1203,271.4778,4,4); // AddStaticVehicle(482,-2242.8484,939.1046,66.7692,91.4585,4,4); // AddStaticVehicle(482,-2072.2451,972.4221,62.9360,185.8119,4,4); // AddStaticVehicle(482,-1805.5737,772.9960,31.7840,0.5364,4,4); // AddStaticVehicle(482,-1916.7849,416.2933,35.2956,179.7885,4,4); // AddStaticVehicle(482,-1991.3740,245.0545,35.2912,263.9294,4,4); // AddStaticVehicle(572,-1955.4159,305.1821,40.6269,55.6530,2,2); // AddStaticVehicle(568,-1954.5359,301.0821,40.9124,51.1644,1,1); // AddStaticVehicle(539,-1955.4513,297.2280,40.4072,65.4857,3,3); // AddStaticVehicle(530,-1955.6183,284.6432,40.8094,58.5071,4,4); // AddStaticVehicle(530,-1956.3964,280.4540,40.8103,61.5511,1,1); // AddStaticVehicle(531,-1954.9271,291.7769,41.0115,52.0649,9,9); // AddStaticVehicle(508,-1897.6549,244.2725,41.4219,8.9843,1,1); // AddStaticVehicle(508,-2235.5225,294.4579,35.4949,1.0660,1,1); // AddStaticVehicle(508,-2415.9067,145.5903,35.4670,175.7964,1,1); // AddStaticVehicle(508,-2467.1201,-119.6597,26.0138,179.9103,1,1); // AddStaticVehicle(499,-2479.7856,-198.5271,25.6155,89.8451,7,7); // AddStaticVehicle(499,-2308.9407,-83.9571,35.3087,358.5772,7,7); // AddStaticVehicle(499,-2136.5723,-227.9487,35.3104,0.2955,7,7); // AddStaticVehicle(499,-2545.9692,647.8082,14.4512,91.8671,7,7); // AddStaticVehicle(499,-2407.9885,741.0698,35.0072,181.6864,7,7); // AddStaticVehicle(499,-2152.2646,965.3657,79.9109,2.7005,7,7); // AddStaticVehicle(491,-2020.0765,1186.0757,45.1235,270.3310,6,89); // AddStaticVehicle(491,-1736.0634,1111.4746,45.1207,267.3801,6,89); // AddStaticVehicle(491,-1651.1025,1209.8373,13.4280,227.3080,6,89); // AddStaticVehicle(491,-1532.3818,569.6171,6.9335,37.5826,6,89); // AddStaticVehicle(491,-1870.5934,533.6185,34.0138,60.4319,6,89); // AddStaticVehicle(491,-2030.8365,-89.1495,35.0778,270.3271,6,89); //

//LV AddStaticVehicle(567,2102.9568,2062.8479,10.6893,270.4997,7,7); // savana AddStaticVehicle(567,2308.0925,2155.5488,10.6089,271.3283,7,7); // savana AddStaticVehicle(567,2449.5342,2496.0898,21.7435,182.8871,7,7); // AddStaticVehicle(567,2248.6914,2418.8196,10.6113,93.0771,7,7); // AddStaticVehicle(567,1639.1447,2576.4734,10.6991,90.8444,7,7); // AddStaticVehicle(567,1429.2820,2664.3069,11.0353,359.6559,7,7); // AddStaticVehicle(567,1498.2668,2773.7815,10.6218,359.0814,7,7); // AddStaticVehicle(567,2757.0256,2420.7886,10.6700,202.7768,7,7); // AddStaticVehicle(426,2591.7532,1836.9993,10.5633,89.3940,6,6); // car AddStaticVehicle(426,2408.5801,1667.5978,10.5638,180.4708,6,6); // car AddStaticVehicle(426,2601.6885,1489.1738,10.4864,179.3661,6,6); // car AddStaticVehicle(426,2539.8779,1265.1371,10.5630,90.0970,6,6); // car AddStaticVehicle(426,2570.4773,1039.1196,10.5634,180.2735,6,6); // car AddStaticVehicle(426,2460.4475,925.2170,10.5636,272.6826,6,6); // car AddStaticVehicle(426,2133.3958,1012.9841,10.5637,90.1256,6,6); // car AddStaticVehicle(426,1881.2023,963.7190,10.5634,89.3837,6,6); // car AddStaticVehicle(426,1561.7308,1116.7509,10.4865,180.0206,6,6); // car AddStaticVehicle(426,1356.1879,1157.9077,10.5634,2.2416,6,6); // car AddStaticVehicle(426,949.3354,1749.2632,8.4882,0.2357,6,6); // car AddStaticVehicle(426,1020.3676,1970.1045,10.8275,91.4136,6,6); // car AddStaticVehicle(426,995.0141,2352.1211,10.7674,270.1950,6,6); // car AddStaticVehicle(426,1235.0935,2591.1274,10.5633,359.1591,6,6); // car AddStaticVehicle(426,1479.8842,2838.8574,10.5631,0.4041,6,6); // car AddStaticVehicle(426,2109.7942,2741.7959,10.5633,270.4041,6,6); // car AddStaticVehicle(426,2488.8296,2767.4080,10.5464,91.5257,6,6); // car AddStaticVehicle(456,2347.1450,2754.4534,10.9938,269.9769,7,7); // car AddStaticVehicle(456,2508.2996,2508.8879,10.9937,91.4017,7,7); // car AddStaticVehicle(456,2415.9683,2281.8062,10.9937,0.6209,7,7); // car AddStaticVehicle(456,2760.7070,1441.9362,10.9243,181.8371,7,7); // car AddStaticVehicle(425,2111.8257,1482.2323,23.6952,87.7534,1,1); //hunter AddStaticVehicle(603,2113.6082,1398.5631,10.6586,181.2941,3,3); // phoenix AddStaticVehicle(603,2119.9973,1934.3248,10.5104,0.2477,3,3); // phoenix AddStaticVehicle(603,2582.1248,2275.1396,10.6583,270.2206,3,3); // phoenix AddStaticVehicle(603,2792.2239,2177.3264,10.6509,211.8667,3,3); // phoenix AddStaticVehicle(603,2791.4927,1295.4489,10.5881,180.5306,3,3); // phoenix AddStaticVehicle(603,2133.4553,1016.0754,10.6583,91.0489,3,3); // phoenix AddStaticVehicle(561,1911.9424,927.6119,10.5597,266.8990,4,4); // stratum AddStaticVehicle(561,1553.9551,1026.6411,10.6338,89.0223,4,4); // stratum AddStaticVehicle(561,1020.0558,1221.7931,10.6338,89.6174,4,4); // stratum AddStaticVehicle(402,1001.6069,1561.3860,10.5750,358.4778,8,8); // bufalo AddStaticVehicle(402,1122.0765,2112.1831,10.6522,179.0627,8,8); // bufalo AddStaticVehicle(402,1887.9463,2115.4451,10.6519,355.4392,8,8); // bufalo AddStaticVehicle(402,2074.0947,2098.6394,10.7631,268.7196,8,8); // bufalo AddStaticVehicle(415,2039.7137,1537.2771,10.4439,359.6090,6,6); // chetah AddStaticVehicle(415,2039.8030,1550.2777,10.4441,359.6081,6,6); // chetah AddStaticVehicle(415,2242.3945,2369.3071,10.5199,91.0153,6,6); // chetah AddStaticVehicle(415,2502.4683,2155.7002,10.5157,90.5818,6,6); // chetah AddStaticVehicle(415,2501.5779,1885.3712,10.5574,176.0753,6,6); // chetah AddStaticVehicle(415,2591.9729,1795.9401,10.5923,270.5360,6,6); // chetah AddStaticVehicle(415,2553.0793,1424.4263,10.5153,180.3707,6,6); // chetah AddStaticVehicle(415,2627.1069,1137.1851,10.5901,180.6485,6,6); // chetah AddStaticVehicle(490,2303.6035,1408.6111,10.9519,269.9035,7,7); // ranch AddStaticVehicle(490,1980.1025,1267.5214,10.8705,270.1958,7,7); // ranch AddStaticVehicle(490,2177.8254,1821.8661,10.9474,0.9390,7,7); // ranch AddStaticVehicle(490,1998.8932,2036.3258,10.9491,359.2808,7,7); // ranch AddStaticVehicle(490,1721.5731,2232.7344,10.8693,357.8754,7,7); // ranch AddStaticVehicle(496,1433.6703,2609.9739,10.4618,90.6926,3,3); // blista AddStaticVehicle(496,1291.5742,2602.6304,10.5366,268.5724,3,3); // blista AddStaticVehicle(496,1433.3046,2878.8110,10.5362,359.6874,3,3); // blista AddStaticVehicle(496,1883.1326,2707.7046,10.4598,270.0566,2,2); // blista AddStaticVehicle(496,1995.2091,2409.1055,10.5365,270.8877,2,2); // blista AddStaticVehicle(496,2039.4739,1564.7229,10.3883,179.0739,2,2); // blista AddStaticVehicle(419,2081.2202,1786.0543,10.4694,154.8434,0,0); // esp AddStaticVehicle(419,2602.6108,1856.3047,10.6179,90.6223,0,0); // esp AddStaticVehicle(419,2310.6665,697.4935,11.0891,358.7464,0,0); // esp AddStaticVehicle(419,2074.7087,997.4349,10.4693,0.7325,0,0); // esp AddStaticVehicle(419,1325.5077,1198.6149,10.5400,88.6261,0,0); // esp AddStaticVehicle(419,994.5650,2038.0773,10.8646,266.1818,0,0); // esp AddStaticVehicle(419,681.1166,1947.6849,5.3365,1.7745,0,0); // esp AddStaticVehicle(419,2594.0264,1971.2023,10.6117,269.4108,0,0); // esp AddStaticVehicle(419,2233.2671,1262.7028,10.5887,181.9624,0,0); // new esp AddStaticVehicle(419,1895.7037,1718.7164,10.5419,90.0213,0,0); // esp //-------------------------------- ROMIK --------------------------------------- AddStaticVehicle(404,2441.6489,1751.9572,10.5555,359.1407,6,0); // AddStaticVehicle(405,2317.2407,1795.3732,10.6970,178.1569,7,0); // AddStaticVehicle(405,2216.9221,1838.3290,10.6953,358.6441,8,0); // AddStaticVehicle(406,1677.1865,1788.5105,12.3493,88.7977,8,0); // AddStaticVehicle(406,2507.9238,2531.4016,12.3456,86.2994,8,0); // AddStaticVehicle(525,1665.2819,895.0710,10.6287,3.1517,3,3); // AddStaticVehicle(525,2801.4080,1983.6780,10.6978,265.7552,3,0); // AddStaticVehicle(526,2859.7593,2418.1309,10.5870,46.8638,3,0); // AddStaticVehicle(526,1997.9034,2759.0562,10.5870,181.1080,3,0); // AddStaticVehicle(525,2189.5298,2787.2271,10.6953,178.7951,3,0); // AddStaticVehicle(528,2256.1880,2477.9260,10.8638,179.4172,1,0); // AddStaticVehicle(528,2269.2102,2441.7227,10.8633,359.0099,1,0); // AddStaticVehicle(529,2153.4792,2498.1301,10.4538,88.6201,1,0); // AddStaticVehicle(529,1881.0121,2241.8513,10.4538,0.2528,1,0); // AddStaticVehicle(530,1738.0994,2318.4121,10.5865,92.5844,3,0); // AddStaticVehicle(530,2377.1987,2756.6733,10.5834,94.8573,3,0); // AddStaticVehicle(533,2099.1782,2645.4351,10.5294,0.5244,5,0); // AddStaticVehicle(534,1910.0435,2291.3782,10.5441,358.3277,6,0); // AddStaticVehicle(534,1690.9175,2054.1770,11.0633,267.6735,6,0); // AddStaticVehicle(534,1688.7985,2203.0022,10.5459,179.7140,2,0); // AddStaticVehicle(535,1593.5410,2214.3645,10.5841,88.8892,3,0); // AddStaticVehicle(535,1471.3610,1928.2615,11.0568,270.1888,3,0); // AddStaticVehicle(536,1365.2416,1967.5376,11.1984,270.3516,2,0); // AddStaticVehicle(536,1026.0408,1774.6498,10.5579,269.2476,2,0); // AddStaticVehicle(539,2333.8657,550.4813,7.1414,357.4294,1,0); // AddStaticVehicle(541,2265.6819,729.9873,10.9712,181.4629,2,0); // AddStaticVehicle(541,2511.9414,1208.6919,10.4452,268.9911,2,0); // AddStaticVehicle(541,2479.3418,1658.4513,10.4454,180.0824,2,0); // AddStaticVehicle(541,2332.3198,1491.1876,10.4451,270.6896,1,0); // AddStaticVehicle(541,2210.9373,1519.2542,10.4453,268.8144,1,0); // AddStaticVehicle(542,1714.1538,1158.8644,10.4554,180.3607,3,0); // AddStaticVehicle(542,2441.2888,1267.7209,10.5639,181.7632,3,0); // AddStaticVehicle(543,2061.6970,2479.6165,10.6375,359.6812,5,0); // AddStaticVehicle(543,1024.5812,1867.7693,11.1845,93.0829,6,0); // AddStaticVehicle(543,1413.5907,717.7656,10.6394,89.9373,6,0); // AddStaticVehicle(544,1770.9429,2072.8555,11.0552,182.1860,3,0); // AddStaticVehicle(544,1751.1404,2070.7014,11.0561,182.6421,3,0); // AddStaticVehicle(547,1742.8575,1944.8246,10.5553,271.9673,3,0); // AddStaticVehicle(535,1742.3706,1886.9341,10.5834,88.7287,6,0); // AddStaticVehicle(549,1731.2961,1962.4474,10.5175,89.3065,3,0); // AddStaticVehicle(549,1892.5902,2084.2634,10.5163,181.5661,3,0); // AddStaticVehicle(552,2461.6650,1357.2738,10.5210,179.7103,1,0); // AddStaticVehicle(552,1026.0852,2238.7256,10.5152,1.5218,1,0); // AddStaticVehicle(555,1463.5204,2776.5654,10.3549,179.3276,1,0); // AddStaticVehicle(555,1775.1096,2726.7039,10.5188,237.8115,1,0); // AddStaticVehicle(535,1748.2129,2725.6582,10.5986,108.1259,6,0); // AddStaticVehicle(556,1096.7803,1794.8984,11.1953,178.4611,0,0); // AddStaticVehicle(556,1109.0444,1794.5973,11.1953,178.0361,0,0); // AddStaticVehicle(556,1079.8905,1794.8268,11.1952,178.2176,0,0); // AddStaticVehicle(557,1112.7264,1775.5271,11.1963,87.9212,6,0); // AddStaticVehicle(559,1743.2794,1992.7876,10.4767,89.7868,3,0); // AddStaticVehicle(559,2104.1934,2069.2046,10.4767,89.2282,3,0); // AddStaticVehicle(560,1902.7200,2106.3870,10.5257,92.2908,1,0); // AddStaticVehicle(560,2246.4341,2038.4799,10.5257,90.5650,1,0); // AddStaticVehicle(560,2612.8032,2271.1570,10.5258,268.7509,1,0); // AddStaticVehicle(562,2583.1118,2264.1396,10.4799,88.6550,6,0); // AddStaticVehicle(565,1620.3640,1718.6011,10.3762,88.0262,3,0); // AddStaticVehicle(565,1447.6678,2000.1393,10.4428,175.5217,3,0); // AddStaticVehicle(567,1316.1093,1930.0270,11.3263,358.1531,5,0); // AddStaticVehicle(567,1400.7400,1105.1096,10.6839,268.1797,5,0); // AddStaticVehicle(567,2142.2029,1028.9531,10.6892,90.9079,5,0); // AddStaticVehicle(568,2311.3059,549.0867,7.6460,1.4689,3,0); // AddStaticVehicle(568,2316.0098,548.8687,7.6460,357.2580,0,0); // AddStaticVehicle(571,2013.8021,1244.1134,10.1039,332.4359,71,1); // AddStaticVehicle(571,2013.2920,1240.5968,10.1041,305.0612,71,1); // AddStaticVehicle(571,2008.5745,1244.6949,10.1040,44.5961,71,1); // AddStaticVehicle(573,989.0531,1205.8418,11.4707,264.9243,3,0); // AddStaticVehicle(573,989.7524,1212.2603,11.4706,265.1414,2,0); // AddStaticVehicle(573,989.9853,1218.3149,11.4707,266.9238,6,0); // AddStaticVehicle(574,2077.7349,1706.7136,10.3970,333.2432,2,0); // AddStaticVehicle(578,1082.8115,1917.4834,11.4445,359.9815,2,0); // AddStaticVehicle(578,1067.8956,1917.5208,11.4452,0.0819,2,0); // AddStaticVehicle(579,2172.6558,1694.6178,10.7410,58.0106,0,0); // AddStaticVehicle(579,2170.4351,1662.2725,10.7533,108.1090,0,0); // AddStaticVehicle(580,2033.9658,1907.3190,12.0455,185.4283,0,0); // AddStaticVehicle(581,2209.8787,1835.7208,10.4129,134.6557,1,0); // AddStaticVehicle(409,2033.7065,1917.7303,12.0527,181.0220,0,0); // AddStaticVehicle(409,2035.8405,1008.0607,10.6202,178.5782,0,0); // AddStaticVehicle(402,2034.7550,997.2034,10.6520,180.1317,0,0); // AddStaticVehicle(402,2034.7074,1017.9410,10.6519,180.1316,0,0); // AddStaticVehicle(402,2141.8674,1006.5602,10.6518,269.6866,0,0); // AddStaticVehicle(411,2107.2759,1408.9856,10.5474,359.6510,0,0); // AddStaticVehicle(412,2208.0320,1787.6226,10.6582,182.6922,3,0); // AddStaticVehicle(412,2196.3960,1855.7349,10.6578,179.6595,3,0); // AddStaticVehicle(414,2362.7869,1889.3740,10.8449,2.3629,0,0); // AddStaticVehicle(416,1606.5459,1821.4601,10.9739,86.4667,8,0); // AddStaticVehicle(416,1604.3462,1849.3938,10.9697,178.3241,8,0); // AddStaticVehicle(416,1614.9017,1849.4880,10.9695,179.6550,8,0); // AddStaticVehicle(423,2186.4155,1979.4868,10.8409,90.7376,6,0); // AddStaticVehicle(424,1898.3197,1563.7098,10.5377,272.2938,3,0); // AddStaticVehicle(424,1898.4526,1568.8715,10.5365,268.9586,3,0); // AddStaticVehicle(425,2092.0901,2413.1426,75.1506,86.0255,0,0); // AddStaticVehicle(427,2256.2639,2442.9707,10.9522,359.6246,8,0); // AddStaticVehicle(427,2256.2146,2459.2466,10.9522,1.4505,8,0); // AddStaticVehicle(427,2277.5198,2476.5588,10.9522,179.8160,8,0); // AddStaticVehicle(429,2195.3169,2503.0410,10.5000,179.0470,0,0); // AddStaticVehicle(429,2131.5342,2356.1509,10.3516,88.4972,0,0); // AddStaticVehicle(431,2155.4463,2199.6621,10.7716,179.6365,0,0); // AddStaticVehicle(431,2155.2795,2173.3625,10.7704,179.6363,0,0); // AddStaticVehicle(455,1467.2671,975.1252,11.2570,0.5878,0,0); // AddStaticVehicle(434,2132.3672,987.6707,10.7867,179.8415,0,0); // AddStaticVehicle(438,2164.7708,1125.7278,12.6019,153.5081,0,0); // AddStaticVehicle(438,2172.6514,1118.9282,12.6185,333.6298,0,0); // AddStaticVehicle(439,2182.0820,1254.7811,10.6376,0.3493,6,0); // AddStaticVehicle(439,2106.1780,1442.0065,10.7160,89.5296,6,0); // AddStaticVehicle(439,2034.1609,1928.8555,12.1407,353.3513,6,0); // AddStaticVehicle(442,2217.9319,2508.1638,10.6480,180.7144,0,0); // AddStaticVehicle(443,2130.9045,894.1696,11.4571,359.7673,0,0); // AddStaticVehicle(446,2294.6624,518.8427,-0.4083,268.9159,3,0); // AddStaticVehicle(447,2360.6792,517.3398,0.8407,268.6369,0,0); // AddStaticVehicle(448,2174.4712,987.6592,10.4032,321.3127,5,0); // AddStaticVehicle(451,2037.3265,1195.5787,10.4510,359.7435,0,0); // AddStaticVehicle(451,2152.5203,1397.7727,10.5249,357.5966,0,0); // AddStaticVehicle(451,2159.3301,1690.8701,10.4587,12.0073,0,0); // AddStaticVehicle(451,2155.0972,1664.3004,10.4590,145.0307,0,0); // AddStaticVehicle(454,2283.6919,535.9997,0.1285,178.4687,1,0); // AddStaticVehicle(460,2351.4424,518.7603,1.7674,265.5108,7,0); // AddStaticVehicle(461,2176.5151,987.4407,10.3910,158.3974,0,0); // AddStaticVehicle(461,2178.0796,987.3896,10.3990,160.5127,3,0); // AddStaticVehicle(463,2162.4719,987.3301,10.3567,213.7668,0,0); // AddStaticVehicle(463,2159.4050,987.7878,10.3606,217.4094,5,0); // AddStaticVehicle(468,2123.8818,898.2217,10.8488,243.9741,0,0); // AddStaticVehicle(468,2120.5005,898.7750,10.8488,239.2354,3,0); // AddStaticVehicle(468,2117.6196,898.4884,10.8578,240.0845,6,0); // AddStaticVehicle(470,2101.9878,942.9238,10.8133,269.6285,0,0); // AddStaticVehicle(470,2102.1836,936.4892,10.8132,271.6573,0,0); // AddStaticVehicle(474,2108.6589,1012.6532,10.5826,174.2114,3,0); // AddStaticVehicle(480,2155.5002,2069.3259,10.4447,179.4783,7,0); // AddStaticVehicle(480,2233.1152,2007.0219,10.5942,359.7154,3,0); // AddStaticVehicle(481,2018.7090,1439.6927,10.3308,227.1324,0,0); // AddStaticVehicle(481,2015.4402,1439.8490,10.3338,232.2335,0,0); // AddStaticVehicle(491,2650.0393,2010.6493,10.5741,179.5728,0,0); // AddStaticVehicle(493,2344.6658,536.6690,-0.1205,176.5181,6,0); // AddStaticVehicle(493,2374.7830,538.4973,-0.1881,180.3162,3,0); // AddStaticVehicle(494,2317.8264,596.5368,7.6754,91.8676,3,0); // AddStaticVehicle(495,2328.7185,596.8898,8.1345,88.9471,6,0); // AddStaticVehicle(506,2097.2229,1398.2035,10.5249,179.0211,6,0); // AddStaticVehicle(508,2464.9629,1629.9441,11.1948,180.4934,0,0); // AddStaticVehicle(506,2119.9038,1911.8091,10.3764,359.0566,1,0); // AddStaticVehicle(508,2455.0962,1630.1085,11.1952,180.5048,1,0); // AddStaticVehicle(592,1587.3445,1200.9520,12.0064,359.1657,1,1); // andromeda AddStaticVehicle(563,1345.6277,1619.2375,11.5292,274.2545,1,1); // AddStaticVehicle(476,1283.6794,1362.1749,11.5334,275.9827,1,1); // AddStaticVehicle(476,1284.2941,1326.8206,11.5334,274.3331,1,1); // AddStaticVehicle(487,1656.9982,1553.0070,10.9708,43.5383,1,0); // AddStaticVehicle(487,1639.9423,1538.4899,11.1275,73.8232,1,0); // AddStaticVehicle(487,1667.2151,1627.1355,10.9970,196.2080,1,1); // AddStaticVehicle(563,1348.7349,1462.0194,11.7272,270.5206,1,1); // AddStaticVehicle(513,1433.4579,1557.8969,11.3750,105.2800,3,0); // AddStaticVehicle(513,1430.8447,1640.6732,11.3674,162.0772,3,0); // AddStaticVehicle(513,1421.6182,1410.6295,11.3691,40.9863,3,0); // AddStaticVehicle(513,1420.0272,1328.4933,11.3633,55.0189,3,0); // AddStaticVehicle(593,1358.6311,1323.3420,11.2743,269.2905,3,0); // AddStaticVehicle(593,1361.2803,1360.6135,11.2758,270.8757,3,0); // AddStaticVehicle(553,1477.3116,1212.2592,12.1562,359.0949,1,1); // AddStaticVehicle(553,1577.0042,1333.3409,12.1898,126.7112,1,1); // AddStaticVehicle(513,1427.9153,1512.7384,11.3635,138.2210,3,0); // AddStaticVehicle(522,1721.0001,1614.3438,9.6875,78.2360,3,0); // AddStaticVehicle(487,1698.8142,1639.3446,10.9293,154.0250,1,1); // //------------------------------------------------------------------------------ //ALL SKINS// for(new i = 0; i < 299; i++) { if(IsValidSkin(i)) { AddPlayerClass(i,0.0,0.0,0.0,0.0,-1,-1,-1,-1,-1,-1); } } return 1; } //------------------------------------------------------------------------------ //STOCKS// StopAnims(playerid) {

 SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
 ClearAnimations(playerid);

} //------------------------------------------------------------------------------ IsValidSkin(skinid) {

   #define	MAX_BAD_SKINS 22
   new badSkins[MAX_BAD_SKINS] =
   {
       3, 4, 5, 6, 8, 42, 65, 74, 86,
       119, 149, 208, 265, 266, 267,
       268, 269, 270, 272, 273, 289
   };
   if (skinid < 0 || skinid > 299) return false;
   for (new i = 0; i < MAX_BAD_SKINS; i++)
   {
       if (skinid == badSkins[i]) return false;
   }
   #undef MAX_BAD_SKINS
   return 1;

} //------------------------------------------------------------------------------ public HideInfoBox(playerid) { if(IsPlayerConnected(playerid)) { TextDrawHideForPlayer(playerid, infobox[playerid]); TextDrawHideForPlayer(playerid, infobox2[playerid]); } return 1; } //------------------------------------------------------------------------------ public OnPlayerRequestSpawn(playerid) { skinsave[playerid] = GetPlayerSkin(playerid); return 1; } //------------------------------------------------------------------------------ public OnPlayerConnect(playerid) { //SAVE DiniInt("pripojeni"); new hJmeno[MAX_PLAYER_NAME]; new string[48]; GetPlayerName(playerid, hJmeno, sizeof(hJmeno)); format(string, sizeof(string), "** Hráč %s se připojil.", hJmeno); SendClientMessageToAll(COLOR_GREY, string);

Fuel[playerid] = TextDrawCreate(15,425,"Benzin"); //270,425 TextDrawBackgroundColor(Fuel[playerid],0x000000AA); TextDrawFont(Fuel[playerid],1); TextDrawLetterSize(Fuel[playerid],0.44,2); TextDrawSetOutline(Fuel[playerid],1); TextDrawSetShadow(Fuel[playerid],2);

infobox[playerid] = TextDrawCreate(3.0,158.0, "Valkyre Project"); TextDrawUseBox(infobox[playerid],1); TextDrawBoxColor(infobox[playerid],0x00000066);//AA TextDrawTextSize(infobox[playerid],198.000000,46.0); TextDrawAlignment(infobox[playerid],0); TextDrawBackgroundColor(infobox[playerid],0x000000FF); TextDrawFont(infobox[playerid],1); TextDrawLetterSize(infobox[playerid],0.599999,1.0); TextDrawColor(infobox[playerid],COLOR_WHITE); TextDrawSetOutline(infobox[playerid],1); TextDrawSetProportional(infobox[playerid],1); TextDrawSetShadow(infobox[playerid],0);

infobox2[playerid] = TextDrawCreate(3.000000,170.000000,"Vitejte v modu Valkyre!"); TextDrawUseBox(infobox2[playerid],1); TextDrawBoxColor(infobox2[playerid],0x00000066);//AA TextDrawTextSize(infobox2[playerid],198.000000,52.000000); TextDrawAlignment(infobox2[playerid],0); TextDrawBackgroundColor(infobox2[playerid],0x000000FF); TextDrawFont(infobox2[playerid],1); TextDrawLetterSize(infobox2[playerid],0.299999,1.000000); TextDrawColor(infobox2[playerid],COLOR_WHITE); TextDrawSetOutline(infobox2[playerid],1); TextDrawSetProportional(infobox2[playerid],1); TextDrawSetShadow(infobox2[playerid],1);

TextDrawShowForPlayer(playerid,Logo); TextDrawShowForPlayer(playerid,Logo2);

PLAYERLIST_authed[playerid]=false; loterie[playerid] =-1; opiti[playerid] = 0; cas[playerid] = 0; mapa[playerid] = 0; SetPlayerWantedLevel(playerid,0); gTeam[playerid] = 0; zacatek[playerid] = 1; mobil[playerid] = 0; MiseGarbage1[playerid] = 0; MiseGarbage2[playerid] = 0; MiseGarbage3[playerid] = 0; chat[playerid] = 0; freeze[playerid] = 0; nicks[playerid] = 1; bank[playerid] = 0; skinsave[playerid] = -1; alekarna[playerid] = 0; RobXP[playerid] = 0; avybava[playerid] = 0; napomenuti[playerid] = 0; JailTime[playerid] = -1; VIP[playerid] = 0; rangerevent[playerid] = 0; weed[playerid] = 0; inpickup[playerid] = 0; adminlvl[playerid] = 0; avybava[playerid] = 0; alekarna[playerid] = 0; //----------- SetPlayerColor(playerid, COLOR_GREY); //----------- if(!udb_Exists(PlayerName(playerid))) { SendClientMessage(playerid, COLOR_WHITE, "=============================================="); SendClientMessage(playerid, COLOR_GREEN, "==> Vítej na Valkyre Project"); SendClientMessage(playerid, COLOR_ORANGE, "==> Napiš /help a /commands pro zjištění příkazů"); SendClientMessage(playerid,COLOR_ORANGE, "==> Abys mohl hrát musíš si vytvořit účet! A přihlásit se!"); SendClientMessage(playerid,COLOR_ORANGE, "==> Pomocí vašeho účtu se bude ukládat váš postup ve hře"); SendClientMessage(playerid, COLOR_WHITE, "=============================================="); }else{ SendClientMessage(playerid, COLOR_WHITE, "=============================================="); SendClientMessage(playerid, COLOR_GREEN , "==> Vítej zpět na Valkyre Project"); SendClientMessage(playerid, COLOR_ORANGE, "==> Už jsi zaregistrován přihlaš se"); SendClientMessage(playerid, COLOR_ORANGE, "==> Všechny předchozí nahrané údaje ti budou vráceny"); SendClientMessage(playerid, COLOR_ORANGE, "==> /commands /news /anims /help"); SendClientMessage(playerid, COLOR_WHITE, "=============================================="); } SendClientMessage(playerid, COLOR_GREEN, "Informace o módu www.streetworld.4fan.cz"); SendClientMessage(playerid, COLOR_WHITE, "=============================================="); return false;

}

public OnPlayerPickUpPickup(playerid, pickupid) {

  if (IsPlayerInSphere(playerid, 362.4413,173.4329,1008.3828,3) == 1)
  {
  ShowPlayerDialog(playerid,infa,DIALOG_STYLE_MSGBOX,"Informace","Nyní se nacházíš na Městském úřadě! Zde si můžeš zřídit všemožné potřebné věci ke hraní!","Ok","Konec");
  }
  if (IsPlayerInSphere(playerid, -1988.5591,1039.6123,55.7266,3) == 1)
  {
  SetPlayerPos(playerid,384.0732,173.9753,1008.3828);
  SetPlayerInterior(playerid,3);
  }
  if (IsPlayerInSphere(playerid, 386.1529,174.1732,1008.3828,3) == 1)
  {
  SetPlayerPos(playerid,-1992.5840,1043.0743,55.7188);
  SetPlayerInterior(playerid,0);
  }
  if (IsPlayerInSphere(playerid, 359.2300,160.5258,1008.3828,3) == 1)
  {
  SIB(playerid, "~r~V~g~alkyre ~r~B~g~anking",5000);
  HIB(playerid, "Pro koupi kreditni karty, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, 375.1908,181.1919,1008.3828,3) == 1)
  {
  SIB(playerid, "~r~V~g~alkyre ~r~M~g~obile",5000);
  HIB(playerid, "Pro koupi mobilu, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, 362.8422,209.5468,1008.3828,3) == 1)
  {
  SIB(playerid, "~r~V~g~alkyre ~r~P~g~orting",5000);
  HIB(playerid, "Pro koupi pasu, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -1928.5527,1195.7667,67.7734,3) == 1)
  {
  if (VIP[playerid] == 1)
  {
  SIB(playerid, "~r~V~g~IP ~r~V~g~ila",5000);
  HIB(playerid, "Vstoupil jsi do VIP vily!",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  SetPlayerPos(playerid,2316.1401,-1142.3907,1054.3047);
  SetPlayerInterior(playerid,12);

}else{

  SIB(playerid, "~r~V~g~IP ~r~V~g~ila",5000);
  HIB(playerid, "Nejsi VIP!",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  }
  if (IsPlayerInSphere(playerid, 2316.3154,-1144.3948,1054.3047,3) == 1)
  {
  if (VIP[playerid] == 1)
  {
  SIB(playerid, "~r~V~g~IP ~r~V~g~ila",5000);
  HIB(playerid, "Jsi na strese VIP vily!",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  SetPlayerPos(playerid,-1928.1688,1198.9949,67.7734);
  SetPlayerInterior(playerid,0);

}else{

  SIB(playerid, "~r~V~g~IP ~r~V~g~ila",5000);
  HIB(playerid, "Nejsi VIP!",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  }
  if (IsPlayerInSphere(playerid, 2325.1467,-1148.9896,1050.7101,3) == 1)
  {
  if (VIP[playerid] == 1)
  {
  SIB(playerid, "~r~V~g~IP ~r~V~g~ila",5000);
  HIB(playerid, "Odesel jsi z VIP vily!",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  SetPlayerPos(playerid,-1942.0800,1227.3748,31.6014);
  SetPlayerInterior(playerid,0);

}else{

  SIB(playerid, "~r~V~g~IP ~r~V~g~ila",5000);
  HIB(playerid, "Nejsi VIP!",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  }
  if (IsPlayerInSphere(playerid, -1939.8912,1227.4491,31.6388,3) == 1)
  {
  if (VIP[playerid] == 1)
  {
  SIB(playerid, "~r~V~g~IP ~r~V~g~ila",5000);
  HIB(playerid, "Vstoupil jsi do VIP vily!",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  SetPlayerPos(playerid,2324.6638,-1147.0238,1050.7101);
  SetPlayerInterior(playerid,12);
  }else{
  SIB(playerid, "~r~V~g~IP ~r~V~g~ila",5000);
  HIB(playerid, "Nejsi VIP!",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  }
  if (IsPlayerInSphere(playerid, 358.5927,166.2634,1008.3828,3) == 1)
  {
  SIB(playerid, "~r~O~g~bcansky ~r~P~g~rukaz",5000);
  HIB(playerid, "Pro koupi obcanky, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, 359.1904,185.9617,1008.3828,3) == 1)
  {
  SIB(playerid, "~r~M~g~apa",5000);
  HIB(playerid, "Pro koupi mapy, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, 299.3224,-40.8517,1001.5156,3) == 1)
  {
  SIB(playerid, "~r~V~g~ybusnina",5000);
  HIB(playerid, "Pro koupi bomby (3 kusy), stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, 286.0587,-30.4046,1001.5156,3) == 1)
  {
  if(inpickup[playerid] == 0){
  inpickup[playerid] = 1;
  new listitem[] = "1\tPistol\n2\tPistol Silenced\n3\tDesert Eagle\n4\tShotgun\n5\tSawnoff Shotgun\n6\tSPAS12 Shotgun\n7\tMicro Uzi\n8\tMP5\n9\tAK47\n10\tM4\n11\tSniper Rifle";
  ShowPlayerDialog(playerid,2,DIALOG_STYLE_LIST,"Skilly zbraní:",listitem,"Ok","Konec");
  return 0;
  }
  }
  if (IsPlayerInSphere(playerid, -2032.2511,-117.1035,1035.1719,3) == 1)
  {
  SIB(playerid, "~r~R~g~idicsky ~r~P~g~rukaz",5000);
  HIB(playerid, "Pokud si chces koupit ridicsky prukaz stiskni ~r~LALT!",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -2023.8055,-114.7951,1035.1719,3) == 1)
  {
  SIB(playerid, "~r~L~g~etecky ~r~P~g~rukaz",5000);
  HIB(playerid, "Pokud si chces koupit letecky prukaz stiskni ~r~LALT!",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -2457.9919,779.9922,35.1719,3) == 1)
  {
  SIB(playerid, "~r~R~g~ussian ~r~S~g~yndicate",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -1097.8782,-1625.5385,76.3672,3) == 1)
  {
  SIB(playerid, "~r~D~g~rogovy ~r~D~g~ealer",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -2548.1504,919.5692,64.9766,3) == 1)
  {
  SIB(playerid, "~r~J~g~uniper ~r~H~g~ill ~r~M~g~afia",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -2173.2297,680.3911,55.1634,3) == 1)
  {
   SIB(playerid, "~r~Y~g~akuza ~r~C~g~lan",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -1228.4012,56.5356,14.1312,3) == 1)
  {
  SIB(playerid, "~r~P~g~ilot",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, 767.8458,-49.4098,1000.5859,3) == 1)
  {
  if(inpickup[playerid] == 0){
  inpickup[playerid] = 1;
  new listitem[] = "1\tNormal\n2\tBoxing\n3\tKung-Fu\n4\tKneeHead\n5\tGrabKick\n6\tElbow";
  ShowPlayerDialog(playerid,1,DIALOG_STYLE_LIST,"Bojová umění:",listitem,"Ok","Konec");
  return 0;
  }
  }
  if (IsPlayerInSphere(playerid, -2057.0461,454.7726,35.1719,3) == 1)
  {
  SIB(playerid, "~r~P~g~odnikatel",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -1545.7875,-442.3598,6.0000,3) == 1)
  {
  SIB(playerid, "~r~C~g~elnik",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -1520.5851,479.7475,7.1875,3) == 1)
  {
  SIB(playerid, "~r~A~g~rmada",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -2653.5217,638.5963,14.4531,3) == 1)
  {
  SIB(playerid, "~r~D~g~oktor",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -1605.3818,711.1207,13.8672,3) == 1)
  {
  SIB(playerid, "~r~P~g~olicie",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -1606.0166,672.6265,-5.2422,3) == 1)
  {
  SIB(playerid, "~r~U~g~platek",5000);
  HIB(playerid, "Pokud chces dat uplatek, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -2648.7598,-24.6577,6.1328,3) == 1)
  {
  SIB(playerid, "~r~T~g~axi",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -2667.9358,639.5436,14.4531,3) == 1)//nemocnice
  {
  SIB(playerid, "~r~N~g~emocnice",5000);
  HIB(playerid, "Pokud chces vylecit, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, 498.5125,-18.5202,1000.6719,3) == 1)//gaydar
  {
  SIB(playerid, "~r~N~g~apojovy ~r~L~g~istek",5000);
  HIB(playerid, "Pro koupi piva, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, 498.0589,-75.9968,998.7578,3) == 1)//misty
  {
  SIB(playerid, "~r~N~g~apojovy ~r~L~g~istek",5000);
  HIB(playerid, "Pro koupi piva, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -2653.1316,1407.6648,906.2771,3) == 1) //jizzy
  {
  SIB(playerid, "~r~N~g~apojovy ~r~L~g~istek",5000);
  HIB(playerid, "Pro koupi piva, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -1782.8677,572.8517,35.1641,3) == 1)
  {
  SIB(playerid, "~r~S~g~AN ~r~N~g~ews",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -2660.6550,1425.6340,906.4609,3) == 1)
  {
  SIB(playerid, "~r~P~g~rostitutka",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -1923.9596,278.4268,41.0469,3) == 1)
  {
  SIB(playerid, "~r~A~g~utomechanik",5000);
  HIB(playerid, "Zamestnej se, stiskni ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  }
  if (IsPlayerInSphere(playerid, -1978.5132,155.3707,27.6940,3) == 1){
  if(inpickup[playerid] == 0){
     if(kreditka[playerid] != 1){
  SendClientMessage(playerid, COLOR_RED, "Abys mohl vybírat z bankomatu musíš mít kreditní kartu!");
  inpickup[playerid] = 0;
  return 0;
  }
  inpickup[playerid] = 1;
  EnterATM(playerid);
  return 0;
  }
  }
  if(IsPlayerInSphere(playerid, -1742.1620,719.3936,27.3999,3) == 1){
  if(inpickup[playerid] == 0){
  if(kreditka[playerid] != 1){
  SendClientMessage(playerid, COLOR_RED, "Abys mohl vybírat z bankomatu musíš mít kreditní kartu!");
  inpickup[playerid] = 0;
  return 0;
  }
  inpickup[playerid] = 1;
  EnterATM(playerid);
  return 0;
  }
  }
  if(IsPlayerInSphere(playerid, 358.9493,179.9315,1008.3828,3) == 1){
  if(inpickup[playerid] == 0){
  if(kreditka[playerid] != 1){
  SendClientMessage(playerid, COLOR_RED, "Abys mohl vybírat z bankomatu musíš mít kreditní kartu!");
  inpickup[playerid] = 0;
  return 0;
  }
  inpickup[playerid] = 1;
  EnterATM(playerid);
  return 0;
  }
  }
  if (IsPlayerInSphere(playerid, -1744.9037,1200.4175,25.1194,3) == 1){
  if(inpickup[playerid] == 0){
     if(kreditka[playerid] != 1){
  SendClientMessage(playerid, COLOR_RED, "Abys mohl vybírat z bankomatu musíš mít kreditní kartu!");
  inpickup[playerid] = 0;
  return 0;
  }
  inpickup[playerid] = 1;
  EnterATM(playerid);
  return 0;
  }
  }
  if (IsPlayerInSphere(playerid, -2372.8796,878.7736,45.1366,3) == 1){
  if(inpickup[playerid] == 0){
  if(kreditka[playerid] != 1){
  SendClientMessage(playerid, COLOR_RED, "Abys mohl vybírat z bankomatu musíš mít kreditní kartu!");
  inpickup[playerid] = 0;
  return 0;
  }
  inpickup[playerid] = 1;
  EnterATM(playerid);
  return 0;
  }
  }
  if (IsPlayerInSphere(playerid, -2475.5051,2298.1919,4.9844,3) == 1){
  if(inpickup[playerid] == 0){
     if(kreditka[playerid] != 1){
  SendClientMessage(playerid, COLOR_RED, "Abys mohl vybírat z bankomatu musíš mít kreditní kartu!");
  inpickup[playerid] = 0;
  return 0;
  }
  inpickup[playerid] = 1;
  EnterATM(playerid);
  return 0;
  }
  }
  if(pickupid == pizzapickup)
  {
  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);
  if(pizza <= 70){

new jmeno[24]; new string[1024]; GetPlayerName(pizza, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

if(pickupid == burgerpickup) {

  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(burger <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(burger, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

if(pickupid == tattopickup) {

  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(tatto <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(tatto, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

if(pickupid == urbanpickup) {

  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(urban <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(urban, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

   if(pickupid == chuckingbelspickup)
   {
  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(chuckingbels <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(chuckingbels, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

   if(pickupid == barberpickup)
   {
  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(barber <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(barber, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

   if(pickupid == wangpickup)
   {
  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(wang <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(wang, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

   if(pickupid == rcshoppickup)
   {
  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(rcshop <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(rcshop, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } } if(pickupid == telocvicnapickup) {

  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(telocvicna <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(telocvicna, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

if(pickupid == jizzypickup) {

  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(jizzy <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(jizzy, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

if(pickupid == konzumpickup) {

  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(konzum <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(konzum, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

if(pickupid == ottospickup) {

  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(ottos <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(ottos, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

if(pickupid == zippickup) {

  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(zip <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(zip, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

if(pickupid == mistyspickup) {

  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(mistys <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(mistys, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

if(pickupid == ammupickup) {

  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(ammu <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(ammu, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

if(pickupid == victimpickup) {

  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(victim <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(victim, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

if(pickupid == bincopickup) {

  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(binco <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(binco, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } } if(pickupid == donutspickup)

   {
  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(donuts <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(donuts, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } } if(pickupid == skolapickup)

   {
  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(skola <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(skola, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

if(pickupid == barpickup)

   {
  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(bar <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(bar, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } } if(pickupid == pointypickup)

   {
  SIB(playerid, "~r~N~g~emovitost",5000);
  HIB(playerid, "Nemovitost vykrades pomoci ~r~CTRL ~w~a koupis pomoci ~r~LALT",5000);
  TextDrawShowForPlayer(playerid, infobox[playerid]);
  TextDrawShowForPlayer(playerid, infobox2[playerid]);

if(pointy <= 70){ new jmeno[24]; new string[1024]; GetPlayerName(pointy, jmeno, 24); format(string,sizeof(string), "Tuto nemovitost vlastní hráč %s, odkoupíš pomocí /buy", jmeno); SendClientMessage(playerid,COLOR_RED,string); } else { SendClientMessage(playerid,COLOR_YELLOW,"Tuto nemovitost odkoupíš pomocí /buy"); } }

return 1; }

public HideFuel(playerid) { if(IsPlayerConnected(playerid))TextDrawHideForPlayer(playerid, Fuel[playerid]); }

public OnPlayerExitVehicle(playerid, vehicleid) { if(IsPlayerConnected(playerid))SetTimerEx("HideFuel",2000,false,"i",playerid); if(MiseGarbage1[playerid] != 0 || MiseGarbage2[playerid] != 0 || MiseGarbage3[playerid] != 0){ GameTextForPlayer(playerid,"~r~Mise byli ukonceny~w~!",3000,3); SendClientMessage(playerid,COLOR_ORANGE, "Mise byli ukončeny!"); MiseGarbage1[playerid] = 0; MiseGarbage2[playerid] = 0; MiseGarbage3[playerid] = 0; DisablePlayerCheckpoint(playerid); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); } return 1; }

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(IsPlayerConnected(playerid)){ if(!ispassenger && Gas[vehicleid] < 1 && IsValidVehicle(vehicleid)){ new string[256]; format(string, sizeof(string), "~r~N~g~emas ~r~B~g~enzin~r~!"); TextDrawSetString(Fuel[playerid],string); TextDrawShowForPlayer(playerid, Fuel[playerid]); if(IsPlayerConnected(playerid))SetTimerEx("HideFuel",2000,false,"i",playerid); TogglePlayerControllable(playerid, 1); } } new model = GetVehicleModel(vehicleid); // if(model == 431 && ispassenger){ if(GetPlayerMoney(playerid) < 30) return RemovePlayerFromVehicle(playerid); GivePlayerMoney(playerid, -30); SIB(playerid, "~r~M~g~HD",5000); HIB(playerid, "Cena MHD je ~r~30$~w~!",5000); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); } else if(model == 437 && ispassenger){ if(GetPlayerMoney(playerid) < 50) return RemovePlayerFromVehicle(playerid); GivePlayerMoney(playerid, -50); SIB(playerid, "~r~M~g~HD",5000); HIB(playerid, "Cena MHD je ~r~50$~w~!",5000); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); return 1; } if(model == 525 && !ispassenger && gTeam[playerid] != 9){ TogglePlayerControllable(playerid, 0); TogglePlayerControllable(playerid, 1); SIB(playerid, "~r~A~g~utomechanik",5000); HIB(playerid, "Toto vozidlo muze obsluhovat pouze automechanik!",5000); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); return 1; } if(ridicak[playerid] == 0 && ispassenger == 0 && IsValidVehicle(vehicleid)){ SIB(playerid, "~r~R~g~idicsky ~r~P~g~rukaz",5000); HIB(playerid, "Nemas ridicak, davej si pozor na policii!",5000); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); GivePlayerWantedLevel(playerid,1); return 1; } // return 1; } //------------------------------------------------------------------------------ public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == PLAYER_STATE_ONFOOT) { SetCameraBehindPlayer(playerid); } new str[80]; if (newstate == 2 || newstate == 3) { format(str, sizeof(str), "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~%s",vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]); GameTextForPlayer(playerid, str, 5000, 3); } if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 408){ if(MiseGarbage1[playerid] == 0 && MiseGarbage2[playerid] == 0){ SIB(playerid, "~r~M~g~ise",5000); HIB(playerid, "Pro zahajeni popelarskych misi dejte ~r~NUM+",5000); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); } } new Typ = GetPlayerVehicleID(playerid); new Model = GetVehicleModel(Typ); if(newstate == PLAYER_STATE_PASSENGER ) { if(Model == 420) { for(new taxi=0;taxi<MY_MAX_PLAYERS;taxi++) { if(IsPlayerConnected(taxi)) { if(IsPlayerInVehicle(taxi,Typ) && gTeam[taxi] == 7 && GetPlayerState(taxi) == 2) { SendClientMessage(taxi, COLOR_YELLOW, "Máš zákazníka, dostáváš 1$/s."); SendClientMessage(playerid, COLOR_YELLOW, "Cena taxi je 1$/s."); } } } } } if(newstate == PLAYER_STATE_PASSENGER ) { if(IsValidAir(Model)) { for(new aira=0;aira<MY_MAX_PLAYERS;aira++) { if(IsPlayerConnected(aira)) { if(IsPlayerInVehicle(aira,Typ) && gTeam[aira] == 13 && GetPlayerState(aira) == 2) { SendClientMessage(aira, COLOR_YELLOW, "Máš zákazníka, dostáváš 1$/s."); SendClientMessage(playerid, COLOR_YELLOW, "Cena letecké dopravy je 1$/s."); } } } } }

return 1; } //------------------------------------------------------------------------------ public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { //NUM+//------------------------------------------------------------------------ if(newkeys == KEY_SUBMISSION) { if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ if(MiseGarbage1[playerid] == 0 && MiseGarbage2[playerid] == 0 && MiseGarbage3[playerid] == 0){ new listitem[] = "1\tLos Santos\n2\tLas Venturas\n3\tSan Fierro"; ShowPlayerDialog(playerid,GarbageMissionDialog,DIALOG_STYLE_LIST,"Výběr mise:",listitem,"Ok","Konec"); } } } //LALT//------------------------------------------------------------------------ if(newkeys == KEY_SECONDARY_ATTACK) { new Float:x, Float:y, Float:z, vehicle; new vehicleID = GetPlayerVehicleID(playerid); if(vehicleID == 0) { GetPlayerPos(playerid, x, y, z); GetVehicleWithinDistance(x, y, z, 20.0, vehicle); if(IsVehicleRcTram(vehicle)) PutPlayerInVehicle(playerid, vehicle, 0); }else if(GetVehicleModel(vehicleID) != D_TRAM && (IsVehicleRcTram(vehicleID) || GetVehicleModel(vehicleID) == RC_CAM)) { GetPlayerPos(playerid, x, y, z); SetPlayerPos(playerid, x+0.5, y, z+1.0); } } if (newkeys ==KEY_WALK){ if (IsPlayerInSphere(playerid, 359.1904,185.9617,1008.3828,3) == 1){ if(GetPlayerMoney(playerid) < 800){ SIB(playerid, "~r~M~g~apa",5000); HIB(playerid, "Potrebujes 800$!",5000); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); return true; } if(mapa[playerid] == 1){ SIB(playerid, "~r~M~g~apa",5000); HIB(playerid, "Uz mas mapu!",5000); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); return true; } mapa[playerid] = 1; GangZoneHideForPlayer(playerid,mapka); ShowIcons(playerid); GivePlayerMoney(playerid,-800); SIB(playerid, "~r~M~g~apa",5000); HIB(playerid, "Zakoupil sis mapu!",5000); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s si zakoupil mapu!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, 359.2300,160.5258,1008.3828,3) == 1){ if(GetPlayerMoney(playerid) < 1200){

   SIB(playerid, "~r~V~g~alkyre ~r~B~g~anking",5000);
      HIB(playerid, "Potrebujes 1200$!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(kreditka[playerid] == 1){

   SIB(playerid, "~r~V~g~alkyre ~r~B~g~anking",5000);
      HIB(playerid, "Uz mas kreditni kartu!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

   kreditka[playerid] = 1;
   GivePlayerMoney(playerid,-1200);
   SIB(playerid, "~r~V~g~alkyre ~r~B~g~anking",5000);
   HIB(playerid, "Zakoupil sis kreditni kartu!",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);

new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s si zakoupil kreditní kartu!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, 299.3224,-40.8517,1001.5156,3) == 1){ if(GetPlayerMoney(playerid) < 5000){

   SIB(playerid, "~r~V~g~ybusnina",5000);
   HIB(playerid, "Nedostatek financi 5 000$!",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

   bomba[playerid] ++;
   bomba[playerid] ++;
   bomba[playerid] ++;
   GivePlayerMoney(playerid,-5000);
   SIB(playerid, "~r~V~g~ybusnina",5000);
   HIB(playerid, "Koupil jsi 3 kusy vybusniny /plant!",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);

new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s koupil výbušninu [3 kusy]!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, 375.1908,181.1919,1008.3828,3) == 1){ if(GetPlayerMoney(playerid) < 250){

   SIB(playerid, "~r~V~g~alkyre ~r~M~g~obile",5000);
      HIB(playerid, "Potrebujes 250$!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(mobil[playerid] == 1){

   SIB(playerid, "~r~V~g~alkyre ~r~M~g~obile",5000);
      HIB(playerid, "Uz mas mobil!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

   mobil[playerid] = 1;
   SIB(playerid, "~r~V~g~alkyre ~r~M~g~obile",5000);
   SIB(playerid, "~r~M~g~obil",5000);
   HIB(playerid, "Zakoupil sis mobilni telefon!",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
   GivePlayerMoney(playerid,-250);

new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s si zakoupil mobilní telefon!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, 358.5927,166.2634,1008.3828,3) == 1){ if(GetPlayerMoney(playerid) < 250){

   SIB(playerid, "~r~O~g~bcansky ~r~P~g~rukaz",5000);
      HIB(playerid, "Potrebujes 5 000$!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(obcanka[playerid] == 1){

   SIB(playerid, "~r~O~g~bcansky ~r~P~g~rukaz",5000);
      HIB(playerid, "Uz mas obcanku!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

   obcanka[playerid] = 1;
   GivePlayerMoney(playerid,-3200);
   SIB(playerid, "~r~O~g~bcansky ~r~P~g~rukaz",5000);
   HIB(playerid, "Nyni mas lepsi sance na sehnani kvalitnejsiho zamestnani.",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);

new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s si zakoupil občanský průkaz!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, -1097.8782,-1625.5385,76.3672,3) == 1){ if(gTeam[playerid] != 0) {

  SIB(playerid, "~r~D~g~rogovy ~r~D~g~ealer",5000);
      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

  SIB(playerid, "~r~D~g~rogovy ~r~D~g~ealer",5000);
      HIB(playerid, "Nyni jsi drogovy dealer, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);
      SetPlayerColor(playerid,COLOR_VIOLET);
      skinsave[playerid] = GetPlayerSkin(playerid);
      gTeam[playerid] = 16;
SetPlayerColor(playerid,COLOR_TOMATO);

SetPlayerSkin(playerid, 142); GivePlayerWeapon(playerid,14,1); GivePlayerWeapon(playerid,24,500); new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s se zaměstnal jako Drogový dealer!", sendername); SendClientMessageToAll(COLOR_GREEN, string); }

if (IsPlayerInSphere(playerid, -2548.1504,919.5692,64.9766,3) == 1){ if(gTeam[playerid] != 0) {

  SIB(playerid, "~r~J~g~uniper ~r~H~g~ill ~r~M~g~afia",5000);
      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      if(GetPlayerWantedLevel(playerid) == 0)

{

  SIB(playerid, "~r~J~g~uniper ~r~H~g~ill ~r~M~g~afia",5000);
      HIB(playerid, "Aby ses mohl zamestnat potrebujes vyssi wanted!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      gTeam[playerid] = 15;
  SIB(playerid, "~r~J~g~uniper ~r~H~g~ill ~r~M~g~afia",5000);
      HIB(playerid, "Nyni jsi clen Juniper Hill Mafia, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);
      SetPlayerColor(playerid,COLOR_VIOLET);
      skinsave[playerid] = GetPlayerSkin(playerid);
      SetPlayerSkin(playerid, 103);
      bomba[playerid] = 3;
      GivePlayerWeapon(playerid,32,300);
      GivePlayerWeapon(playerid,4 ,1);

new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s se zaměstnal u Juniper Hill Mafia!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, -2457.9919,779.9922,35.1719,3) == 1){ if(gTeam[playerid] != 0) {

  SIB(playerid, "~r~R~g~ussian ~r~S~g~yndicate",5000);
      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      if(GetPlayerWantedLevel(playerid) == 0)

{

      SIB(playerid, "~r~R~g~ussian ~r~S~g~yndicate",5000);
      HIB(playerid, "Aby ses mohl zamestnat potrebujes vyssi wanted!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      gTeam[playerid] = 5;
  SIB(playerid, "~r~R~g~ussian ~r~S~g~yndicate",5000);
      HIB(playerid, "Nyni jsi clen Russian Syndicate, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);
      SetPlayerColor(playerid,COLOR_ORANGE);
      skinsave[playerid] = GetPlayerSkin(playerid);
      SetPlayerSkin(playerid, 127);
      bomba[playerid] = 3;
      GivePlayerWeapon(playerid,30,300);
      GivePlayerWeapon(playerid,6 ,1);

new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s se zaměstnal u Russian Syndicate!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, 498.5125,-18.5202,1000.6719,3) == 1){ // gaydar if(GetPlayerMoney(playerid) < 9) {

      SIB(playerid, "~r~P~g~ivo",5000);
      HIB(playerid, "Potrebujes 9$!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      GivePlayerMoney(playerid,-9);
      opiti[playerid]++;
      SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
      SetPlayerDrunkLevel(playerid, 5000);
      SIB(playerid, "~r~P~g~ivo",5000);
      HIB(playerid, "Prejeme dobrou chut!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

} if (IsPlayerInSphere(playerid, 498.0589,-75.9968,998.7578,3) == 1){ //misty if(GetPlayerMoney(playerid) < 9) {

      SIB(playerid, "~r~P~g~ivo",5000);
      HIB(playerid, "Potrebujes 9$!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      GivePlayerMoney(playerid,-9);
      opiti[playerid]++;
      SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
      SetPlayerDrunkLevel (playerid, 5000);
      SIB(playerid, "~r~P~g~ivo",5000);
      HIB(playerid, "Prejeme dobrou chut!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

} if (IsPlayerInSphere(playerid, -2653.1316,1407.6648,906.2771,3) == 1){ //jizzy if(GetPlayerMoney(playerid) < 9) {

      SIB(playerid, "~r~P~g~ivo",5000);
      HIB(playerid, "Potrebujes 9$!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      GivePlayerMoney(playerid,-9);
      opiti[playerid]++;
      SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER);
      SetPlayerDrunkLevel (playerid, 5000);
      SIB(playerid, "~r~P~g~ivo",5000);
      HIB(playerid, "Prejeme dobrou chut!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

} if (IsPlayerInSphere(playerid, -2660.6550,1425.6340,906.4609,3) == 1){ if(gTeam[playerid] != 0) {

      SIB(playerid, "~r~P~g~rostitutka",5000);
      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      skinsave[playerid] = GetPlayerSkin(playerid);
      gTeam[playerid] = 14;
      SIB(playerid, "~r~P~g~rostitutka",5000);
      HIB(playerid, "Nyni jsi prostitutka, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);
      SetPlayerColor(playerid,COLOR_PINK); // Pink
      SetPlayerSkin(playerid, 90);
      GivePlayerWeapon(playerid,10 ,1);


new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s se zaměstnal jako Prostitutka!", sendername); SendClientMessageToAll(COLOR_GREEN, string); }

if (IsPlayerInSphere(playerid, -2173.2297,680.3911,55.1634,3) == 1){

      if(gTeam[playerid] != 0)

{

   SIB(playerid, "~r~Y~g~akuza ~r~C~g~lan",5000);
      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      if(GetPlayerWantedLevel(playerid) == 0)

{

   SIB(playerid, "~r~Y~g~akuza ~r~C~g~lan",5000);
      HIB(playerid, "Aby ses mohl zamestnat potrebujes vyssi wanted!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      skinsave[playerid] = GetPlayerSkin(playerid);
      gTeam[playerid] = 4;
   SIB(playerid, "~r~Y~g~akuza ~r~C~g~lan",5000);
      HIB(playerid, "Nyni jsi clen Yakuza clanu, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);
      SetPlayerColor(playerid,COLOR_RED);

bomba[playerid] = 3; GivePlayerWeapon(playerid,8 ,1); SetPlayerSkin(playerid, 123); GivePlayerWeapon(playerid,28 ,350); new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s se zaměstnal u Yakuza clanu!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, -2653.5217,638.5963,14.4531,3) == 1){ if(ridicak[playerid] < 1) { SIB(playerid, "~r~D~g~oktor",5000);

      HIB(playerid, "Pro toto zamestnani je nutny ridicsky prukaz!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(gTeam[playerid] != 0) { SIB(playerid, "~r~D~g~oktor",5000);

      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(GetPlayerWantedLevel(playerid) > 1) { SIB(playerid, "~r~D~g~oktor",5000);

      HIB(playerid, "Pro toto zamestnani je nutny wanted 0!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      skinsave[playerid] = GetPlayerSkin(playerid);

gTeam[playerid] = 3; SIB(playerid, "~r~D~g~oktor",5000);

      HIB(playerid, "Nyni jsi doktor, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

SetPlayerColor(playerid,COLOR_LIGHTBLUE);

      SetPlayerSkin(playerid, 276);
      GivePlayerWeapon(playerid,5 ,1);

new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s se zaměstnal jako Doktor!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, -1605.3818,711.1207,13.8672,3) == 1){ if(gTeam[playerid] != 0) {

	   SIB(playerid, "~r~P~g~olicie",5000);
      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(ridicak[playerid] < 1) {

	   SIB(playerid, "~r~P~g~olicie",5000);
      HIB(playerid, "Pro toto zamestnani je nutny ridicsky prukaz!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(GetPlayerWantedLevel(playerid) > 1) {

	   SIB(playerid, "~r~P~g~olicie",5000);
      HIB(playerid, "Pro toto zamestnani je nutny wanted 0!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } skinsave[playerid] = GetPlayerSkin(playerid); gTeam[playerid] = 6;

	   	   SIB(playerid, "~r~P~g~olicie",5000);
      HIB(playerid, "Nyni jsi policista, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

SetPlayerColor(playerid,COLOR_BLUE); SetPlayerSkin(playerid, 281); GivePlayerWeapon(playerid,25 ,500); GivePlayerWeapon(playerid,3 ,1); new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s se zaměstnal jako Policista!", sendername); SendClientMessageToAll(COLOR_GREEN, string); }


if (IsPlayerInSphere(playerid, -1520.5851,479.7475,7.1875,3) == 1){ if(gTeam[playerid] != 0) {

	   SIB(playerid, "~r~A~g~rmada",5000);
      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(ridicak[playerid] < 1) {

  	   SIB(playerid, "~r~A~g~rmada",5000);
      HIB(playerid, "Pro toto zamestnani je nutny ridicsky prukaz!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(GetPlayerWantedLevel(playerid) > 1) {

	   	   SIB(playerid, "~r~A~g~rmada",5000);
      HIB(playerid, "Pro toto zamestnani je nutny wanted 0!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      skinsave[playerid] = GetPlayerSkin(playerid);

gTeam[playerid] = 12;

	   	   SIB(playerid, "~r~A~g~rmada",5000);
      HIB(playerid, "Nyni jsi vojak, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

SetPlayerColor(playerid,COLOR_KHAKI); SetPlayerSkin(playerid, 287); GivePlayerWeapon(playerid,31 ,400); new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s se zaměstnal jako Voják!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, -1923.9596,278.4268,41.0469,3) == 1){ if(gTeam[playerid] != 0) {

	   SIB(playerid, "~r~A~g~utomechanik",5000);
      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(ridicak[playerid] < 1) {

	   SIB(playerid, "~r~A~g~utomechanik",5000);
      HIB(playerid, "Pro toto zamestnani je nutny ridicsky prukaz!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      skinsave[playerid] = GetPlayerSkin(playerid);
	   gTeam[playerid] = 9;
	   SIB(playerid, "~r~A~g~utomechanik",5000);
      HIB(playerid, "Nyni jsi automechanik, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);
	   SetPlayerColor(playerid,COLOR_LIME); // Pink
	   SetPlayerSkin(playerid, 50);
	   GivePlayerWeapon(playerid,22 ,500);

new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s se zaměstnal jako Automechanik!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, -1782.8677,572.8517,35.1641,3) == 1){ if(gTeam[playerid] != 0) { SIB(playerid, "~r~S~g~AN ~r~N~g~ews",5000);

      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      skinsave[playerid] = GetPlayerSkin(playerid);

gTeam[playerid] = 8; SIB(playerid, "~r~S~g~AN ~r~N~g~ews",5000);

      HIB(playerid, "Nyni jsi novinar, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

SetPlayerColor(playerid,COLOR_GREEN); GivePlayerWeapon(playerid,24 ,500);

	   new string[256];
	   new sendername[MAX_PLAYER_NAME];
	   GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
	   format(string, sizeof(string), "Hráč %s se zaměstnal jako Novinář!", sendername);
	   SendClientMessageToAll(COLOR_GREEN, string);

} if (IsPlayerInSphere(playerid, -2057.0461,454.7726,35.1719,3) == 1){

	   if(gTeam[playerid] != 0)
	   {

SIB(playerid, "~r~P~g~odnikatel",5000);

      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);
	   return true;
	   }
	   if(obcanka[playerid] < 1 )
	   {

SIB(playerid, "~r~P~g~odnikatel",5000);

      HIB(playerid, "Pro toto zamestnani je nutny obcansky prukaz!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);
	   return true;
	   }
      skinsave[playerid] = GetPlayerSkin(playerid);

gTeam[playerid] = 11; SIB(playerid, "~r~P~g~odnikatel",5000);

      HIB(playerid, "Nyni jsi podnikatel, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

SetPlayerColor(playerid,COLOR_SHARPRED); new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s se zaměstnal jako Podnikatel!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, -1545.7875,-442.3598,6.0000,3) == 1){ if(ridicak[playerid] < 1) {

  SIB(playerid, "~r~C~g~elnik",5000);
      HIB(playerid, "Pro toto zamestnani je nutny ridicsky prukaz!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(gTeam[playerid] != 0) {

  SIB(playerid, "~r~C~g~elnik",5000);
      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(GetPlayerWantedLevel(playerid) > 1) {

  SIB(playerid, "~r~C~g~elnik",5000);
      HIB(playerid, "Pro toto zamestnani je nutny wanted 0!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      skinsave[playerid] = GetPlayerSkin(playerid);

gTeam[playerid] = 10;

  SIB(playerid, "~r~C~g~elnik",5000);
      HIB(playerid, "Nyni jsi celnik, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

SetPlayerColor(playerid,COLOR_LIGHTRED); // Pink SetPlayerSkin(playerid, 164); GivePlayerWeapon(playerid,22 ,500); new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s se zaměstnal jako Celnik!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, -1228.4012,56.5356,14.1312,3) == 1){ if(gTeam[playerid] != 0) { SIB(playerid, "~r~P~g~ilot",5000);

      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(letecak[playerid] < 1) { SIB(playerid, "~r~P~g~ilot",5000);

      HIB(playerid, "Pro toto zamestnani je nutny letecky prukaz!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(GetPlayerWantedLevel(playerid) > 1) { SIB(playerid, "~r~P~g~ilot",5000);

      HIB(playerid, "Pro toto zamestnani je nutny wanted 0!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; }

      skinsave[playerid] = GetPlayerSkin(playerid);

gTeam[playerid] = 13; SIB(playerid, "~r~P~g~ilot",5000);

      HIB(playerid, "Nyni jsi pilot, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

SetPlayerColor(playerid,COLOR_LIGHTGREEN);

      SetPlayerInterior(playerid, 0);
      SetPlayerSkin(playerid, 255);
      GivePlayerWeapon(playerid,22 ,50);
      SetPlayerPos(playerid, -1226.8198,35.3248,14.1412);
      new string[256];
      new sendername[MAX_PLAYER_NAME];
      GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
      format(string, sizeof(string), "Hráč %s se zaměstnal jako Pilot!", sendername);
      SendClientMessageToAll(COLOR_GREEN, string);

} if (IsPlayerInSphere(playerid, -2648.7598,-24.6577,6.1328,3) == 1){

      if(gTeam[playerid] != 0)
      {

SIB(playerid, "~r~T~g~axi",5000);

      HIB(playerid, "Uz mas zamestnani, musis dat /vypoved",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);
      return true;
      }
      if(ridicak[playerid] < 1)
      {

SIB(playerid, "~r~T~g~axi",5000);

      HIB(playerid, "Pro toto zamestnani je nutny ridicsky prukaz!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);
      return true;
      }
      skinsave[playerid] = GetPlayerSkin(playerid);

gTeam[playerid] = 7; SIB(playerid, "~r~T~g~axi",5000);

      HIB(playerid, "Nyni jsi taxikar, /ukoly!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

SetPlayerColor(playerid,COLOR_YELLOW); // Pink

      new string[256];
      new sendername[MAX_PLAYER_NAME];
      GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
      format(string, sizeof(string), "Hráč %s se zaměstnal jako Taxikář!", sendername);
      SendClientMessageToAll(COLOR_GREEN, string);
      }

if (IsPlayerInSphere(playerid, -2667.9358,639.5436,14.4531,3) == 1){ if(GetPlayerMoney(playerid) < 100) {

      SIB(playerid, "~r~N~g~emocnice",5000);
      HIB(playerid, "Nedostatek financi!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } new Float:health;

      GetPlayerHealth(playerid,health);
      if (health > 99.0)

{

      SIB(playerid, "~r~N~g~emocnice",5000);
      HIB(playerid, "Uz jsi vylecen!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } SetPlayerHealth(playerid, 100); GivePlayerMoney(playerid,-100);

      SIB(playerid, "~r~N~g~emocnice",5000);
      HIB(playerid, "Byl jsi vylecen!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl po převezení do nemocnice vyléčen!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, -2032.2511,-117.1035,1035.1719,3) == 1){ if(GetPlayerMoney(playerid) < 7000) {

      SIB(playerid, "~r~R~g~idicsky ~r~P~g~rukaz",5000);
      HIB(playerid, "Nedostatek financi!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(ridicak[playerid] == 1) {

      SIB(playerid, "~r~R~g~idicsky ~r~P~g~rukaz",5000);
      HIB(playerid, "Uz mas ridicak!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } ridicak[playerid] = 1; GivePlayerMoney(playerid,-7000);

      SIB(playerid, "~r~R~g~idicsky ~r~P~g~rukaz",5000);
      HIB(playerid, "Zakoupil sis ridicskou licenci!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s si zakoupil řidičský průkaz!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, -2023.8055,-114.7951,1035.1719,3) == 1){ if(GetPlayerMoney(playerid) < 10000) {

      SIB(playerid, "~r~L~g~etecky ~r~P~g~rukaz",5000);
      HIB(playerid, "Nedostatek financi!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(letecak[playerid] == 1) {

      SIB(playerid, "~r~L~g~etecky ~r~P~g~rukaz",5000);
      HIB(playerid, "Uz mas letecak!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } letecak[playerid] = 1; GivePlayerMoney(playerid,-10000);

      SIB(playerid, "~r~L~g~etecky ~r~P~g~rukaz",5000);
      HIB(playerid, "Zakoupil sis leteckou licenci!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s si zakoupil letecký průkaz!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, -1606.0166,672.6265,-5.2422,3) == 1){ if(GetPlayerMoney(playerid) < 7000) { SIB(playerid, "~r~U~g~platek",5000);

      HIB(playerid, "Nedostatek financi ~r~7000$~w~!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } if(GetPlayerWantedLevel(playerid) == 0) { SIB(playerid, "~r~U~g~platek",5000);

      HIB(playerid, "Uz jsi cisty!!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);

return true; } SIB(playerid, "~r~U~g~platek",5000);

      HIB(playerid, "Uplatek prijat, jsi cisty!",5000);
      TextDrawShowForPlayer(playerid, infobox[playerid]);
      TextDrawShowForPlayer(playerid, infobox2[playerid]);
      SetPlayerWantedLevel(playerid,0);

GivePlayerMoney(playerid,-7000); new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s úspěšně podal úplatek na policii!", sendername); SendClientMessageToAll(COLOR_GREEN, string); } if (IsPlayerInSphere(playerid, 375.7856,-125.9648,1001.4995,3) == 1){ if(GetPlayerMoney(playerid) >= 40000){ new jmeno[256]; GetPlayerName(playerid, jmeno, 256); new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Pizza!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; format(string,sizeof(string), "Hráč %s vám odkoupil Pizza!",jmeno); SendClientMessage(pizza,COLOR_RED, string); pizza = playerid; SendClientMessage(playerid,COLOR_GREEN, "Koupil jsi Pizza!"); GivePlayerMoney(playerid, -40000); } else { SendClientMessage(playerid, COLOR_RED, "Máš málo peněz!"); } } if (IsPlayerInSphere(playerid, 377.3854,-68.3947,1001.5151,3) == 1){ if(GetPlayerMoney(playerid) >= 40000){ new jmeno[24]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Burger Shot!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Burger Shot!",jmeno); SendClientMessage(burger,COLOR_RED, string); burger = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Burger Shot!"); GivePlayerMoney(playerid, -40000); } else SendClientMessage(playerid, COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, -201.7268,-43.0843,1002.2734,3) == 1){ if(GetPlayerMoney(playerid) >= 40000){ new jmeno[24]; new string[1024]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Tatto!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Tatto!",jmeno); SendClientMessage(tatto,COLOR_RED, string); tatto = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Tatoo!"); GivePlayerMoney(playerid, -40000); } else SendClientMessage(playerid,COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, 203.7780,-44.3570,1001.8047,3) == 1){ if(GetPlayerMoney(playerid) >= 40000){ new jmeno[24]; new string[1024]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil SubUrban!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil SubUrban!",jmeno); SendClientMessage(urban,COLOR_RED, string); urban = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi SubUrban!"); GivePlayerMoney(playerid, -40000); } else SendClientMessage(playerid, COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, 367.2444,-6.9107,1001.8516,3) == 1){ if(GetPlayerMoney(playerid) >= 40000){ new jmeno[24]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Cluckin Bell's!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Cluckin Bell's!",jmeno); SendClientMessage(chuckingbels,COLOR_RED, string); chuckingbels = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Cluckin Bell's!"); GivePlayerMoney(playerid, -40000); } else SendClientMessage(playerid, COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, 418.6176,-79.2807,1001.8047,3) == 1){ if(GetPlayerMoney(playerid) >= 40000){ new jmeno[24]; new string[1024]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil The Barber Pole!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil The Barber Pole!",jmeno); SendClientMessage(barber,COLOR_RED, string); barber = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi The Barber Pole!"); GivePlayerMoney(playerid, -40000); } else SendClientMessage(playerid, COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, -1955.7090,305.1617,35.4688,3) == 1){ if(GetPlayerMoney(playerid) >= 60000){ new jmeno[24]; new string[1024]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Wang Cars!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Wang Cars!",jmeno); SendClientMessage(wang,COLOR_RED, string); wang = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Wang cars!"); GivePlayerMoney(playerid, -60000); } else SendClientMessage(playerid,COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, -2237.3499,128.4661,1035.4141,3) == 1){ if(GetPlayerMoney(playerid) >= 40000){ new jmeno[24]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil RC Shop!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil RC Shop!",jmeno); SendClientMessage(rcshop,COLOR_RED, string); rcshop = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi RC Shop!"); GivePlayerMoney(playerid, -40000); } else SendClientMessage(playerid,COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, 771.2371,-49.1358,1000.5859,3) == 1){ if(GetPlayerMoney(playerid) >= 60000){ new jmeno[24]; new string[1024]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Cobra Marital Arts!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Cobra Marital Arts!",jmeno); SendClientMessage(telocvicna,COLOR_RED, string); telocvicna = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Cobra Marital Arts!"); GivePlayerMoney(playerid, -60000); } else SendClientMessage(playerid,COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, -2653.4126,1412.1760,906.2734,3) == 1){ if(GetPlayerMoney(playerid) >= 120000){ new jmeno[24]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Jizzy Club!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Jizzy Club!",jmeno); SendClientMessage(jizzy,COLOR_RED, string); jizzy = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Jizzy Club!"); GivePlayerMoney(playerid, -120000); } else SendClientMessage(playerid,COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, -2442.5359,754.0974,35.1719,3) == 1){ if(GetPlayerMoney(playerid) >= 60000){ new jmeno[24]; new string[1024]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Supa Save!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Supa Save!",jmeno); SendClientMessage(konzum,COLOR_RED, string); konzum = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Supa Save!"); GivePlayerMoney(playerid, -60000); } else SendClientMessage(playerid,COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, -1657.7328,1207.4370,7.2500,3) == 1){ if(GetPlayerMoney(playerid) >= 60000){ new jmeno[24]; new string[1024]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Otto's Auto!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Otto's Auto!!",jmeno); SendClientMessage(ottos,COLOR_RED, string); ottos = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Otto's Auto!"); GivePlayerMoney(playerid, -60000); } else SendClientMessage(playerid,COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, 161.3810,-79.9343,1001.8047,3) == 1){ if(GetPlayerMoney(playerid) >= 40000){ new jmeno[24]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Zip!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Zip!",jmeno); SendClientMessage(zip,COLOR_RED, string); zip = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Zip!"); GivePlayerMoney(playerid, -40000); } else SendClientMessage(playerid,COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, 488.1043,-82.4365,998.7578,3) == 1){ if(GetPlayerMoney(playerid) >= 60000){ new jmeno[24]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Misty's Bar!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Misty's Bar!",jmeno); SendClientMessage(mistys,COLOR_RED, string); mistys = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Misty's Bar!"); GivePlayerMoney(playerid, -60000); } else SendClientMessage(playerid,COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, 294.1772,-40.5059,1001.5156,3) == 1){ if(GetPlayerMoney(playerid) >= 40000){ new jmeno[24]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Ammunation Shop!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Ammunation Shop!",jmeno); SendClientMessage(ammu,COLOR_RED, string); ammu = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Ammunation Shop!"); GivePlayerMoney(playerid, -40000); } else SendClientMessage(playerid,COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, 204.6248,-8.3891,1001.2109,3) == 1){ if(GetPlayerMoney(playerid) >= 40000){ new jmeno[24]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Victim!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Victim!",jmeno); SendClientMessage(victim,COLOR_RED, string); victim = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Victim!"); GivePlayerMoney(playerid, -40000); } else SendClientMessage(playerid,COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, 207.6358,-100.4576,1005.2578,3) == 1){ if(GetPlayerMoney(playerid) >= 40000){ new jmeno[24]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Binco!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Binco!",jmeno); SendClientMessage(binco,COLOR_RED, string); binco = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Binco!"); GivePlayerMoney(playerid, -40000); } else SendClientMessage(playerid,COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, -2767.2629,788.9848,52.7813,3) == 1){ if(GetPlayerMoney(playerid) >= 40000){ new jmeno[24]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Tuff Nut Donuts!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Tuff Nut Donuts!",jmeno); SendClientMessage(donuts,COLOR_RED, string); donuts = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Tuff Nut Donuts!"); GivePlayerMoney(playerid, -40000); } else SendClientMessage(playerid,COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, -2024.6113,-101.2208,35.1641,3) == 1){ if(GetPlayerMoney(playerid) >= 60000){ new jmeno[24]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Car/Air Školu vozidel!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Školu vozidel!",jmeno); SendClientMessage(skola,COLOR_RED, string); skola = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Školu vozidel!"); GivePlayerMoney(playerid, -60000); } else SendClientMessage(playerid, COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, 502.5934,-14.6672,1000.6797,3) == 1){ if(GetPlayerMoney(playerid) >= 60000){ new jmeno[24]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Gaydar Station!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Gaydar Station!",jmeno); SendClientMessage(bar,COLOR_RED, string); bar = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Gaydar Station!"); GivePlayerMoney(playerid, -60000); } else SendClientMessage(playerid, COLOR_RED, "Máš málo peněz!"); } if (IsPlayerInSphere(playerid, -1746.9307,866.3296,25.0859,3) == 1){ if(GetPlayerMoney(playerid) >= 120000){ new jmeno[24]; new stringi[256]; format(stringi, sizeof(stringi), "Hráč %s koupil Big Pointy Building!",PlayerName(playerid)); SendClientMessageToAll(COLOR_YELLOW, stringi); new string[1024]; GetPlayerName(playerid, jmeno, 24); format(string,sizeof(string), "Hráč %s vám odkoupil Big Pointy Building!",jmeno); SendClientMessage(pointy,COLOR_RED, string); pointy = playerid; SendClientMessage(playerid, COLOR_GREEN, "Koupil jsi Big Pointy Building!"); GivePlayerMoney(playerid, -120000); } else SendClientMessage(playerid, COLOR_RED, "Máš málo peněz!"); } // } //CTRL//------------------------------------------------------------------------ //V autě-CTRL// if ((newkeys==KEY_ACTION)&&(IsPlayerInAnyVehicle(playerid))&&(GetPlayerState(playerid)==PLAYER_STATE_DRIVER)) {

      if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
      {
      new Float:pX,Float:pY,Float:pZ;
      GetPlayerPos(playerid,pX,pY,pZ);
      new Float:vX,Float:vY,Float:vZ;
      new Found=0;
      new vid=0;
      while((vid<MAX_VEHICLES)&&(!Found))

{ vid++; GetVehiclePos(vid,vX,vY,vZ); if ((floatabs(pX-vX)<7.0)&&(floatabs(pY-vY)<7.0)&&(floatabs(pZ-vZ)<7.0)&&(vid!=GetPlayerVehicleID(playerid))) { Found=1; if (IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { DetachTrailerFromVehicle(GetPlayerVehicleID(playerid)); } AttachTrailerToVehicle(vid,GetPlayerVehicleID(playerid)); SendClientMessage(playerid,COLOR_LIME,"Zahákl jsi auto!"); } }

      if  (!Found)
      {
      SendClientMessage(playerid,COLOR_LIME,"Nezahákl jsi auto!");
      }

}

      }
      

//Pěšky-CTRL// if(newkeys == KEY_FIRE) { new zbran = GetPlayerWeapon(playerid); new pname[MAX_PLAYER_NAME]; new string[1024]; /////////////////////////////// if (IsPlayerInSphere(playerid, 375.7856,-125.9648,1001.4995,3) == 1){ if(zbran != 0){ if (pizzarob == 0){ if(pizza != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Pizza odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); pizzarob = 1; } if(dej == 6){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid,playerid,17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen prodavačem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); burgerrob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); } //////////////////////////////////////////////////////////////////////////////////////////////////// if (IsPlayerInSphere(playerid, 377.3854,-68.3947,1001.5151,3) == 1){ if(zbran != 0){ if (burgerrob == 0){ if(burger != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Burger odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); burgerrob = 1; } if(dej == 6){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen prodavačem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); burgerrob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, -201.7268,-43.0843,1002.2734,3) == 1){ if(zbran != 0){ if(tattorob == 0){ if(tatto != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Tatto odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); tattorob = 1; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen prodavačem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); tattorob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, 203.7780,-44.3570,1001.8047,3) == 1){ if(zbran != 0){ if(urbanrob == 0){ if(urban != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Urban odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); urbanrob = 1; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen prodavačem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); urbanrob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, 367.2444,-6.9107,1001.8516,3) == 1){ if(zbran != 0){ if(chuckingbelserob == 0){ if(chuckingbels != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Cluckin Bell's odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); chuckingbelserob = 1; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen prodavačem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); chuckingbelserob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, 418.6176,-79.2807,1001.8047,3) == 1){ if(zbran != 0){ if(barberrob == 0){ if(barber != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul The Barber Pole odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); barberrob = 1; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen prodavačem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); barberrob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, -1955.7090,305.1617,35.4688,3) == 1){ if(zbran != 0){ if(wangrob == 0){ if(wang != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul obchod Wang Cars odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); wangrob = 1; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen prodavačem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); wangrob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, -2237.3499,128.4661,1035.4141,3) == 1){ if(zbran != 0){ if(rcshoprob == 0){ if(rcshop != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul RC Shop odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); rcshoprob = 1; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen prodavačem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); rcshoprob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, 771.2371,-49.1358,1000.5859,3) == 1){ if(zbran != 0){ if(telocvicnarob == 0){ if(telocvicna != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Cobra Marital Arts odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); telocvicnarob = 1; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen uklízečem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); telocvicnarob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, -2653.4126,1412.1760,906.2734,3) == 1){ if(zbran != 0){ if(jizzyrob == 0){ if(jizzy != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Jizzy Club odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); jizzyrob = 1; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen Barmanem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); jizzyrob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, -2442.5359,754.0974,35.1719,3) == 1){ if(zbran != 0){ if(konzumrob == 0){ if(konzum != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Supa Save odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); konzumrob = 1; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen prodavačem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); konzumrob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, -1657.7328,1207.4370,7.2500,3) == 1){ if(zbran != 0){ if(ottosrob == 0){ if(ottos != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Otto's Auto odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); ottosrob = 1; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen prodavačem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); ottosrob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, 161.3810,-79.9343,1001.8047,3) == 1){ if(zbran != 0){ if(ziprob == 0){ if(zip != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Zip odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); ziprob = 1; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen prodavačem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); ziprob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, 488.1043,-82.4365,998.7578,3) == 1){ if(zbran != 0){ if(mistysrob == 0){ if(mistys != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Misty's Bar odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); mistysrob = 1; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen barmanem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); mistysrob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, 294.1772,-40.5059,1001.5156,3) == 1){ if(zbran != 0){ if(ammurob == 0){ if(ammu != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Ammunation Shop odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); ammurob = 1; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen ochrankou, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); ammurob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, 204.6248,-8.3891,1001.2109,3) == 1){ if(zbran != 0){ if(victimrob == 0){ if(victim != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Victim odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); victimrob = 1; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen uklízečem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); victimrob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, 207.6358,-100.4576,1005.2578,3) == 1){ if(zbran != 0){ if(bincorob == 0){ if(binco != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Binco odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); bincorob = 1; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen prodavačem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); bincorob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }


if (IsPlayerInSphere(playerid, -2767.2629,788.9848,52.7813,3) == 1){ if(zbran != 0){ if(donutsrob == 0){ if(donuts != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Tuff Nut Donuts odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); donutsrob = 1; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen uklízečem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); donutsrob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, -2024.6113,-101.2208,35.1641,3) == 1){ if(zbran != 0){ if(skolarob == 0){ if(skola != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Car/Air Školu Vozidel odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); skolarob = 1; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen uklízečem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); skolarob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, 502.5934,-14.6672,1000.6797,3) == 1){ if(zbran != 0){ if(barrob == 0){ if(bar != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Gaydar Station odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); barrob = 1; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen barmanem, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); barrob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); }

if (IsPlayerInSphere(playerid, -1746.9307,866.3296,25.0859,3) == 1){ if(zbran != 0){ if(pointyrob == 0){ if(pointy != playerid){ new kradez; new dejrobxp = random(2); new dej = random(7); if (RobXP[playerid] == 0){ kradez = 100 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 1){ kradez = 200 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 2){ kradez = 300 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 3){ kradez = 400 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 4){ kradez = 500 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 5){ kradez = 600 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 6){ kradez = 700 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 7){ kradez = 800 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } else if (RobXP[playerid] == 8){ kradez = 900 + random(100); if(dejrobxp == 0){ GameTextForPlayer(playerid,"~y~Zlodej skill +~w~1~y~!",3000,3); RobXP[playerid]++; } } GivePlayerWantedLevel(playerid,1); if(dej == 0 || dej == 1 || dej == 2 || dej == 3){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s přepadnul Big Pointy Building odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerMoney(playerid, kradez); pointyrob = 1; } if(dej == 4){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži zatčen Policií!", pname); SendClientMessageToAll(COLOR_YELLOW, string); PlayCrimeReportForPlayer(playerid, playerid, 17); Vezeni(playerid); if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250; else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30; } if(dej == 5){ GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "Hráč %s byl při loupeži postřelen recepčním, odnesl si $%d!", pname, kradez); SendClientMessageToAll(COLOR_YELLOW, string); GivePlayerHealth(playerid, - 50); GivePlayerMoney(playerid, kradez); pointyrob = 1; } } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš vykrást obchod, který vlastníš!"); } else SendClientMessage(playerid, COLOR_RED, "Obchod má prázdnou kasu, nevyplatilo by se ti to!"); } else SendClientMessage(playerid,COLOR_RED, "Abys mohl vkrást obchod musíš mít v ruce zbraň!"); } } return 1; }

public ShowIcons(playerid) { SetPlayerMapIcon( playerid,1,-2457.9919,779.9922,35.1719,19,COLOR_BLUE); //russian red SetPlayerMapIcon( playerid,2,-1619.9238,691.6462,7.1875,30,COLOR_BLUE); //policie green SetPlayerMapIcon( playerid,3,-2173.2297,680.3911,55.1634,43,COLOR_BLUE); //yakuza yellow SetPlayerMapIcon( playerid,4,-1988.5591,1039.6123,55.7266,35,COLOR_BLUE); //radnice SetPlayerMapIcon( playerid,5,-1978.5132,155.3707,27.6940,52,COLOR_BLUE); //bankomat SetPlayerMapIcon( playerid,6,-2654.6018,628.0674,14.4531,22,COLOR_BLUE); //nemocnice SetPlayerMapIcon( playerid,9,-2646.9204,-41.9950,4.3359,60,COLOR_BLUE); //taxi SetPlayerMapIcon( playerid,10,-2623.1460,1404.0850,7.1016,49,COLOR_BLUE); //bar jizzy SetPlayerMapIcon( playerid,11,-1787.7931,570.3771,35.1641,62,COLOR_BLUE); //novinar SetPlayerMapIcon( playerid,12,-1918.1718,296.7025,41.0469,27,COLOR_BLUE); //mechanic SetPlayerMapIcon( playerid,13,-2670.3540,1271.5912,55.4297,58,COLOR_BLUE); //hranice SetPlayerMapIcon( playerid,14,-2045.6190,466.2668,35.1719,23,COLOR_BLUE); //podnikatel SetPlayerMapIcon( playerid,15,-1226.8198,35.3248,14.1412,5,COLOR_BLUE); //pilot SetPlayerMapIcon( playerid,16,-2026.7126,-98.9114,35.1641,36,COLOR_BLUE); //ridicak a letecak SetPlayerMapIcon( playerid,17,-1531.3398,464.2021,7.1875,18,COLOR_BLUE); //armada SetPlayerMapIcon( playerid,18,-1742.1620,719.3936,27.3999,52,COLOR_BLUE); //bankomat SetPlayerMapIcon( playerid,19,-1744.9037,1200.4175,25.1194,52,COLOR_BLUE); //bankomat SetPlayerMapIcon( playerid,20,-2372.8796,878.7736,45.1366,52,COLOR_BLUE); //bankomat SetPlayerMapIcon( playerid,21,-2475.5051,2298.1919,4.9844,52,COLOR_BLUE); //bankomat SetPlayerMapIcon( playerid,22,-2553.7883,193.7798,6.1808,49,COLOR_BLUE); //bar gaydar SetPlayerMapIcon( playerid,23,-2245.5886,-88.0753,35.3203,49,COLOR_BLUE); //bar misty SetPlayerMapIcon( playerid,24,-1828.209,594.347,35.451,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,25,-2567.1218,953.1185,70.0534,59,COLOR_BLUE); //juniper hill mafia SetPlayerMapIcon( playerid,26,-1939.8912,1227.4491,31.6388,32,COLOR_BLUE); //VIP Vila // SetPlayerMapIcon( playerid,27,-1515.771,904.934,7.460,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,28,-1651.586,669.306,11.066,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,29,-1562.428,478.042,7.459,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,30,-1910.202,869.767,35.443,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,31,-1757.927,962.186,25.162,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,32,-1757.727,860.691,25.162,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,33,-1951.294,718.233,46.842,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,34,-1991.773,321.399,35.451,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,35,-2242.794,-96.934,35.600,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,36,-2573.988,195.883,6.757,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,37,-2421.752,-591.069,133.014,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,38,-1998.233,-913.322,32.451,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,39,-1689.646,-551.775,14.428,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,40,-2714.051,-169.518,4.607,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,41,-2818.075,266.085,7.459,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,42,-2654.425,382.960,4.615,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,43,-2482.859,446.889,28.974,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,44,-2242.902,-14.205,35.600,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,45,-2412.133,-136.877,35.600,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,46,-2749.722,-315.322,7.467,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,47,-2369.542,521.486,28.400,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,48,-2833.597,928.899,44.342,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,49,-2657.733,1310.299,7.279,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,50,-2098.010,1341.673,7.467,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,51,-2176.529,1189.973,56.006,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,52,-2235.088,525.906,35.451,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,53,-2056.555,-84.406,35.600,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,54,-2156.032,259.519,35.592,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,55,-2014.928,593.096,35.451,56,COLOR_BLUE); //zastavka SetPlayerMapIcon( playerid,56,-1974.875,1099.281,55.998,56,COLOR_BLUE); //zastavka // SetPlayerMapIcon( playerid,57,-1026.9465,-1619.4917,76.3672,16,COLOR_BLUE); //farma SetPlayerMapIcon( playerid,58, -2029.2689,157.1943,28.8359,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,59, -1677.1796,412.2513,7.1797,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,60, -2415.7588,974.1020,45.2969,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,61, 2201.8110,2474.0715,10.8203,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,62, 2116.4067,920.4500,10.8203,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,63, -92.0063,-1170.7305,2.3998,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,64, 1596.9268,2199.1221,10.8203,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,65, 70.3214,1218.5216,18.8119,551,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,66, -1328.1061,2677.1414,50.0625,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,67, -1471.5874,1863.7421,32.6328,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,68, 612.1660,1695.0819,6.9922,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,69, 658.8165,-563.9914,16.3359,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,70, 2145.7424,2748.4988,10.8203,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,71, 2639.2478,1106.4253,10.8203,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,72, 1943.9301,-1773.0371,13.3906,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,73, 1004.6628,-934.3566,42.1797,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,74, 1383.6213,462.3390,20.1468,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,75, -1608.8950,-2718.7529,48.5391,55,COLOR_BLUE); //benzina SetPlayerMapIcon( playerid,75, -1740.4957,30.1580,3.5547,51,COLOR_BLUE); //garbage missions return 1; } //------------------------------------------------------------------------------ public OnPlayerSpawn(playerid) { TextDrawShowForPlayer(playerid,Hodiny); TextDrawShowForPlayer(playerid,www); TextDrawHideForPlayer(playerid, Logo); TextDrawHideForPlayer(playerid, Logo2); MiseGarbage1[playerid] = 0; MiseGarbage2[playerid] = 0; MiseGarbage3[playerid] = 0; opiti[playerid] = 0; if(mapa[playerid] !=1){ GangZoneShowForPlayer(playerid,mapka,0x000000FF); }else{ GangZoneHideForPlayer(playerid,mapka); ShowIcons(playerid); } if(IsPlayerNPC(playerid)) { new npcname[MAX_PLAYER_NAME]; GetPlayerName(playerid, npcname, sizeof(npcname)); if(!strcmp(npcname, "Linka1", true)) { SetPlayerSkin(playerid,253); SetPlayerColor(playerid,COLOR_WHITE); PutPlayerInVehicle(playerid, AutoNPC1, 0); new Text3D:textlabel1,string[1024]; format(string, sizeof(string), "Linka 1 Centrum (%d)",playerid); textlabel1 = Create3DTextLabel(string,COLOR_WHITE,0,0,0,25.0,0,1); Attach3DTextLabelToPlayer(textlabel1,playerid,0,0,0); } if(!strcmp(npcname, "Linka2", true)) { SetPlayerSkin(playerid,253); SetPlayerColor(playerid,COLOR_RED); PutPlayerInVehicle(playerid, AutoNPC2, 0); new Text3D:textlabel2,string[1024]; format(string, sizeof(string), "Linka 2 West (%d)",playerid); textlabel2 = Create3DTextLabel(string,COLOR_WHITE,0,0,0,25.0,0,1); Attach3DTextLabelToPlayer(textlabel2,playerid,0,0,0);

       }

if(!strcmp(npcname, "Linka3", true)) { SetPlayerSkin(playerid,253); SetPlayerColor(playerid,COLOR_WHITE); PutPlayerInVehicle(playerid, AutoNPC3, 0); new Text3D:textlabel3,string[1024]; format(string, sizeof(string), "Linka 3 South (%d)",playerid); textlabel3 = Create3DTextLabel(string,COLOR_WHITE,0,0,0,25.0,0,1); Attach3DTextLabelToPlayer(textlabel3,playerid,0,0,0);

       }

if(!strcmp(npcname, "Linka4", true)) { SetPlayerSkin(playerid,253); SetPlayerColor(playerid,COLOR_WHITE); PutPlayerInVehicle(playerid, AutoNPC4, 0); new Text3D:textlabel4,string[1024]; format(string, sizeof(string), "Linka 4 Holiday (%d)",playerid); textlabel4 = Create3DTextLabel(string,COLOR_WHITE,0,0,0,25.0,0,1); Attach3DTextLabelToPlayer(textlabel4,playerid,0,0,0);

       }
   }

PlayerPlaySound(playerid,1184,0.0,0.0,0.0);

if(zacatek[playerid] == 1){ SetPlayerInterior(playerid,(dUserINT(PlayerName(playerid)).("interier"))); new Float:X = dUserINT(PlayerName(playerid)).("X-Sur"); new Float:Y = dUserINT(PlayerName(playerid)).("Y-Sur"); new Float:Z = dUserINT(PlayerName(playerid)).("Z-Sur");

if(X == 0 && Y == 0 && Z == 0) { SpawnPlayer(playerid);

   GameTextForPlayer(playerid,"~r~/rules",5000,5);

} else { SetPlayerPos(playerid,X,Y,Z); GameTextForPlayer(playerid,"~r~/rules",5000,5); gTeam[playerid] = dUserINT(PlayerName(playerid)).("gTeam"); if(gTeam[playerid] == 15) { SetPlayerColor(playerid,COLOR_VIOLET); SetPlayerSkin(playerid, 103); } if(gTeam[playerid] == 16) { SetPlayerColor(playerid,COLOR_TOMATO); SetPlayerSkin(playerid, 142); } if(gTeam[playerid] == 6) { SetPlayerColor(playerid,COLOR_BLUE); SetPlayerSkin(playerid, 281); } else if(gTeam[playerid] == 5) { SetPlayerColor(playerid,COLOR_ORANGE); SetPlayerSkin(playerid, 127); } else if(gTeam[playerid] == 4) { SetPlayerColor(playerid,COLOR_RED); SetPlayerSkin(playerid, 123); } else if(gTeam[playerid] == 3) { SetPlayerColor(playerid,COLOR_LIGHTBLUE); SetPlayerSkin(playerid, 276); } else if(gTeam[playerid] == 0) { if(IsPlayerNPC(playerid)){ SetPlayerColor(playerid,COLOR_WHITE); }else{ SetPlayerColor(playerid,COLOR_BROWN); } } else if(gTeam[playerid] == 1) { SetPlayerColor(playerid,COLOR_GREY); SetPlayerInterior(playerid,6); SetPlayerPos(playerid,264.0305,77.8735,1001.0391); } else if(gTeam[playerid] == 7) { SetPlayerColor(playerid,COLOR_YELLOW); // Pink } else if(gTeam[playerid] == 8) { SetPlayerColor(playerid,COLOR_GREEN); // Pink GivePlayerWeapon(playerid,24 ,500); } else if(gTeam[playerid] == 9) { SetPlayerColor(playerid,COLOR_LIME); // Pink SetPlayerSkin(playerid, 50); } else if(gTeam[playerid] == 10) { SetPlayerColor(playerid,COLOR_LIGHTRED); // Pink SetPlayerSkin(playerid, 164); } else if(gTeam[playerid] == 11) { SetPlayerColor(playerid,COLOR_SHARPRED); // Pink } else if(gTeam[playerid] == 12) { SetPlayerColor(playerid,COLOR_KHAKI); // Pink SetPlayerSkin(playerid, 287); } else if(gTeam[playerid] == 13) { SetPlayerColor(playerid,COLOR_LIGHTGREEN); // Pink SetPlayerSkin(playerid, 255); } else if(gTeam[playerid] == 14) { SetPlayerColor(playerid,COLOR_PINK); // Pink SetPlayerSkin(playerid, 90); } } GivePlayerWeapon(playerid, dUserINT(PlayerName(playerid)).("Zbran1"), dUserINT(PlayerName(playerid)).("Zbran1Naboje") ); GivePlayerWeapon(playerid, dUserINT(PlayerName(playerid)).("Zbran2"), dUserINT(PlayerName(playerid)).("Zbran2Naboje") ); GivePlayerWeapon(playerid, dUserINT(PlayerName(playerid)).("Zbran3"), dUserINT(PlayerName(playerid)).("Zbran3Naboje") ); GivePlayerWeapon(playerid, dUserINT(PlayerName(playerid)).("Zbran4"), dUserINT(PlayerName(playerid)).("Zbran4Naboje") ); GivePlayerWeapon(playerid, dUserINT(PlayerName(playerid)).("Zbran5"), dUserINT(PlayerName(playerid)).("Zbran5Naboje") ); GivePlayerWeapon(playerid, dUserINT(PlayerName(playerid)).("Zbran6"), dUserINT(PlayerName(playerid)).("Zbran6Naboje") ); zacatek[playerid] = 0; } else { ResetPlayerMoney(playerid); GivePlayerMoney(playerid, 1000); ResetPlayerWeapons(playerid); GameTextForPlayer(playerid,"~r~/rules",5000,5);

if(VIP[playerid] == 1) { GivePlayerMoney(playerid, 4000); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid, 16,10); GivePlayerWeapon(playerid, 34,25); GivePlayerWeapon(playerid, 27,250); }

if(gTeam[playerid] == 6) { SetPlayerColor(playerid,COLOR_BLUE); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1619.9238,691.6462,7.1875); SetPlayerSkin(playerid, 281); GivePlayerWeapon(playerid,25 ,500); GivePlayerWeapon(playerid,3 ,1); } if(gTeam[playerid] == 16) { SetPlayerColor(playerid,COLOR_TOMATO); SetPlayerSkin(playerid, 142); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1092.0179,-1635.6621,76.3672); GivePlayerWeapon(playerid,14,1); GivePlayerWeapon(playerid,24,500); } if(gTeam[playerid] == 15) {

SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2567.1218,953.1185,70.0534); SetPlayerColor(playerid,COLOR_VIOLET); skinsave[playerid] = GetPlayerSkin(playerid); SetPlayerSkin(playerid, 103); bomba[playerid] = 3; GivePlayerWeapon(playerid,32,300); GivePlayerWeapon(playerid,4 ,1); } else if(gTeam[playerid] == 5) { SetPlayerColor(playerid,COLOR_ORANGE); SetPlayerInterior(playerid, 0); SetPlayerSkin(playerid, 127); bomba[playerid] = 3; SetPlayerPos(playerid, -2463.4727,779.6985,35.1719); //russia GivePlayerWeapon(playerid,30,300); GivePlayerWeapon(playerid,6 ,1); } else if(gTeam[playerid] == 4) { SetPlayerColor(playerid,COLOR_RED); SetPlayerInterior(playerid, 0); bomba[playerid] = 3; SetPlayerPos(playerid, -2176.3406,700.2151,53.8906); //yakuza GivePlayerWeapon(playerid,8 ,1); SetPlayerSkin(playerid, 123); GivePlayerWeapon(playerid,28 ,350); } else if(gTeam[playerid] == 3) { SetPlayerColor(playerid,COLOR_LIGHTBLUE); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2654.6018,628.0674,14.4531); //doktor SetPlayerSkin(playerid, 276); GivePlayerWeapon(playerid,5 ,1); } else if(gTeam[playerid] == 0) { if(IsPlayerNPC(playerid)){ SetPlayerColor(playerid,COLOR_WHITE); }else{ SetPlayerColor(playerid,COLOR_BROWN); } SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1966.3218,137.6305,27.6875); //nezamestnany } else if(gTeam[playerid] == 1) { SetPlayerColor(playerid,COLOR_GREY); SetPlayerInterior(playerid,3); SetPlayerPos(playerid,198.3797,160.8905,1003.0300); } else if(gTeam[playerid] == 7) { SetPlayerColor(playerid,COLOR_YELLOW); // Pink SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2646.9204,-41.9950,4.3359); } else if(gTeam[playerid] == 8) { SetPlayerColor(playerid,COLOR_GREEN); // Pink SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1787.7931,570.3771,35.1641); // GivePlayerWeapon(playerid,24 ,500); } else if(gTeam[playerid] == 9) { SetPlayerColor(playerid,COLOR_LIME); // Pink SetPlayerSkin(playerid, 50); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1918.1718,296.7025,41.0469); // GivePlayerWeapon(playerid,22 ,500); } else if(gTeam[playerid] == 10) { SetPlayerColor(playerid,COLOR_LIGHTRED); // Pink SetPlayerSkin(playerid, 164); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1535.3094,-448.8872,6.1143); // GivePlayerWeapon(playerid,22 ,500); } else if(gTeam[playerid] == 11) { SetPlayerColor(playerid,COLOR_SHARPRED); // Pink SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2045.6190,466.2668,35.1719); // } else if(gTeam[playerid] == 12) { SetPlayerColor(playerid,COLOR_KHAKI); // Pink SetPlayerInterior(playerid, 0); SetPlayerSkin(playerid, 287); GivePlayerWeapon(playerid,31 ,400); SetPlayerPos(playerid, -1531.3398,464.2021,7.1875); // } else if(gTeam[playerid] == 13) { SetPlayerColor(playerid,COLOR_LIGHTGREEN); // Pink SetPlayerInterior(playerid, 0); SetPlayerSkin(playerid, 255); GivePlayerWeapon(playerid,22 ,50); SetPlayerPos(playerid, -1226.8198,35.3248,14.1412); // } else if(gTeam[playerid] == 14) { SetPlayerColor(playerid,COLOR_PINK); // Pink SetPlayerInterior(playerid, 3); SetPlayerSkin(playerid, 90); GivePlayerWeapon(playerid,10 ,1); SetPlayerPos(playerid, -2673.9377,1427.7515,906.4609); // } } return 1;

}

dcmd_investovat(playerid,params[]) { new castka = strval(params[0]); if(!params[0]) return SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /investovat [Částka]"); if(gTeam[playerid] != 11) return SendClientMessage(playerid, COLOR_RED, "Musíš být podnikatel!"); if(IsPlayerConnected(playerid)){ new sendermoney = GetPlayerMoney(playerid); if(castka <= sendermoney){ if(castka > 0){ firma[playerid] +=castka; GivePlayerMoney(playerid,-castka); new stringi[256]; SIB(playerid, "~r~F~g~irma",5000); format(stringi, sizeof(stringi), "Investoval jsi $%d do sve firmy.", castka); TextDrawSetString(infobox2[playerid],stringi); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); }else{ SendClientMessage(playerid, COLOR_RED, "Chybná částka!"); }}else{ SendClientMessage(playerid, COLOR_RED, "Chybná částka!"); } } return true; }


dcmd_rozpocet(playerid, params[]) {

  1. pragma unused params

if(gTeam[playerid] != 11) return SendClientMessage(playerid, COLOR_RED, "Musíš být podnikatel!"); new stringi[256]; SIB(playerid, "~r~F~g~irma",5000); format(stringi, sizeof(stringi), "Rozpocet tve firmy je $%d.", firma[playerid]); TextDrawSetString(infobox2[playerid],stringi); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); return true; }

dcmd_reap(playerid, params[]) { if (gTeam[playerid] == 16) {

  1. pragma unused params

new string[1024]; if (IsPlayerInSphere(playerid, -1026.9465,-1619.4917,76.3672,4) == 1){ if (kytka1 == 0){ new trava = 1 + random(9); format(string,sizeof(string), "~g~Sklidil jsi ~w~%d~g~G!",trava); GameTextForPlayer(playerid,string,3000,3); weed[playerid]+=trava; GivePlayerWantedLevel(playerid,1); kytka1 = 1;

} else{ SendClientMessage(playerid, COLOR_RED, "Tuto kytku už někdo sklidil!"); } } if (IsPlayerInSphere(playerid, -1027.0613,-1611.7312,76.3672,4) == 1){ if (kytka2 == 0){ new trava = 1 + random(9); format(string,sizeof(string), "~g~Sklidil jsi ~w~%d~g~G!",trava); GameTextForPlayer(playerid,string,3000,3); weed[playerid]+=trava; GivePlayerWantedLevel(playerid,1); kytka2 = 1; } else{ SendClientMessage(playerid, COLOR_RED, "Tuto kytku už někdo sklidil!"); } } if (IsPlayerInSphere(playerid, -1019.5931,-1611.3228,76.3672,4) == 1){ if (kytka3 == 0){ new trava = 1 + random(9); format(string,sizeof(string), "~g~Sklidil jsi ~w~%d~g~G!",trava); GameTextForPlayer(playerid,string,3000,3); weed[playerid]+=trava; GivePlayerWantedLevel(playerid,1); kytka3 = 1; } else{ SendClientMessage(playerid, COLOR_RED, "Tuto kytku už někdo sklidil!"); } } if (IsPlayerInSphere(playerid, -1020.9638,-1618.6580,76.3672,4) == 1){ if (kytka4 == 0){ new trava = 1 + random(9); format(string,sizeof(string), "~g~Sklidil jsi ~w~%d~g~G~w~!",trava); GameTextForPlayer(playerid,string,3000,3); weed[playerid]+=trava; GivePlayerWantedLevel(playerid,1); kytka4 = 1; } else{ SendClientMessage(playerid, COLOR_RED, "Tuto kytku už někdo sklidil!"); } } if (IsPlayerInSphere(playerid, -1010.9464,-1618.9927,76.3672,4) == 1){ if (kytka5 == 0){ new trava = 1 + random(9); format(string,sizeof(string), "~g~Sklidil jsi ~w~%d~g~G~w~!",trava); GameTextForPlayer(playerid,string,3000,3); weed[playerid]+=trava; GivePlayerWantedLevel(playerid,1); kytka5 = 1; } else{ SendClientMessage(playerid, COLOR_RED, "Tuto kytku už někdo sklidil!"); } } if (IsPlayerInSphere(playerid, -1011.3713,-1610.9244,76.3672,4) == 1){ if (kytka6 == 0){ new trava = 1 + random(9); format(string,sizeof(string), "~g~Sklidil jsi ~w~%d~g~G~w~!",trava); GameTextForPlayer(playerid,string,3000,3); weed[playerid]+=trava; GivePlayerWantedLevel(playerid,1); kytka6 = 1; } else{ SendClientMessage(playerid, COLOR_RED, "Tuto kytku už někdo sklidil!"); } } if (IsPlayerInSphere(playerid, -1001.7947,-1608.9543,76.3672,4) == 1){ if (kytka7 == 0){ new trava = 1 + random(9); format(string,sizeof(string), "~g~Sklidil jsi ~w~%d~g~G~w~!",trava); GameTextForPlayer(playerid,string,3000,3); weed[playerid]+=trava; GivePlayerWantedLevel(playerid,1); kytka7 = 1; } else{ SendClientMessage(playerid, COLOR_RED, "Tuto kytku už někdo sklidil!"); } } if (IsPlayerInSphere(playerid, -1001.1379,-1617.6296,76.3672,4) == 1){ if (kytka8 == 0){ new trava = 1 + random(9); format(string,sizeof(string), "~g~Sklidil jsi ~w~%d~g~G~w~!",trava); GameTextForPlayer(playerid,string,3000,3); weed[playerid]+=trava; GivePlayerWantedLevel(playerid,1); kytka8 = 1; } else{ SendClientMessage(playerid, COLOR_RED, "Tuto kytku už někdo sklidil!"); } } if (IsPlayerInSphere(playerid, -989.7697,-1617.4370,76.3672,4) == 1){ if (kytka9 == 0){ new trava = 1 + random(9); format(string,sizeof(string), "~g~Sklidil jsi ~w~%d~g~G~w~!",trava); GameTextForPlayer(playerid,string,3000,3); weed[playerid]+=trava; GivePlayerWantedLevel(playerid,1); kytka9 = 1; } else{ SendClientMessage(playerid, COLOR_RED, "Tuto kytku už někdo sklidil!"); } } if (IsPlayerInSphere(playerid, -989.8253,-1606.6295,76.3672,4) == 1){ if (kytka10 == 0){ new trava = 1 + random(9); format(string,sizeof(string), "~g~Sklidil jsi ~w~%d~g~G~w~!",trava); GameTextForPlayer(playerid,string,3000,3); weed[playerid]+=trava; GivePlayerWantedLevel(playerid,1); kytka10 = 1; } else{ SendClientMessage(playerid, COLOR_RED, "Tuto kytku už někdo sklidil!"); } } } else{ SendClientMessage(playerid, COLOR_RED, "Musíš být dealer!"); } return true; }

dcmd_inzerat(playerid, params[]) {

  1. pragma unused params
   if(IsPlayerConnected(playerid))

{ if(GetPlayerMoney(playerid) < 200) SendClientMessage(playerid, COLOR_RED, "Nemáš dostatek peněz (200$)."); else if(!strlen(params)) SendClientMessage(playerid, COLOR_YELLOW, "CHYBA: /inzerat [Text]"); else { new string[1024]; GivePlayerMoney(playerid, -200); SendClientMessage(playerid,COLOR_RED,"----- Inzerát"); format(string, sizeof(string), "| Inzerát: %s | Odesílatel: %s |",params,Jmeno(playerid)); SendClientMessageToAll(COLOR_WHITE, string); SendClientMessage(playerid,COLOR_RED,"----- Inzerát"); } }

   return 1;

}


dcmd_ban(playerid, params[]) { if(adminlvl[playerid] < 2) return SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); new string[256],pos;

	if(!params[0] || !(pos = chrfind(' ', params) + 1) || !params[pos]) return SendClientMessage(playerid, COLOR_YELLOW, "CHYBA: /ban [ID] [DŮVOD]");
   new CMD_ID = strval(params);
   if(!IsPlayerConnected(CMD_ID)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!");
   if(IsPlayerNPC(CMD_ID))	return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!");
   format(string, sizeof(string), "Byl jsi zabanován Administrátorem %s. Důvod: %s", Jmeno(playerid),params[pos]);

SendClientMessage(CMD_ID,COLOR_BLUE, string);

format(string, sizeof(string), "Hráč %s byl zabanován Administrátorem %s. Důvod: %s", Jmeno(CMD_ID), Jmeno(playerid), params[pos]); SendClientMessageToAll(COLOR_BLUE, string);

   format(string, sizeof(string), "ADMIN: %s  [ %s ]", Jmeno(playerid), params[pos]);

BanEx(CMD_ID, string); DiniInt("Bany");

   return 1;

}

dcmd_arangers(playerid, params[]) { if(adminlvl[playerid] < 2) return SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); new string[256];

	new CMD_ID = strval(params);
   if(!IsPlayerConnected(CMD_ID)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!");
   if(IsPlayerNPC(CMD_ID))	return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!");
   format(string, sizeof(string), "Administrátor %s povolil hráči %s přistup na Rangers event!", Jmeno(playerid), Jmeno(CMD_ID));

SendClientMessage(CMD_ID,COLOR_BLUE, string);

   rangerevent[CMD_ID] = 1;
   return 1;

}

dcmd_kick(playerid, params[]) { if(adminlvl[playerid] < 2) return SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); new string[256],pos;

	if(!params[0] || !(pos = chrfind(' ', params) + 1) || !params[pos]) return SendClientMessage(playerid, COLOR_YELLOW, "CHYBA: /kick [ID] [Důvod]");
   new CMD_ID = strval(params);
   if(!IsPlayerConnected(CMD_ID)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!");
   if(IsPlayerNPC(CMD_ID))	return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!");
   format(string, sizeof(string), "Byl jsi kicknut Administrátorem %s. Důvod: %s", Jmeno(playerid),params[pos]);

SendClientMessage(CMD_ID,COLOR_BLUE, string);

format(string, sizeof(string), "Hráč %s byl kicknut Administrátorem %s. Důvod: %s", Jmeno(CMD_ID), Jmeno(playerid), params[pos]);

   SendClientMessageToAll(COLOR_BLUE, string);

Kick(CMD_ID); DiniInt("Kicky");

   return 1;

}

dcmd_goto(playerid, params[]) { if(adminlvl[playerid] > 1){ if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /goto [ID]"); new hrac = strval(params);

if(!IsPlayerConnected(hrac)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!"); if(IsPlayerNPC(hrac)) return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!"); new Float:X, Float:Y, Float:Z; GetPlayerPos(hrac, X,Y,Z); if(IsPlayerInAnyVehicle(playerid) == 1){ SetPlayerPos(playerid, X,Y,Z); new vehicleID = GetPlayerVehicleID(playerid); SetVehiclePos(vehicleID, X,Y,Z); PutPlayerInVehicle(playerid, vehicleID, 0); } else { SetPlayerPos(playerid, X,Y,Z); } } else SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); return true; } //============================================================================== dcmd_get(playerid, params[]) { if(adminlvl[playerid] > 1){ if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /get [ID]"); new hrac = strval(params);

if(!IsPlayerConnected(hrac)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!"); if(IsPlayerNPC(hrac)) return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!"); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X,Y,Z); if(IsPlayerInAnyVehicle(hrac) == 1){ SetPlayerPos(hrac, X,Y,Z); new vehicleID = GetPlayerVehicleID(hrac); SetVehiclePos(vehicleID, X,Y,Z); PutPlayerInVehicle(hrac, vehicleID, 0); } else { SetPlayerPos(hrac, X,Y,Z); } } else SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); return true; }

dcmd_viplist(playerid, params[]) {

   #pragma unused params
   if(IsPlayerConnected(playerid))

{ if(GetCountOfVips() == 0) return SendClientMessage(playerid, COLOR_ORANGE,"Žádní VIP nejsou online!"); new string[200]; for(new i=0;i<MY_MAX_PLAYERS;i++) if(IsPlayerConnected(i))

	{
   if(VIP[i] == 1){
   format(string, 200, "* VIP: [%s]",Jmeno(i));

SendClientMessage(playerid,COLOR_GREEN,string); }

	}

} return 1; }

dcmd_wanted(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) {

   	new string[150];
   	SendClientMessage(playerid, COLOR_LIGHTBLUE, "Osoby s WL větším než 0:");
   	for(new i=0;i<MY_MAX_PLAYERS;i++)

{ if(IsPlayerConnected(i)) { if(GetPlayerWantedLevel(i) > 0) { format(string,sizeof(string), "ID: [%d] | Nick [%s] | WL [%d]", i, Jmeno(i),GetPlayerWantedLevel(i)); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); } } } } return 1; }

dcmd_ann(playerid, params[]) { if(adminlvl[playerid] >= 1){ if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /ann [Text]"); new string[1024]; format(string, sizeof(string), "~y~%s", params); GameTextForAll(string,5000, 3); } else SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); return true; }


dcmd_resetmoney(playerid, params[]) { if(adminlvl[playerid] >= 2){ if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /resetmoney [ID]"); new hrac = strval(params);

if(!IsPlayerConnected(hrac)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!"); new sendername[256], jmeno[256],string[1024]; GetPlayerName(playerid, sendername, 256); GetPlayerName(hrac, jmeno, 256); format(string, 256, "Administrátor %s resetoval peníze hráči %s", sendername, jmeno); SendClientMessageToAll(COLOR_BLUE, string); ResetPlayerMoney(hrac); } else SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); return true; }

dcmd_say(playerid, params[]) { if(adminlvl[playerid] >= 1){ if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /say [Text]"); new string[1024]; format(string, sizeof(string), "* Admin: %s *", params); SendClientMessageToAll(COLOR_BLUE, string); } else SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); return true; }

dcmd_var(playerid, params[]) { if(adminlvl[playerid] >= 1){ if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /alarm [ID]"); new hrac = strval(params);

if(!IsPlayerConnected(hrac)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!"); if(IsPlayerNPC(hrac)) return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!"); if(IsPlayerConnected(hrac)){ if(napomenuti[hrac] == 2){ new string[256], jmeno[256], sendername[256]; GetPlayerName(hrac, jmeno, 256); GetPlayerName(playerid, sendername, 256); format(string, 256, "Administrátor %s napomíná hráče %s [3/3] = [KICK]", sendername, jmeno); SendClientMessageToAll(COLOR_BLUE, string); Kick(hrac); } if(napomenuti[hrac] == 1){ napomenuti[hrac] += 1; new string[256], jmeno[256], sendername[256]; GetPlayerName(hrac, jmeno, 256); GetPlayerName(playerid, sendername, 256); format(string, 256, "Administrátor %s napomíná hráče %s [2/3]", sendername, jmeno); SendClientMessageToAll(COLOR_BLUE, string); } if(napomenuti[hrac] == 0){ napomenuti[hrac] += 1; new string[256], jmeno[256], sendername[256]; GetPlayerName(hrac, jmeno, 256); GetPlayerName(playerid, sendername, 256); format(string, 256, "Administrátor %s napomíná hráče %s [1/3]", sendername, jmeno); SendClientMessageToAll(COLOR_BLUE, string); } } } else SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); return true; }

new spectnuty[MY_MAX_PLAYERS];

//----------------------------------| dcmd_spec(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 11) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /spec [ID]"); if(adminlvl[playerid] < 1) return SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!");

   	if(!strlen(params)) 					return SendClientMessage(playerid, COLOR_RED, "CHYBA: /spec [ID]");

new CMD_ID = strval(params); if(!IsPlayerConnected(CMD_ID)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!"); if(playerid == CMD_ID) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!");

if(!IsPlayerInAnyVehicle(CMD_ID)) {

   		SetPlayerInterior(playerid, GetPlayerInterior(CMD_ID));

TogglePlayerSpectating(playerid, 1); PlayerSpectatePlayer(playerid, CMD_ID); }else{

           SetPlayerInterior(playerid, GetPlayerInterior(CMD_ID));
           TogglePlayerSpectating(playerid, 1);
           PlayerSpectateVehicle(playerid, GetPlayerVehicleID(CMD_ID));

}

spectnuty[playerid] = CMD_ID; new string[1024]; format(string, sizeof(string), "Sledujete hráče %s. Pro vypnutí /specoff", Jmeno(CMD_ID),CMD_ID); SendClientMessage(playerid, COLOR_BLUE, string);

PlayerPlaySound(playerid,1132,0,0,0); } return 1; }


dcmd_specoff(playerid, params[]) {

   #pragma unused params
   if(IsPlayerConnected(playerid))

{ if(adminlvl[playerid] < 1) return SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!");

   	TogglePlayerSpectating(playerid, 0);
   	TogglePlayerControllable(playerid,1);

SetCameraBehindPlayer(playerid); } return 1; }

dcmd_car(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 24) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /car [IDauta] [Barva1] [Barva 2]"); new pos,string[1024]; if(adminlvl[playerid] < 2) SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); else if(!params[0]||!(pos=chrfind(' ',params)+1)||!(pos=chrfind(' ',params)+2)||!params[pos]) {

        SendClientMessage(playerid, COLOR_RED, "CHYBA: /car [IDauta] [Barva1] [Barva 2]");

} else if(ServerCFG[Car] == 10) SendClientMessage(playerid, COLOR_RED, "[10/10] Vozidlo nebylo vytvořeno, nejdříve znič předchozí /destroy"); else { new car = strval(params[0]); if(car < 400 || car > 611) return SendClientMessage(playerid, COLOR_RED, "Rozmezí aut je 400 - 611"); new color1 = strval(params[pos]); new color2 = strval(params[pos+1]); if(color1 > 126 || color1 < 0 || color2 > 126 || color2 < 0) return SendClientMessage(playerid, COLOR_YELLOW, "Rozmezí barev je 0 - 126");

if(ServerCFG[Car] < 10) { new Float:Uhel,Float:X,Float:Y,Float:Z; GetPlayerFacingAngle(playerid,Uhel); GetPlayerPos(playerid, X,Y,Z); new link = GetPlayerInterior(playerid); InfrontOf(playerid, X, Y, 4.0); Ecar[ServerCFG[Car]] = CreateVehicle(car, X,Y,Z, Uhel+90, color1, color2, 600000); if(link > 0) LinkVehicleToInterior(Ecar[ServerCFG[Car]],link); format(string, sizeof(string), "[%d/10] Vozidlo bylo úspěšně spawnuto, pro zničení napiš /destroy", ServerCFG[Car]+1); SendClientMessage(playerid, COLOR_BLUE, string); ServerCFG[Car]++; }

  		}
	}

return 1; }

dcmd_destroy(playerid, params[]) {

   #pragma unused params
   if(IsPlayerConnected(playerid))

{

   	if (adminlvl[playerid] < 2) SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!");
   	else if(ServerCFG[Car] == 0) SendClientMessage(playerid, COLOR_RED, "Žádné vozidlo /car není vytvořeno!");

else { new VAute = 0; for(new A = 0; A <= MY_MAX_PLAYERS; A++) { if(IsPlayerConnected(A)) { if(IsPlayerInAnyVehicle(A)) { for(new E = 0; E < 10; E++) if(Ecar[E]) if(IsPlayerInVehicle(A,Ecar[E])) VAute++; } } } if(VAute > 0) { SendClientMessage(playerid, COLOR_RED, "Vytvořená vozidla /car nebyla zničena v některém sedí hráč!"); }else{ for(new E=0;E<10;E++) if(Ecar[E]) DestroyVehicle(Ecar[E]); SendClientMessage(playerid, COLOR_BLUE, "Vytvořená vozidla /car byla zničena!"); ServerCFG[Car] = 0; } } } return 1; }

new mute[MY_MAX_PLAYERS];

dcmd_mute(playerid, params[]) { if(adminlvl[playerid] >= 1){ if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /mute [ID]"); new hrac = strval(params);

if(!IsPlayerConnected(hrac)) return SendClientMessage(playerid, COLOR_YELLOW, "Špatné ID!"); new string[256],jmeno[256], sendername[256]; GetPlayerName(hrac, jmeno, 256); GetPlayerName(playerid, sendername, 256); format(string, sizeof(string), "Administrátor %s umlčel hráče %s!", sendername, jmeno); SendClientMessageToAll(COLOR_BLUE, string); mute[hrac] = 1; } else SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); return true; } //------------------------------------------------------------------------------ dcmd_unmute(playerid, params[]) { if(adminlvl[playerid] >= 1){ if(!strlen(params)) return SendClientMessage(playerid, COLOR_YELLOW, "CHYBA: /unmute [ID]"); new hrac = strval(params);

if(!IsPlayerConnected(hrac)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!"); new string[256],jmeno[256], sendername[256]; GetPlayerName(hrac, jmeno, 256); GetPlayerName(playerid, sendername, 256); format(string, sizeof(string), "Administrátor %s zrušil hráči %s umlčení!", sendername,jmeno); SendClientMessageToAll(COLOR_BLUE, string); mute[hrac] = 0; } else SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); return true; } //------------------------------------------------------------------------------ dcmd_odpocet(playerid, params[]) { if(adminlvl[playerid] < 1) return SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); if(!strlen(params)||!IsNumeric(params)) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /odpocet [0 - 60]");

   if(strlen(params) > 15) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /odpocet [0 - 60]");

new Cas = strval(params); if(Cas < 0 || 60 < Cas) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /odpocet [0 - 60]"); if(Server[Odpocet] > 0) return SendClientMessage(playerid, COLOR_RED, "Odpočet již probíhá!");

new string[78]; format(string, 78, "Bylspustěn odpočet administrátorem %s na %d sekund!", Jmeno(playerid), Cas);

   SendClientMessageToAll(COLOR_BLUE, string);

Server[Odpocet] = Cas; SetTimer("SOdpocet",1000, false); return true; } //------------------------------------------------------------------------------ dcmd_dann(playerid, params[]) { if(adminlvl[playerid] < 1) return SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!");

   if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /dann [Text]");
   new string[255];
   format(string, 255, "~w~%s",params);
   GameTextForAll(string,5000,1);
   return 1;

} //------------------------------------------------------------------------------ dcmd_fr(playerid, params[]) { if(adminlvl[playerid] >= 1){ if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /fr [ID]"); new hrac = strval(params);

if(!IsPlayerConnected(hrac)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!"); if(IsPlayerNPC(hrac)) return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!"); new sendername[256], jmeno[256],string[1024]; GetPlayerName(playerid, sendername, 256); GetPlayerName(hrac, jmeno, 256); format(string, 256, "Administrátor %s zmrazil hráče %s!", sendername, jmeno); SendClientMessageToAll(COLOR_BLUE, string); TogglePlayerControllable(hrac,false); freeze[playerid] = 1; } else SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); return true; } //------------------------------------------------------------------------------ dcmd_unfr(playerid, params[]) { if(adminlvl[playerid] >= 1){ if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /unfr [ID]"); new hrac = strval(params);

if(!IsPlayerConnected(hrac)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!"); if(IsPlayerNPC(hrac)) return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!"); new sendername[256], jmeno[256],string[1024]; GetPlayerName(playerid, sendername, 256); GetPlayerName(hrac, jmeno, 256); format(string, 256, "Administrátor %s odmrazil hráče %s!", sendername, jmeno); SendClientMessageToAll(COLOR_BLUE, string); TogglePlayerControllable(hrac,true); freeze[playerid] = 0; } else SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); return true; } //------------------------------------------------------------------------------ dcmd_weapon(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 13) return SendClientMessage(playerid, COLOR_RED, "Chybné parametry!"); if(adminlvl[playerid] < 2) return SendClientMessage(playerid, COLOR_RED, "Nemáš dostatečný admin level."); new pos; if(!params[0]||!(pos=chrfind(' ',params)+1)||!params[pos])

 		{

return SendClientMessage(playerid,COLOR_RED, " "); }

new CMD_ID = strval(params); if(!IsPlayerConnected(CMD_ID)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!");

new ZbranID = strval(params[pos]);

       if(ZbranID > 47 || ZbranID < 0) return SendClientMessage(playerid, COLOR_RED, "Špatné ID zbraně!");
   	if(ZbranID == 35 || ZbranID == 36 || ZbranID == 37 || ZbranID == 38) return SendClientMessage(playerid, COLOR_RED, "Tato zbraň je zakázaná!");

new string[1024]; if(CMD_ID == playerid) { GivePlayerWeapon(CMD_ID, ZbranID, 99999); format(string, sizeof(string), "Dal jste si zbraň %s!", WeaponName(ZbranID)); SendClientMessage(playerid,COLOR_BLUE,string); }else{ GivePlayerWeapon(CMD_ID, ZbranID, 99999);

format(string, sizeof(string), "Dal jsi hráči %s zbraň %s!", Jmeno(CMD_ID),WeaponName(ZbranID)); SendClientMessage(playerid,COLOR_BLUE,string);

format(string, sizeof(string), "Dostal jsi od administrátora %s zbraň %s!",Jmeno(playerid),WeaponName(ZbranID)); SendClientMessage(CMD_ID,COLOR_BLUE,string); } } return 1; } //------------------------------------------------------------------------------ dcmd_money(playerid, params[]) { if (adminlvl[playerid] < 2) return SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); new pos; if(!params[0]||!(pos = chrfind(' ',params)+1)||!params[pos]) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /money [ID] [Částka]");

new CMD_ID = strval(params); if(!IsPlayerConnected(CMD_ID)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!");

new Castka = strval(params[pos]),string[1024];

GivePlayerMoney(CMD_ID, Castka); new Score = GetPlayerMoney(CMD_ID);

if(CMD_ID == playerid) { format(string, sizeof(string), "Přidal jste si %d$ nyní máte %d$!", Castka,Score); SendClientMessage(playerid, COLOR_BLUE, string);

return 1; }

   format(string, sizeof(string), "Poslal jsi hráči %s částku %d$!", Jmeno(CMD_ID),Castka);

SendClientMessage(playerid, COLOR_BLUE, string);


   format(string, sizeof(string), "Od Administrátora %s jsi dostal částku %d$!",Jmeno(playerid),Castka);

SendClientMessage(CMD_ID, COLOR_BLUE, string);

return 1; } //------------------------------------------------------------------------------ dcmd_bug(playerid,params[]) { new index = 0; new strings[MY_MAX_PLAYERS],string2[256]; if(IsPlayerConnected(playerid)) { new tmp[256]; tmp = strtok(params, index); if(!strlen(tmp)) { return SendClientMessage(playerid,COLOR_RED, "CHYBA: /bug [Text stížnosti]"); }

	format(strings,sizeof(strings),"Bug: %s", params);

if (!dini_Exists("stats/bugy.cfg")) { dini_Create("stats/bugy.cfg"); } format(string2,sizeof(string2),"\n%s", strings); dini_Set("stats/bugy.cfg",Jmeno(playerid),string2); SendClientMessage(playerid,COLOR_WHITE, "Tvoje stížnost byla úspěšně odeslána!"); for(new i=0; i < MY_MAX_PLAYERS; i++) {

	if(IsPlayerConnected(i) && IsPlayerAdmin(i) && adminlvl[playerid] > 2)

{ SendClientMessage(i,COLOR_YELLOW, strings); } } } return 1; } //------------------------------------------------------------------------------ dcmd_news(playerid, params[]) { if(IsPlayerConnected(playerid)) { if(!strlen(params)) { SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /news [Text]"); return 1; } if(gTeam[playerid] != 8) return SendClientMessage(playerid, COLOR_RED, "Musíš být novinář!"); new news[256]; new PName[256]; GetPlayerName(playerid, PName, 24); format(news, sizeof(news), "[SAN News][Novinář: %s]: %s",PName, params); SendClientMessageToAll(COLOR_GREEN, news); } return 1; } //------------------------------------------------------------------------------ dcmd_cc(playerid, params[]) { #pragma unused params if(adminlvl[playerid] < 1) return SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); for(new c=0;c<60;c++) SendClientMessageToAll(COLOR_WHITE," "); new string[1024]; format(string, sizeof(string), "Administrátor %s vymazal chat!", Jmeno(playerid));

   SendClientMessageToAll(COLOR_BLUE, string);

return 1; } //------------------------------------------------------------------------------ dcmd_k(playerid,params[]) {

   if(IsPlayerConnected(playerid))

{

   	if(gTeam[playerid] == 6)

{ if(strlen(params) > 7) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /k [ID]"); new kontrolovany = strval(params); if(!strlen(params)) SendClientMessage(playerid, COLOR_RED, "CHYBA: /k [ID]"); else if(!IsPlayerConnected(kontrolovany)) SendClientMessage(playerid, COLOR_RED, "Špatné ID!"); else if(playerid == kontrolovany) SendClientMessage(playerid, COLOR_RED, "Špatné ID!"); else if(DistanceBTWPlayers(playerid, kontrolovany) > 150) SendClientMessage(playerid, COLOR_RED, "Hřáč je příliš daleko!"); else if(DistanceBTWPlayers(playerid, kontrolovany) < 15) { new string[250]; if(ridicak[kontrolovany]) { format(string, sizeof(string), "Hráč %s má řidičský průkaz.", Jmeno(kontrolovany)); SendClientMessage(playerid, COLOR_BLUE, string); }else{ format(string, sizeof(string), "Hráč %s nemá řidičský průkaz.", Jmeno(kontrolovany)); SendClientMessage(playerid, COLOR_BLUE, string); } }

           else if(GetPlayerState(kontrolovany) != 2) SendClientMessage(playerid, COLOR_RED, "Hráč není ve vozidle!");
 		}
	}
  	return 1;

} //------------------------------------------------------------------------------ dcmd_vydirat(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 14) return SendClientMessage(playerid, COLOR_RED, "Chybné parametry!");

   	new vydirany = strval(params),string[250];

if(gTeam[playerid] == 4 || gTeam[playerid] == 5) { if(!strlen(params)) SendClientMessage(playerid, COLOR_RED, "CHYBA: /vydirat [ID]"); else if(!IsPlayerConnected(vydirany)) SendClientMessage(playerid, COLOR_RED, "Špatné ID.");

           else if(IsPlayerNPC(vydirany))	return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!");

else if(afk[vydirany]) SendClientMessage(playerid, COLOR_RED, "Hráč je AFK."); else if(playerid == vydirany) SendClientMessage(playerid, COLOR_RED, "Špatné ID."); else if(GetPlayerState(vydirany) == 2) SendClientMessage(playerid, COLOR_RED, "Hráč nesmí být ve vozidle!"); else if(DistanceBTWPlayers(playerid, vydirany) > 5) SendClientMessage(playerid, COLOR_RED, "Jsi příliš daleko!"); else { format(string, 250, "Mafia %s vydíra hráče %s!", Jmeno(playerid),Jmeno(vydirany)); SendClientMessageToAll(GetPlayerColor(playerid), string); GivePlayerMoney(playerid, 100); GivePlayerMoney(vydirany,-100); SendClientMessage(vydirany, COLOR_RED, "Mafián tě vydírá braň se, zabij ho nebo uteč!!"); } } }

   return 1;

} //------------------------------------------------------------------------------ dcmd_plant(playerid, params[]) {

   #pragma unused params
   if(IsPlayerConnected(playerid))

{

   	new Float:X,Float:Y,Float:Z;

if(bomba[playerid] < 1) SendClientMessage(playerid, COLOR_RED, "Nemáš žádnou bombu!"); else if(Bomb[0] != 0) SendClientMessage(playerid, COLOR_RED, "Již je jedna bomba ve fázi odpalu!"); else { SendClientMessageToAll(COLOR_KHAKI, "[Armáda] Vyhlášen bombový útok!");

   		GetPlayerPos(playerid,X,Y,Z);

Bomb[0] = X; Bomb[1] = Y; Bomb[2] = Z; bomba[playerid]--; ApplyAnimation(playerid,"BOMBER","BOM_Plant",4.1,0,1,1,1,1);

   		SendClientMessage(playerid, COLOR_GREEN, "Máš 15 sekund na útěk, pak to vyletí do vzduchu!");
   		SetTimer("BombExplode", 15000, false);

}

   }

return 1; } //------------------------------------------------------------------------------ dcmd_vtext(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(VIP[playerid] != 1) return SendClientMessage(playerid, COLOR_RED, "Nejsi VIP!");

   if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /vtext [Text]");
   new string[1024];

format(string, sizeof(string), "*** %s ***" ,params); SendClientMessageToAll(COLOR_SHARPRED,string);

	}
   return 1;

} //------------------------------------------------------------------------------ dcmd_gmx(playerid, params[]) { #pragma unused params if(adminlvl[playerid] < 3) return SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!");

new string[1024]; if(gmx[playerid] == 0) { gmx[playerid] = 1;

   SendClientMessage(playerid, COLOR_BLUE, "Jsi si jistý že chceš restartovat mód? Pokud ano zopakuj příkaz! ");

}else{ format(string, sizeof(string), "Za 5 sekund bude restartován server! Příkaz zadal administrátor %s!", Jmeno(playerid)); SendClientMessageToAll(COLOR_BLUE, string);

SetTimer("TALERT",5000,false); SetTimer("STALERT",60000,false); } return 1; } //------------------------------------------------------------------------------ dcmd_pkill(playerid, params[]) { if(adminlvl[playerid] >= 1){ if(!strlen(params)) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /pkill [ID]"); new hrac = strval(params);

if(!IsPlayerConnected(hrac)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!"); if(IsPlayerNPC(hrac)) return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!"); if(playerid != hrac){ new sendername[256], jmeno[256],string[1024]; GetPlayerName(playerid, sendername, 256); GetPlayerName(hrac, jmeno, 256); format(string, 256, "Administrátor %s zabil hráče %s!", sendername, jmeno); SendClientMessageToAll(COLOR_BLUE, string); SetPlayerHealth(hrac, 0); } else SendClientMessage(playerid, COLOR_RED, "Nemůžeš zabít sám sebe!"); } else SendClientMessage(playerid, COLOR_RED, "Nedostatečný administrátorský level!"); return true; } //------------------------------------------------------------------------------ dcmd_disarm(playerid, params[]) { if(adminlvl[playerid] >= 1){ if(!strlen(params)) return SendClientMessage(playerid, COLOR_YELLOW, "CHYBA: /disarm [ID]"); new hrac = strval(params);

if(!IsPlayerConnected(hrac)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!"); new string[256], jmeno[256], sendername[256]; GetPlayerName(hrac, jmeno, 256); GetPlayerName(playerid, sendername, 256); format(string, 256, "Administrátor %s odzbrojil hráče %s!", sendername, jmeno); SendClientMessageToAll(COLOR_BLUE, string); ResetPlayerWeapons(hrac); } return true; } //------------------------------------------------------------------------------ dcmd_lock(playerid, params[]) {

  1. pragma unused params

if(IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if(State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid, COLOR_RED,"Musíš být řidič!"); return 1; } new i; for(i=0;i<MY_MAX_PLAYERS;i++) { if(i != playerid) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 1); } } SendClientMessage(playerid, COLOR_GREEN, "Auto uzamčeno!"); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); } else { SendClientMessage(playerid, COLOR_RED,"Musíš být ve vozidle!"); } return 1; } //------------------------------------------------------------------------------ dcmd_unlock(playerid, params[]) {

  1. pragma unused params

if(IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if(State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid, COLOR_RED,"Musíš být řidič!"); return 1; } new i; for(i=0;i<MY_MAX_PLAYERS;i++) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid),i, 0, 0); } SendClientMessage(playerid, COLOR_GREEN, "Auto odemčeno!"); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1057,pX,pY,pZ); } else { SendClientMessage(playerid, COLOR_RED,"Musíš být ve vozidle!"); } return 1; } //------------------------------------------------------------------------------ dcmd_givecash(playerid, params[]) {

   #pragma unused params
   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 24) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /givecash [ID] [Částka]");

   	new hrac = strval(params),pos = chrfind(' ', params);
   	if	   (pos == -1) SendClientMessage(playerid, COLOR_RED, "CHYBA: /givecash [ID] [Částka]");
   	else if(!IsPlayerConnected(hrac)) SendClientMessage(playerid, COLOR_RED, "Špatné ID!");

else if(playerid == hrac) SendClientMessage(playerid, COLOR_RED, "Nemůžeš poslat peníze sám sobě!");

   	else

{

       	new castka = strval(params[pos]),string[200];
       	if(castka > GetPlayerMoney(playerid) || castka < 1) SendClientMessage(playerid, COLOR_RED, "Špatná částka!");

else { GivePlayerMoney(hrac, castka);

       		GivePlayerMoney(playerid, 0 - castka);
       		format(string, sizeof(string), "Poslal jsi hráči %s částku %d$!", Jmeno(hrac), castka);

SendClientMessage(playerid,COLOR_YELLOW,string);

format(string, sizeof(string), "Hráč %s ti poslal %d$!", Jmeno(playerid), castka); SendClientMessage(hrac,COLOR_YELLOW,string); } }

   }
   return 1;

} //------------------------------------------------------------------------------ dcmd_smoke(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)){ if(weed[playerid] > 0){ if(IsPlayerInAnyVehicle(playerid)){

   ApplyAnimation(playerid,"PED","Smoke_in_car",4.1,0,1,1,1,1);
   SendClientMessage(playerid,COLOR_LIGHTGREEN,"Vychutnáváš si jointa!");
   SetPlayerHealth(playerid, 100);

return 1;

   }

SetPlayerHealth(playerid, 100); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_SMOKE_CIGGY);

   SendClientMessage(playerid,COLOR_LIGHTGREEN,"Vychutnáváš si jointa!");
   }else{
   SendClientMessage(playerid,COLOR_RED,"Musíš mít marihuanu abys mohl kouřit!");

} }

   return 1;

} //------------------------------------------------------------------------------ dcmd_giveweed(playerid, params[]) {

   #pragma unused params
   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 24) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /giveweed [ID] [Množství]");

   	new hrac = strval(params),pos = chrfind(' ', params);
   	if	   (pos == -1) SendClientMessage(playerid, COLOR_RED, "CHYBA: /giveweed [ID] [Množství]");
   	else if(!IsPlayerConnected(hrac)) SendClientMessage(playerid, COLOR_RED, "Špatné ID!");

else if(playerid == hrac) SendClientMessage(playerid, COLOR_RED, "Nemůžeš poslat trávu sám sobě!");

   	else

{

       	new castka = strval(params[pos]),string[200];
       	if(castka > weed[playerid] || castka < 1) SendClientMessage(playerid, COLOR_RED, "Špatné množství!");

else { weed[hrac]+=castka;

       		weed[playerid]-=castka;
       		format(string, sizeof(string), "Poslal jsi hráči %s, %dg marihuany!", Jmeno(hrac), castka);

SendClientMessage(playerid,COLOR_YELLOW,string);

format(string, sizeof(string), "Hráč %s ti poslal %dg marihuany!", Jmeno(playerid), castka); SendClientMessage(hrac,COLOR_YELLOW,string); } }

   }
   return 1;

} //------------------------------------------------------------------------------ dcmd_lotto(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 19) return SendClientMessage(playerid, COLOR_RED, "Chybné parametry!"); new cislo = strval(params); if(!strlen(params)) SendClientMessage(playerid, COLOR_RED, "Čísla v loterii jsou v rozmezí 0 - 100"); else if(loterie[playerid] != -1 ) SendClientMessage(playerid, COLOR_RED, "Už máte vsazeno!"); else if(cislo < 0 || cislo > 100) SendClientMessage(playerid, COLOR_RED, "Čísla v loterii jsou v rozmezí 0 - 100"); else if(GetPlayerMoney(playerid) < 1200) SendClientMessage(playerid, COLOR_RED, "Cena vsazení je 1200$!"); else { loterie[playerid] = cislo; new string[150]; GivePlayerMoney(playerid, -1200); format(string, 150, "Vsadil jste si na číslo %d, loterie je vyhodnocena jednou za 5 minut!",cislo); SendClientMessage(playerid, COLOR_YELLOW, string); } } return 1; } //------------------------------------------------------------------------------

   dcmd_aoff(playerid, params[])
   {

#pragma unused params if(freeze[playerid] == 1)

	{

SendClientMessage(playerid, COLOR_RED, "Jsi zmražen!");

	}else{
   StopAnims(playerid);

} return 1; } //------------------------------------------------------------------------------

   dcmd_drag(playerid, params[])
   {

#pragma unused params

   SIB(playerid, "~r~D~g~rag",5000);
   HIB(playerid, "/dragend /dragcreate /dragjoin /dragstart /draginfo",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);

return 1; } //------------------------------------------------------------------------------

   dcmd_duel(playerid, params[])
   {

#pragma unused params

   SIB(playerid, "~r~D~g~uel",5000);
   HIB(playerid, "/dueljoin /duelstart /duelguest /duelweaponlist",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);

return 1; } //------------------------------------------------------------------------------

   dcmd_gateopen(playerid, params[])
   {

#pragma unused params

   new string[1024];

new sendername[MAX_PLAYER_NAME];

   if(gTeam[playerid] != 10)	return SendClientMessage(playerid, COLOR_RED, "Nejsi celník!");

MoveObject(hranice1, -1539.677,-436.670,6.039, 2); MoveObject(hranice0, -1551.472,-424.995,6.046, 2);

   GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
   format(string, sizeof(string), "Celník %s otevřel hranice letiště!", sendername);
   SendClientMessageToAll(COLOR_GREEN, string);

return 1; } //------------------------------------------------------------------------------

   dcmd_gateclose(playerid, params[])
   {
   #pragma unused params
   new string[1024];

new sendername[MAX_PLAYER_NAME]; if(gTeam[playerid] != 10) return SendClientMessage(playerid, COLOR_RED, "Nejsi celník!"); MoveObject(hranice0, -1547.539,-428.833,6.047, 2); MoveObject(hranice1, -1543.626,-432.743,6.039, 2);

   GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
   format(string, sizeof(string), "Celník %s uzavřel hranice letiště!", sendername);
   SendClientMessageToAll(COLOR_GREEN, string);

return 1; } //------------------------------------------------------------------------------

   dcmd_idchat(playerid, params[])
   {
   #pragma unused params

if(chat[playerid] == 0) { SendClientMessage(playerid, COLOR_RED, "Vypnul sis ukazování ID v chatu!"); chat[playerid] = 1; }else if(chat[playerid]) { SendClientMessage(playerid, COLOR_GREEN, "Zapnul sis ukazování ID v chatu!"); chat[playerid] = 0; } return 1; } //------------------------------------------------------------------------------

   dcmd_tuningls(playerid, params[])
   {
   #pragma unused params

if (gTeam[playerid] == 1)return SendClientMessage(playerid, COLOR_WHITE, "Vězni nemohou používat warpy!");

   SetPlayerInterior(playerid,0);

new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerPos(playerid,2705.0972,-2002.2539,13.4162); new string[1024]; format(string, sizeof(string), "Hráč %s byl odwarpován na Low Rider Tuning v Los Santos", sendername); SendClientMessageToAll(COLOR_YELLOW, string); warp[playerid] ++; DiniInt("Warp"); return 1; } //------------------------------------------------------------------------------

   dcmd_wang(playerid, params[])
   {
   #pragma unused params
   if (gTeam[playerid] == 1)return SendClientMessage(playerid, COLOR_WHITE, "Vězni nemohou používat warpy!");

SetPlayerInterior(playerid,0); new string[1024]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerPos(playerid,-1980.8552,253.6175,35.3494); format(string, sizeof(string), "Hráč %s byl odwarpován na tuning v SF.", sendername); SendClientMessageToAll(COLOR_YELLOW, string); warp[playerid] ++; DiniInt("Warp"); return 1; } //------------------------------------------------------------------------------

   dcmd_mrakodrap(playerid, params[])
   {
   #pragma unused params
   if (gTeam[playerid] == 1)return SendClientMessage(playerid, COLOR_WHITE, "Vězni nemohou používat warpy!");
   SetPlayerInterior(playerid,0);

new string[1024]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerPos(playerid,1540.3540,-1359.2543,329.4631); format(string, sizeof(string), "Hráč %s byl odwarpován na mrakodrap v LS.", sendername); SendClientMessageToAll(COLOR_YELLOW, string);

   warp[playerid] ++;

DiniInt("Warp"); return 1; } //------------------------------------------------------------------------------

   dcmd_uprchlik1(playerid, params[])
   {
   #pragma unused params

if (gTeam[playerid] == 1)return SendClientMessage(playerid, COLOR_WHITE, "Vězni nemohou používat warpy!"); if (rangerevent[playerid] != 1)return SendClientMessage(playerid, COLOR_WHITE, "Nemáš povolení od admina!");

   SetPlayerInterior(playerid,0);
   SetPlayerPos(playerid,-1444.8828,-1478.3938,101.7578);

ResetPlayerWeapons(playerid); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100);

   rangerevent[playerid] = 1;

return 1; } //------------------------------------------------------------------------------

   dcmd_ranger1(playerid, params[])
   {
   #pragma unused params

if (gTeam[playerid] == 1)return SendClientMessage(playerid, COLOR_WHITE, "Vězni nemohou používat warpy!"); if (rangerevent[playerid] != 1)return SendClientMessage(playerid, COLOR_WHITE, "Nemáš povolení od admina!");

   SetPlayerInterior(playerid,0);
   SetPlayerPos(playerid,865.6077,-31.7392,63.1953);

ResetPlayerWeapons(playerid); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); GivePlayerWeapon(playerid,31,400); GivePlayerWeapon(playerid,25,100);

   rangerevent[playerid] = 1;

return 1; } //------------------------------------------------------------------------------

   dcmd_hora(playerid, params[])
   {
   #pragma unused params

if (gTeam[playerid] == 1)return SendClientMessage(playerid, COLOR_WHITE, "Vězni nemohou používat warpy!");

   SetPlayerInterior(playerid,0);

new string[1024]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerPos(playerid,-2235.8953,-1735.8722,480.7959); format(string, sizeof(string), "Hráč %s byl odwarpován na horu Chiliad.", sendername); SendClientMessageToAll(COLOR_YELLOW, string); warp[playerid] ++; DiniInt("Warp"); return 1; } //------------------------------------------------------------------------------

   dcmd_arch(playerid, params[])
   {
   #pragma unused params

if (gTeam[playerid] == 1)return SendClientMessage(playerid, COLOR_WHITE, "Vězni nemohou používat warpy!");

   SetPlayerInterior(playerid,0);

new string[1024]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerPos(playerid,-2673.8435,210.1336,4.3281); format(string, sizeof(string), "Hráč %s byl odwarpován na tuning Wheel Arch Angels.", sendername); SendClientMessageToAll(COLOR_YELLOW, string); warp[playerid] ++; DiniInt("Warp"); return 1; } //------------------------------------------------------------------------------

   dcmd_skate(playerid, params[])
   {
   #pragma unused params

if (gTeam[playerid] == 1)return SendClientMessage(playerid, COLOR_WHITE, "Vězni nemohou používat warpy!");

   SetPlayerInterior(playerid,0);

new string[1024]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerPos(playerid,1916.7793,-1434.6570,16.3670); format(string, sizeof(string), "Hráč %s byl odwarpován skateparku v LS.", sendername); SendClientMessageToAll(COLOR_YELLOW, string); warp[playerid] ++; DiniInt("Warp"); return 1; } //------------------------------------------------------------------------------ dcmd_pilir(playerid, params[])

   {
   #pragma unused params

if (gTeam[playerid] == 1)return SendClientMessage(playerid, COLOR_WHITE, "Vězni nemohou používat warpy!");

   SetPlayerInterior(playerid,0);

new string[1024]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerPos(playerid,-2676.9331,1595.3767,3.0001); format(string, sizeof(string), "Hráč %s byl odwarpován na pilíř mostu v SF.", sendername); SendClientMessageToAll(COLOR_YELLOW, string); warp[playerid] ++; DiniInt("Warp"); return 1; } //------------------------------------------------------------------------------ dcmd_lc(playerid, params[])

   {
   #pragma unused params

if (gTeam[playerid] == 1)return SendClientMessage(playerid, COLOR_WHITE, "Vězni nemohou používat warpy!");

new string[1024]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,-735.5619504,484.351318,1371.952270); format(string, sizeof(string), "Hráč %s byl odwarpován k Marco's Bistro v Liberty City.", sendername); SendClientMessageToAll(COLOR_YELLOW, string); warp[playerid] ++; DiniInt("Warp"); return 1; } //------------------------------------------------------------------------------

   dcmd_vila(playerid, params[])
   {
   #pragma unused params
   if (gTeam[playerid] == 1)return SendClientMessage(playerid, COLOR_WHITE, "Vězni nemohou používat warpy!");
   if (VIP[playerid] == 1)
   {

new string[1024]; new sendername[MAX_PLAYER_NAME];

   GetPlayerName(playerid, sendername, sizeof(sendername));
   SetPlayerInterior(playerid,12);
   SetPlayerPos(playerid,2317.1899,-1147.7689,1050.7031);
   format(string, sizeof(string), "Hráč %s byl odwarpován do VIP vily v Liberty City.", sendername);
   SendClientMessageToAll(COLOR_YELLOW, string);
   warp[playerid] ++;
   DiniInt("Warp");
   }else{
   SIB(playerid, "~r~V~g~IP ~r~V~g~ila",5000);
   HIB(playerid, "Nejsi VIP!",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
   }

return 1; } //------------------------------------------------------------------------------

   dcmd_warpy(playerid, params[])
   {
   #pragma unused params
   SIB(playerid, "~r~W~g~arpy",5000);
   HIB(playerid, "/hora /mrakodrap /tuningls /arch /wang /skate /lc /vila /pilir",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);

return 1; } //------------------------------------------------------------------------------

   dcmd_names(playerid, params[])
   {
   #pragma unused params

if(nicks[playerid] == 1)

   {
   for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(playerid, i, false);

nicks[playerid] = 0;

   SendClientMessage(playerid,COLOR_GREEN,"Nyní nevidíš nicky ostatních. (dobré pro natáčení filmů)");

}else{

   for(new i = 0; i < MAX_PLAYERS; i++) ShowPlayerNameTagForPlayer(playerid, i, true);

afk[playerid] = 1;

   SendClientMessage(playerid,COLOR_ORANGE,"Nyní vidíš nicky ostatních.");

} return 1; } //------------------------------------------------------------------------------

   dcmd_afk(playerid, params[])
   {
   #pragma unused params

if(freeze[playerid] == 1)return SendClientMessage(playerid,COLOR_RED,"Jsi zmražen!"); if(afk[playerid] == 0)

   {

new string[1024]; format(string, 200, "Hráč %s odešel do AFK. /afk",Jmeno(playerid)); SendClientMessageToAll(COLOR_GREY,string); TogglePlayerControllable(playerid, 0); afk[playerid] = 1; }else{ new string[1024]; format(string, 200, "Hráč %s - se vrátil z AFK! /afk",Jmeno(playerid)); SendClientMessageToAll(COLOR_GREY,string); TogglePlayerControllable(playerid, 1); afk[playerid] = 0; } return 1; } //------------------------------------------------------------------------------

   dcmd_anims(playerid, params[])
   {
   #pragma unused params

SendClientMessage(playerid,COLOR_ORANGE,"----- Animace"); SendClientMessage(playerid,COLOR_GREEN,"/polozit /talk /lift /wankin /laugh"); SendClientMessage(playerid,COLOR_GREEN,"/eat /hideout /shock /sit /vomit"); SendClientMessage(playerid,COLOR_GREEN,"/karate /bed /wave /cross /piss /kiss /slapp");

   SendClientMessage(playerid,COLOR_GREEN,"/aoff   - Pro vypnutí animací!");

SendClientMessage(playerid,COLOR_ORANGE,"----- Animace"); return 1; } //------------------------------------------------------------------------------

   dcmd_as(playerid, params[])
   {
   #pragma unused params
   SendClientMessage(playerid,COLOR_ORANGE,"----- Admin Script");

if(adminlvl[playerid] < 1) return SendClientMessage(playerid, COLOR_RED, "Nedostatečný Administrátorský level!");

   if(adminlvl[playerid] > 0)

{

   SendClientMessage(playerid, COLOR_GREEN, "[LEVEL 1] /cc /ann /say /spec /specoff /odpocet /dann // - Admin chat");
   }
   if(adminlvl[playerid] > 1)

{

  	SendClientMessage(playerid, COLOR_GREEN, "[LEVEL 2] /disarm /money /pkill /arangers /kick /fr /unfr /goto /get /car /destroy /var /ban /setarmour /sethp /weapon");
  	}
   if(adminlvl[playerid] > 2)
   {
   SendClientMessage(playerid, COLOR_GREEN, "[LEVEL 3] /gmx");

}

   SendClientMessage(playerid,COLOR_ORANGE,"----- Admin Script");

return 1; } //------------------------------------------------------------------------------

   dcmd_vip(playerid, params[])
   {
   #pragma unused params

SendClientMessage(playerid,COLOR_ORANGE,"----- VIP Příkazy"); SendClientMessage(playerid,COLOR_GREEN,"/vila /vtext /lekarnicka /vybava /viplist"); return 1; } //------------------------------------------------------------------------------

   dcmd_vypoved(playerid, params[])
   {
   #pragma unused params
   gTeam[playerid] = 0;
   SetPlayerSkin(playerid,skinsave[playerid]);
   SIB(playerid, "~r~V~g~ypoved",5000);
   HIB(playerid, "Nyni jsi nezamestnany! /ukoly",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
   SetPlayerColor(playerid, COLOR_BROWN);
  	new string[1024];

new sendername[MAX_PLAYER_NAME];

   GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
   format(string, sizeof(string), "Hráč %s dal výpověď!", sendername);
   SendClientMessageToAll(COLOR_GREEN, string);

return 1; } //------------------------------------------------------------------------------

   dcmd_help(playerid, params[])
   {
   #pragma unused params
   SendClientMessage(playerid,COLOR_ORANGE,"----- Help");
   SendClientMessage(playerid,COLOR_GREEN,"Tento mód je Reálný život");
   SendClientMessage(playerid,COLOR_GREEN,"Animace /anims");
   SendClientMessage(playerid,COLOR_GREEN,"Příkazy /commands");
   SendClientMessage(playerid,COLOR_GREEN,"Pravidla /rules");

return 1; } //------------------------------------------------------------------------------

   dcmd_rangers(playerid, params[])
   {
   #pragma unused params
   SendClientMessage(playerid,COLOR_ORANGE,"----- Rangers");
   SendClientMessage(playerid,COLOR_GREEN,"/uprchlik1 /ranger1 /rangrules1");

return 1; } //------------------------------------------------------------------------------

   dcmd_rangrules1(playerid, params[])
   {
   #pragma unused params
   SendClientMessage(playerid,COLOR_ORANGE,"----- Uprchlík");
   SendClientMessage(playerid,COLOR_SHARPRED,"1. Nesmíš sednout do žádného vozidla!");
   SendClientMessage(playerid,COLOR_GREEN,"2. Úkol: Dostaň se k domu Cataliny (stojí tam rangeři na začátku)");
   SendClientMessage(playerid,COLOR_GREEN,"3. Můžeš mlátit rangery");
   SendClientMessage(playerid,COLOR_ORANGE,"----- Ranger");
   SendClientMessage(playerid,COLOR_SHARPRED,"1. Můžeš použivat pouze nastavené zbraně a vozidlo!");
   SendClientMessage(playerid,COLOR_SHARPRED,"2. Nesmíš svým SANCHEZem narážet do uprchlíků.");
   SendClientMessage(playerid,COLOR_GREEN,"3. Úkol: Zabij uprchlíky, než se dostanou k místu, kde jsi začínal.");
   SendClientMessage(playerid,COLOR_GREEN,"4. Pokud se uprchlík vzdá, přestaň střílet!");

return 1; } //------------------------------------------------------------------------------

   dcmd_158(playerid, params[])
   {
   #pragma unused params
  	new string[1024];
   new pname[MAX_PLAYER_NAME];
   GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
	new Float:pos[3];

GetPlayerPos(playerid, pos[0], pos[1], pos[2]);

   format(string, sizeof(string), "Hráč %s potřebuje Policii! [%s]" , pname, GetRegionCheck(pos));
   SendClientMessageToAll(COLOR_BLUE, string);

return 1; } //------------------------------------------------------------------------------

   dcmd_taxi(playerid, params[])
   {
   #pragma unused params
  	new string[1024];
   new pname[MAX_PLAYER_NAME];
   GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
	new Float:pos[3];

GetPlayerPos(playerid, pos[0], pos[1], pos[2]);

   format(string, sizeof(string), "Hráč %s potřebuje Taxi! [%s]" , pname, GetRegionCheck(pos));
   SendClientMessageToAll(COLOR_YELLOW, string);

return 1; } //------------------------------------------------------------------------------

   dcmd_fly(playerid, params[])
   {
   #pragma unused params
  	new string[1024];
   new pname[MAX_PLAYER_NAME];
   GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
	new Float:pos[3];

GetPlayerPos(playerid, pos[0], pos[1], pos[2]);

   format(string, sizeof(string), "Hráč %s potřebuje Leteckou dopravu! [%s]" , pname, GetRegionCheck(pos));
   SendClientMessageToAll(COLOR_LIGHTGREEN, string);

return 1; } //------------------------------------------------------------------------------

   dcmd_155(playerid, params[])
   {
   #pragma unused params
  	new string[1024];
   new pname[MAX_PLAYER_NAME];
   GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
	new Float:pos[3];

GetPlayerPos(playerid, pos[0], pos[1], pos[2]);

   format(string, sizeof(string), "Hráč %s potřebuje Lékařskou pomoc! [%s]" , pname, GetRegionCheck(pos));
   SendClientMessageToAll(COLOR_LIGHTBLUE, string);

return 1; } //------------------------------------------------------------------------------

   dcmd_commands(playerid, params[])
   {
   #pragma unused params
   SIB(playerid, "~r~C~g~ommands",5000);
   HIB(playerid, "/givecash /smoke /lotto /sms /mise /rangers /reap /viplist /plant /ukoly /inzerat /lock /unlock /afk /oz /names /kauce /fly /155 /158 /taxi /anims /warpy /idchat /drag /hitman /duel",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);

return 1; } //------------------------------------------------------------------------------

   dcmd_rules(playerid, params[])
   {
   #pragma unused params
   SendClientMessage(playerid, COLOR_RED,"----- Rules");
   SendClientMessage(playerid, COLOR_WHITE, "§1 Používát hacky, mody a cheaty, které zvýhodňují před ostatními hráči či jinak poškozují server.");
   SendClientMessage(playerid, COLOR_WHITE, "§2 Spamovat - opakovat stejný text nebo zahlcovat chat nepodstatnými věcmi.");
   SendClientMessage(playerid, COLOR_WHITE, "§3 Psát do chatu jakoukoliv reklamu, ip adresu nebo přetahovat hráče.");
   SendClientMessage(playerid, COLOR_WHITE, "§4 Pokud zaútočíte více jak na tuning sraz, tunery, nebo drag.");
   SendClientMessage(playerid, COLOR_WHITE, "§5 Zabíjení z pozice řidiče (drive by kill), tankem, heli-killem, hydrou, car-killem, na spawnu, zabíjet vězně, team-kill!");
   SendClientMessage(playerid, COLOR_WHITE, "§6 Rušení administrátorských akcí a obtěžování administrátora požadováním prostředků. (zbraně, hp...)");
   SendClientMessage(playerid, COLOR_WHITE, "§7 Vulgarita, urážky administrátorů a ostatních hráčů.");
   SendClientMessage(playerid, COLOR_WHITE, "§8 Být neaktivní déle než půl hodiny.");
   SendClientMessage(playerid, COLOR_WHITE,"§9 Psát do chatu velkými pismeny (CapsLock).");
	return 1;

} //------------------------------------------------------------------------------

   dcmd_arules(playerid, params[])
   {
   #pragma unused params
   SendClientMessage(playerid,COLOR_RED,"----- ARules");
   SendClientMessage(playerid, COLOR_WHITE, "1, Administrátor nesmí používat ŽÁDNÉ příkazy pro svůj prospěch.");
   SendClientMessage(playerid, COLOR_WHITE, "2, Administrátor nesmí bezdůvodně bránit hře ostatních hráčů.");
   SendClientMessage(playerid, COLOR_WHITE, "3, Administrátor je povinen dodržovat pravidla serveru. ");
   SendClientMessage(playerid, COLOR_WHITE, "4, Administrátor je povinen postihovat hráče nedodržující pravidla serveru.");
   SendClientMessage(playerid, COLOR_WHITE, "5, Každý administrátor je povinen dbát pokynů administrátorů vyššího LVLu a respektovat jeho názor.");
   SendClientMessage(playerid, COLOR_WHITE, "6, Administrátor nesmí používát žádné mody a cheaty, které ho zvýhodňují před ostatními hráči.");
   SendClientMessage(playerid, COLOR_WHITE, "7, Administrátor je povinen hlásit prohřešky ostatních administrátorů.");
   SendClientMessage(playerid, COLOR_WHITE, "8, Administrátor je povinen informovat hráče o pravidlech serveru, pomáhat hráčům při potížích či informovat o novinkách.");
   SendClientMessage(playerid, COLOR_WHITE, "9, Adminstrátor je povinen znát server a naučit se všechny příkazy a aspekty serveru.");
	return 1;

} //------------------------------------------------------------------------------

   dcmd_kill(playerid, params[])
   {
   #pragma unused params

DiniInt("sebevrazdy");

   SetPlayerHealth(playerid, 0);
   opiti[playerid] = 0;

return 1; } //------------------------------------------------------------------------------

   dcmd_ukoly(playerid, params[])

{

   #pragma unused params

if(gTeam[playerid] == 6) {

   SIB(playerid, "~r~P~g~olicie",5000);
   HIB(playerid, "/hide /unhide /jail /alarm /k /wanted",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 16) {

   SIB(playerid, "~r~D~g~rogovy ~r~D~g~ealer",5000);
   HIB(playerid, "/reap /giveweed /smoke",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 3) {

   SIB(playerid, "~r~D~g~oktor",5000);
   HIB(playerid, "/heal",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 5) {

   SIB(playerid, "~r~R~g~ussia Syndicate",5000);
   HIB(playerid, "Obsazuj uzemi mesta, /hide /unhide /vydirat /plant",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 15) {

   SIB(playerid, "~r~J~g~uniper ~r~H~g~ill ~r~M~g~afia",5000);
   HIB(playerid, "Obsazuj uzemi mesta, /hide /unhide /vydirat /plant",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 4) {

   SIB(playerid, "~r~Y~g~akuza ~r~C~g~lan",5000);
   HIB(playerid, "Obsazuj uzemi mesta, /hide /unhide /vydirat /plant",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 0) {

   SIB(playerid, "~r~N~g~ezamestnany",5000);
   HIB(playerid, "Najdi si praci!",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 1) {

   SIB(playerid, "~r~V~g~ezen",5000);
   HIB(playerid, "Nejak se dostan ven, a pak se vrat do normalniho zivota!",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 7) {

   SIB(playerid, "~r~T~g~axi",5000);
   HIB(playerid, "Vydelavej si rozvozem lidi!",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 8) {

   SIB(playerid, "~r~S~g~AN ~r~N~g~ews",5000);
   HIB(playerid, "/news",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 9) {

   SIB(playerid, "~r~A~g~utomechanik",5000);
   HIB(playerid, "/nitro /repair Pomoci TowTrucku muzes tahat vozidla!",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 10) {

  SIB(playerid, "~r~C~g~elnik",5000);
   HIB(playerid, "Hlidej hranicni prechod do SF a nakazenou zonu! /gateopen /gateclose",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 11) {

   SIB(playerid, "~r~P~g~odnikatel",5000);
   HIB(playerid, "/investovat /rozpocet",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 12) {

   SIB(playerid, "~r~A~g~rmada",5000);
   HIB(playerid, "Pomahej policii udrzovat poradek ve meste! /utok",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 13) {

   SIB(playerid, "~r~P~g~ilot",5000);
   HIB(playerid, "Prepravuj letecky lidi ktery si te zavolaji /fly",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

if(gTeam[playerid] == 14) {

   SIB(playerid, "~r~P~g~rostitutka",5000);
   HIB(playerid, "Delej lidem spolecnost, nech si bohate zaplatit.",5000);
   TextDrawShowForPlayer(playerid, infobox[playerid]);
   TextDrawShowForPlayer(playerid, infobox2[playerid]);
	}

return 1; } //------------------------------------------------------------------------------

   dcmd_lekarnicka(playerid, params[])
   {
   #pragma unused params
   if(VIP[playerid] != 1) return SendClientMessage(playerid, COLOR_RED, "Nejsi VIP!");

if(alekarna[playerid] != 0)return SendClientMessage(playerid, COLOR_RED, "Tento příkaz můžeš použít jednou za 3 minuty!"); SetPlayerHealth(playerid, 100); SendClientMessage(playerid,COLOR_GREEN,"Byl jsi vyléčen!"); alekarna[playerid] = 1;

   SetTimerEx("Lekarna",18000,false,"i",playerid);

return 1; } //------------------------------------------------------------------------------ dcmd_vybava(playerid, params[])

   {
   #pragma unused params

if(VIP[playerid] < 1) return SendClientMessage(playerid, COLOR_RED, "Nejsi VIP!"); if(avybava[playerid] != 0) return SendClientMessage(playerid, COLOR_RED, "Tento příkaz můžeš použít jednou za 5 minut!");

   GivePlayerWeapon(playerid, 16,10);
   GivePlayerWeapon(playerid, 34,25);
   GivePlayerWeapon(playerid, 27,250);
   GivePlayerWeapon(playerid, 29,100);
   GivePlayerWeapon(playerid, 30,100);

SendClientMessage(playerid,COLOR_GREEN,"Dostal jsi výbavu zbraní!"); avybava[playerid] = 1; SetTimerEx("Vybava",36000,false,"i",playerid); return 1; } //------------------------------------------------------------------------------

   dcmd_hide(playerid, params[])
   {
   #pragma unused params
   if(IsPlayerConnected(playerid))

{ if(gTeam[playerid] == 6 || gTeam[playerid] == 5 || gTeam[playerid] == 4 || gTeam[playerid] == 15) {

   SendClientMessage(playerid,COLOR_ORANGE,"----- Radar");

SendClientMessage(playerid, COLOR_GREEN, "Nyní nejsi vidět na mapě!"); SetPlayerColor(playerid, COLOR_HIDE);

	}
	}

return 1; } //------------------------------------------------------------------------------

   dcmd_unhide(playerid, params[])
   {
   #pragma unused params
   if(IsPlayerConnected(playerid))

{

   if(gTeam[playerid] == 6)

{

   SendClientMessage(playerid,COLOR_ORANGE,"----- Radar");

SendClientMessage(playerid, COLOR_GREEN, "Nyní jsi vidět na mapě!"); SetPlayerColor(playerid, COLOR_BLUE);

	}
	else if(gTeam[playerid] == 5)

{

   SendClientMessage(playerid,COLOR_ORANGE,"----- Radar");

SendClientMessage(playerid, COLOR_GREEN, "Nyní jsi vidět na mapě!"); SetPlayerColor(playerid, COLOR_ORANGE); } else if(gTeam[playerid] == 4) {

   SendClientMessage(playerid,COLOR_ORANGE,"----- Radar");

SendClientMessage(playerid, COLOR_GREEN, "Nyní jsi vidět na mapě!"); SetPlayerColor(playerid, COLOR_RED); } else if(gTeam[playerid] == 15) {

   SendClientMessage(playerid,COLOR_ORANGE,"----- Radar");

SendClientMessage(playerid, COLOR_GREEN, "Nyní jsi vidět na mapě!"); SetPlayerColor(playerid, COLOR_VIOLET); }

	}

return 1; } //------------------------------------------------------------------------------ dcmd_heal(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(gTeam[playerid] == 3) {

   if(strlen(params) > 11) return SendClientMessage(playerid, COLOR_RED, "Chybné parametry!");
   new oleceny = strval(params),string[250];

if(!strlen(params)) SendClientMessage(playerid, COLOR_RED, "CHYBA: /heal [ID]"); else if(!IsPlayerConnected(oleceny)) SendClientMessage(playerid, COLOR_RED, "Špatné ID!"); else if(playerid == oleceny) SendClientMessage(playerid, COLOR_RED, "Nemůžeš léčit sám sebe!"); else if(DistanceBTWPlayers(playerid, oleceny) > 5) SendClientMessage(playerid, COLOR_RED, "Jsi moc daleko!"); else if(GetPlayerMoney(oleceny) < 100) SendClientMessage(playerid, COLOR_RED, "Nemocný nemá dostatek peněz!");

   else if(IsPlayerNPC(oleceny)) return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!");

else if(IsPlayerInAnyVehicle(playerid) || IsPlayerInAnyVehicle(oleceny)) SendClientMessage(playerid, COLOR_RED, "Nemůžete léčit, pokud je jeden z vás ve voze!"); else

   {

ApplyAnimation(playerid, "BOMBER", "BOM_Plant",4.1,0,1,1,1,1); ApplyAnimation(oleceny,"SUNBATHE","batherdown",4.1,0,1,1,1,1); format(string, sizeof(string), "Doktor %s vyléčil hráče %s!", Jmeno(playerid),Jmeno(oleceny)); SendClientMessageToAll(COLOR_LIGHTBLUE,string); SetPlayerHealth(oleceny, 100.0); } } }

   return 1;

} //------------------------------------------------------------------------------ dcmd_polozit(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) {

   SendClientMessage(playerid,COLOR_YELLOW,"Animace nemůžeš používat ve vozidlech!");

return 1; } ApplyAnimation(playerid,"BOMBER","BOM_Plant",4.0,0,0,0,0,0); ApplyAnimation(playerid,"BOMBER","BOM_Plant",4.0,0,0,0,0,0);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_talk(playerid, params[]) {

   #pragma unused params
   if(IsPlayerConnected(playerid))

{ if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_YELLOW,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0); ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_lift(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_YELLOW,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid,"SHOP","ROB_Loop_Threat",4.0,1,0,0,0,0); ApplyAnimation(playerid,"SHOP","ROB_Loop_Threat",4.0,1,0,0,0,0);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_eat(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_YELLOW,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid,"FOOD","EAT_Burger",3.0,0,0,0,0,0); ApplyAnimation(playerid,"FOOD","EAT_Burger",3.0,0,0,0,0,0);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_kiss(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_YELLOW,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 3.0, 0, 0, 0, 0, 0); ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 3.0, 0, 0, 0, 0, 0);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_slapp(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_WHITE,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid,"SWEET","sweet_ass_slap",4.1,0,1,1,1,1);

   ApplyAnimation(playerid,"SWEET","sweet_ass_slap",4.1,0,1,1,1,1);
   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_piss(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_WHITE,"Animace nemůžeš používat ve vozidlech!"); return 1; } SetPlayerSpecialAction(playerid,SPECIAL_ACTION_PISSING);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci ENTER",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_wankin(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_YELLOW,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid,"PAULNMAC","wank_in",4.1,0,1,1,1,1); ApplyAnimation(playerid,"PAULNMAC","wank_in",4.1,0,1,1,1,1);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_hideout(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_WHITE,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid,"ped","cower",3.0,1,0,0,0,0); ApplyAnimation(playerid,"ped","cower",3.0,1,0,0,0,0);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_shock(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) {

   SendClientMessage(playerid,COLOR_YELLOW,"Animace nemůžeš používat ve vozidlech!");

return 1; } ApplyAnimation(playerid,"CRACK","crckdeth2",3.5,1,0,0,0,0); ApplyAnimation(playerid,"CRACK","crckdeth2",3.5,1,0,0,0,0);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_sit(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_WHITE,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1); ApplyAnimation(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_laugh(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_WHITE,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid,"RAPPING","Laugh_01",3.5,0,0,0,0,0); ApplyAnimation(playerid,"RAPPING","Laugh_01",3.5,0,0,0,0,0);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_vomit(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_WHITE,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid,"FOOD","EAT_Vomit_P",3.5,0,0,0,0,0); ApplyAnimation(playerid,"FOOD","EAT_Vomit_P",3.5,0,0,0,0,0);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_karate(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_WHITE,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",3.5,1,0,0,0,0); ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",3.5,1,0,0,0,0);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_bed(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_WHITE,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid,"INT_HOUSE","BED_Loop_R",4.0,1,0,0,0,0); ApplyAnimation(playerid,"INT_HOUSE","BED_Loop_R",4.0,1,0,0,0,0);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_wave(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_WHITE,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid,"ON_LOOKERS","wave_loop",3.5,1,0,0,0,0); ApplyAnimation(playerid,"ON_LOOKERS","wave_loop",3.5,1,0,0,0,0);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_cross(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_WHITE,"Animace nemůžeš používat ve vozidlech!"); return 1; } ApplyAnimation(playerid,"COP_AMBIENT","Coplook_loop",2.0,0,1,1,1,-1); ApplyAnimation(playerid,"COP_AMBIENT","Coplook_loop",2.0,0,1,1,1,-1);

   GameTextForPlayer(playerid,"~r~Animaci ukoncite pomoci /aoff",5000,5);

}

   return 1;

} //------------------------------------------------------------------------------ dcmd_duelguest(playerid, params[]) {

   #pragma unused params

if(IsPlayerConnected(playerid)) { duelJoinGuest(playerid); }

   return 1;

} //------------------------------------------------------------------------------ dcmd_sms(playerid, params[]) { new string[256],pos, string2[256];

	if(!params[0] || !(pos = chrfind(' ', params) + 1) || !params[pos]) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /sms [ID] [Zpráva]");
   new CMD_ID = strval(params);
   if(!IsPlayerConnected(CMD_ID)) return SendClientMessage(playerid, COLOR_RED, "Špatné ID!");

if(mobil[playerid] != 1 || mobil[CMD_ID] != 1) return SendClientMessage(playerid, COLOR_RED, "Odesílatel / Příjemce musí mít mobilní telefon!");

   //
   format(string, sizeof(string), "* SMS od hráče %s(ID: %d): %s *", Jmeno(playerid),playerid, params[pos]);

SendClientMessage(CMD_ID,COLOR_ORANGE, string); // format(string2, sizeof(string2), "* SMS pro hráče %s(ID: %d): %s * (5$)", Jmeno(CMD_ID),CMD_ID, params[pos]); SendClientMessage(playerid,COLOR_ORANGE, string2); // PlayerPlaySound(playerid,1057,0.0,0.0,0.0); GameTextForPlayer(playerid, "~g~SMS ~r~Odeslana~w~.", 3000, 3); PlayerPlaySound(CMD_ID,1057,0.0,0.0,0.0); GameTextForPlayer(CMD_ID, "~g~SMS ~r~Prijata~w~.", 3000, 3); GivePlayerMoney(playerid, -5);

   return 1;

} //------------------------------------------------------------------------------ dcmd_nitro(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 11) return SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /nitro [ID]");

   	new zatykany = strval(params),string[250];

if(gTeam[playerid] == 9) { if(!strlen(params)) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /nitro [ID]"); else if(!IsPlayerConnected(zatykany)) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /nitro [ID]"); else if(IsPlayerNPC(zatykany))return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!"); else if(playerid == zatykany) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /nitro [ID]"); else if(afk[zatykany] == 1) SendClientMessage(playerid, COLOR_WHITE, "Hráč je AFK."); else if(DistanceBTWPlayers(playerid, zatykany) > 7) SendClientMessage(playerid, COLOR_WHITE, "Jsi moc dalko"); else { new modelid; new vehicleid = GetPlayerVehicleID(playerid); modelid = GetVehicleModel(vehicleid); if(modelid == 400 || 401 || 402 || 403 || 404 || 405 || 406 || 407 || 408 || 409 || 410 || 411 || 412 || 413 || 414 || 415 || 416 || 418 || 419 || 420 || 421 || 422 || 423 || 424 || 426 || 427 || 428 || 429 || 431 || 433 || 434 || 436 || 437 || 438 || 439 || 440 || 442 || 443 || 445 || 451 || 455 || 456 || 457 || 458 || 459 || 466 || 467 || 470 || 471 || 474 || 475 || 477 || 478 || 479 || 480 || 482 || 483 || 485 || 486 || 489 || 490 || 491 || 492 || 494 || 495 || 496 || 498 || 499 || 500 || 502 || 503 || 504 || 505 || 506 || 507 || 508 || 514 || 515 || 516 || 517 || 518 || 524 || 525 || 526 || 527 || 528 || 529 || 531 || 532 || 533 || 534 || 535 || 536 || 540 || 541 || 542 || 543 || 544 || 545 || 546 || 547 || 549 || 550 || 551 || 552 || 554 || 555 || 556 || 557 || 558 || 559 || 560 || 561 || 562 || 571 || 572 || 573 || 574 || 575 || 576 || 578 || 579 || 580 || 582 || 583 || 585 || 587 || 588 || 589 || 594 || 596 || 597 || 598 || 599 || 600 || 601 || 602 || 603 || 604 || 605 || 609) { AddVehicleComponent(vehicleid, 1010); format(string, 250, "Automechanik %s prodal nitro hráči %s.", Jmeno(playerid),Jmeno(zatykany)); SendClientMessageToAll(COLOR_LIME, string); } else {

           SendClientMessage(playerid, COLOR_SHARPRED, "Hráč musí sedět v autě které podporuje nitro!");

} } } }

   return 1;

} //------------------------------------------------------------------------------ dcmd_repair(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 11) return SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /repair [ID]");

   	new zatykany = strval(params),string[250];

if(gTeam[playerid] == 9) { if(!strlen(params)) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /repair [ID]"); else if(!IsPlayerConnected(zatykany)) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /repair [ID]"); else if(IsPlayerNPC(zatykany))return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!"); else if(playerid == zatykany) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /repair [ID]"); else if(afk[zatykany] == 1) SendClientMessage(playerid, COLOR_WHITE, "Hráč je AFK."); else if(DistanceBTWPlayers(playerid, zatykany) > 7) SendClientMessage(playerid, COLOR_WHITE, "Jsi moc dalko"); else { RepairVehicle(GetPlayerVehicleID(zatykany));

           GivePlayerMoney(zatykany,-100);

format(string, 250, "Automechanik %s opravil auto hráči %s.", Jmeno(playerid),Jmeno(zatykany)); SendClientMessageToAll(COLOR_LIME, string);

} } }

   return 1;

} //------------------------------------------------------------------------------ dcmd_jail(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 11) return SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /jail [ID]");

   	new zatykany = strval(params),string[250];

if(gTeam[playerid] == 6) { if(!strlen(params)) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /jail [ID]"); else if(!IsPlayerConnected(zatykany)) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /jail [ID]"); else if(IsPlayerNPC(zatykany))return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!"); else if(gTeam[zatykany] == 1) SendClientMessage(playerid, COLOR_WHITE, "Hráč už je zatčený!"); else if(playerid == zatykany) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /jail [ID]"); else if(afk[zatykany] == 1) SendClientMessage(playerid, COLOR_WHITE, "Hráč je AFK."); else if(GetPlayerWantedLevel(zatykany) == 0) SendClientMessage(playerid, COLOR_WHITE, "Nedostatečný WL."); else if(DistanceBTWPlayers(playerid, zatykany) > 7) SendClientMessage(playerid, COLOR_WHITE, "Jsi moc dalko"); else { format(string, 250, "Policista %s zatknul hráče %s.", Jmeno(playerid),Jmeno(zatykany)); SendClientMessageToAll(COLOR_BLUE, string);

           PlayCrimeReportForPlayer(playerid, zatykany, 17);
           Vezeni(zatykany);
           if(GetPlayerWantedLevel(zatykany) > 5) JailTime[zatykany] = 250;

else JailTime[zatykany] = GetPlayerWantedLevel(zatykany) * 30; } } }

   return 1;

} //------------------------------------------------------------------------------ dcmd_alarm(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 11) return SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /alarm [ID]");

   	new zatykany = strval(params),string[250];

if(gTeam[playerid] == 6) { if(!strlen(params)) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /alarm [ID]"); else if(!IsPlayerConnected(zatykany)) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /alarm [ID]"); else if(IsPlayerNPC(zatykany))return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!"); else if(playerid == zatykany) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /alarm [ID]"); else { format(string, 250, "Policista %s vyhlašuje pátrání po hráči %s!", Jmeno(playerid),Jmeno(zatykany)); SendClientMessageToAll(COLOR_BLUE, string); GameTextForPlayer(zatykany, "~w~!! ~r~Stop ~w~!!", 3000, 3);

           PlayCrimeReportForPlayer(playerid, zatykany, 17);

} } }

   return 1;

} //------------------------------------------------------------------------------ dcmd_utok(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 11) return SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /utok [ID]");

   	new zatykany = strval(params),string[250];

if(gTeam[playerid] == 12) { if(!strlen(params)) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /utok [ID]"); else if(!IsPlayerConnected(zatykany)) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /utok [ID]"); else if(IsPlayerNPC(zatykany))return SendClientMessage(playerid, COLOR_RED, "Toto je NPC!"); else if(playerid == zatykany) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /utok [ID]"); else { format(string, 250, "Voják %s vyhlašuje pátrání po hráči %s!", Jmeno(playerid),Jmeno(zatykany)); SendClientMessageToAll(COLOR_KHAKI, string); GameTextForPlayer(zatykany, "~w~!! ~r~Stop ~w~!!", 3000, 3); GivePlayerWantedLevel(zatykany,1);

           PlayCrimeReportForPlayer(playerid, zatykany, 17);

} } }

   return 1;

} //------------------------------------------------------------------------------ dcmd_hitman(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 24) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /hitman [ID] [Částka]"); new string[235],pos;

		if(!params[0]||!(pos = chrfind(' ',params)+1)||!params[pos]) return SendClientMessage(playerid, COLOR_RED, "CHYBA: /hitman [ID] [Částka]");

new CMD_ID = strval(params); new Castka = strval(params[pos]);

   	if(!IsPlayerConnected(CMD_ID)) SendClientMessage(playerid, COLOR_RED, "Špatné ID!");
   	else if(GetPlayerMoney(playerid) < Castka) SendClientMessage(playerid, COLOR_RED, "Špatná částka!");
   	else if(Castka < 1) SendClientMessage(playerid, COLOR_RED, "Špatná částka!");

else { GivePlayerMoney(playerid, -Castka); bounty[CMD_ID] = bounty[CMD_ID] + Castka;

   		//--------------------------------------------------------------------------
   		format(string, sizeof(string), "Hráč %s vypsal odměnu na hlavu hráče %s %d$, celkem %d$.", Jmeno(playerid),Jmeno(CMD_ID),Castka, bounty[CMD_ID]);

SendClientMessageToAll(COLOR_RED, string); //-------------------------------------------------------------------------- } }

   return 1;

} //------------------------------------------------------------------------------ dcmd_kauce(playerid, params[]) {

   if(IsPlayerConnected(playerid))

{ if(strlen(params) > 11) return SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /kauce [ID]");

   	new zatykany = strval(params),string[250];

if(gTeam[playerid] == 12) { if(!strlen(params)) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /kauce [ID]"); else if(!IsPlayerConnected(zatykany)) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /kauce [ID]"); else if(playerid == zatykany) SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /utok [ID]"); else if(GetPlayerMoney(playerid) < 7000) SendClientMessage(playerid, COLOR_WHITE, "Potřebuješ 7 000$!"); else { format(string, 250, "Hráč %s byl propuštěn z vězení, hráč %s zaplatil kauci!", Jmeno(zatykany),Jmeno(playerid)); SendClientMessageToAll(COLOR_BLUE, string); JailTime[zatykany] = -1; SetPlayerWantedLevel(zatykany, 0); SetPlayerInterior(zatykany,0); SetPlayerPos(zatykany,-1616.1851,684.6141,7.1875); gTeam[zatykany] = 0; SetPlayerColor(zatykany,COLOR_BROWN); GivePlayerMoney(playerid,-7000); } } }

   return 1;

} //---------------------------------------------------------------------------- public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(arules,6,cmdtext); dcmd(repair,6,cmdtext); dcmd(nitro,5,cmdtext); dcmd(kauce,5,cmdtext); dcmd(hitman,6,cmdtext); dcmd(alarm,5,cmdtext); dcmd(utok,4,cmdtext); dcmd(jail,4,cmdtext); dcmd(arangers,8,cmdtext); dcmd(reap,4,cmdtext); dcmd(rangrules1,10,cmdtext); dcmd(uprchlik1,9,cmdtext); dcmd(ranger1,7,cmdtext); dcmd(rangers,7,cmdtext); dcmd(giveweed,8,cmdtext); dcmd(duelguest,9,cmdtext); dcmd(sms,3,cmdtext); dcmd(hideout,7,cmdtext); dcmd(viplist,7,cmdtext); dcmd(slapp,5,cmdtext); dcmd(polozit,7,cmdtext); dcmd(wankin,6,cmdtext); dcmd(shock,5,cmdtext); dcmd(smoke,5,cmdtext); dcmd(lift,4,cmdtext); dcmd(talk,4,cmdtext); dcmd(eat,3,cmdtext); dcmd(kiss,4,cmdtext); dcmd(piss,4,cmdtext); dcmd(bed,3,cmdtext); dcmd(wave,4,cmdtext); dcmd(cross,5,cmdtext); dcmd(vomit,5,cmdtext); dcmd(sit,3,cmdtext); dcmd(karate,6,cmdtext); dcmd(laugh,5,cmdtext); dcmd(heal,4,cmdtext); dcmd(unhide,6,cmdtext); dcmd(hide,4,cmdtext); dcmd(vybava,6,cmdtext); dcmd(lekarnicka,10,cmdtext); dcmd(ukoly,5,cmdtext); dcmd(kill,4,cmdtext); dcmd(commands,8,cmdtext); dcmd(rules,5,cmdtext); dcmd(taxi,4,cmdtext); dcmd(fly,3,cmdtext); dcmd(155,3,cmdtext); dcmd(158,3,cmdtext); dcmd(help,4,cmdtext); dcmd(vypoved,7,cmdtext); dcmd(vip,3,cmdtext); dcmd(mrakodrap,9,cmdtext); dcmd(names,5,cmdtext); dcmd(tuningls,8,cmdtext); dcmd(skate,5,cmdtext); dcmd(afk,3,cmdtext); dcmd(anims,5,cmdtext); dcmd(pilir,5,cmdtext); dcmd(arch,4,cmdtext); dcmd(hora,4,cmdtext); dcmd(lc,2,cmdtext); dcmd(warpy,5,cmdtext); dcmd(wang,4,cmdtext); dcmd(vila,4,cmdtext); dcmd(lotto,5,cmdtext); dcmd(aoff,4,cmdtext); dcmd(duel,4,cmdtext); dcmd(idchat,6,cmdtext); dcmd(gateclose,9,cmdtext); dcmd(gateopen,8,cmdtext); dcmd(drag,4,cmdtext); dcmd(inzerat,7,cmdtext); dcmd(investovat,10,cmdtext); dcmd(rozpocet,8,cmdtext); dcmd(bug,3,cmdtext); dcmd(plant,5,cmdtext); dcmd(weapon,6,cmdtext); dcmd(givecash,8,cmdtext); dcmd(vydirat,7, cmdtext); dcmd(lock,4,cmdtext); dcmd(unlock,6,cmdtext); dcmd(news,4,cmdtext); dcmd(k,1,cmdtext); dcmd(wanted,6,cmdtext); dcmd(vtext,5,cmdtext); //ADMIN SCRIPT// //------------------------------------------------------------------------------ dcmd(cc,2,cmdtext); dcmd(as,2,cmdtext); dcmd(gmx,3,cmdtext); dcmd(disarm,6,cmdtext); dcmd(pkill,5,cmdtext); dcmd(ban,3,cmdtext); dcmd(kick,4,cmdtext); dcmd(goto,4,cmdtext); dcmd(get,3,cmdtext); dcmd(fr,2,cmdtext); dcmd(unfr,4,cmdtext); dcmd(ann,3,cmdtext); dcmd(resetmoney,10,cmdtext); dcmd(say,3,cmdtext); dcmd(var,3,cmdtext); dcmd(spec,4,cmdtext); dcmd(specoff,7,cmdtext); dcmd(car,3,cmdtext); dcmd(destroy,7,cmdtext); dcmd(mute,4,cmdtext); dcmd(unmute,6,cmdtext); dcmd(odpocet,7,cmdtext); dcmd(dann,4,cmdtext); dcmd(money,5,cmdtext); //------------------------------------------------------------------------------ new string[1024]; new sendername[MAX_PLAYER_NAME]; new giveplayer[MAX_PLAYER_NAME]; new cmd[256]; new giveplayerid, idx; cmd = strtok(cmdtext, idx); new healer[MAX_PLAYER_NAME]; new healed[MAX_PLAYER_NAME]; //------------------------------------------------------------------------------

   if(cmdtext[1] == '/' && adminlvl[playerid] > 0)

{

		new AdminChat[255];
   	strmid(AdminChat,cmdtext,2,strlen(cmdtext));
   	format(string, 255,"[AdminChat] %s: %s", Jmeno(playerid), AdminChat);
   	for(new i=0;i<MY_MAX_PLAYERS;i++)
   	{
   	if(IsPlayerConnected(i) && (adminlvl[i] > 0)) SendClientMessage(i, COLOR_BLUE, string);
   	}
   	return true;
   }
   
   	if(strcmp(cmd, "/test", true) == 0){
               Vezeni(playerid);
           if(GetPlayerWantedLevel(playerid) > 5) JailTime[playerid] = 250;

else JailTime[playerid] = GetPlayerWantedLevel(playerid) * 30;

       	return 1;
   }

//------------------------------------------------------------------------------

if(strcmp(cmd, "/dueljoin", true) == 0){ new tmp[256]; new zbranid; tmp = strtok(cmdtext, idx);

if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_RED, "CHYBA: /dueljoin [ID Zbraně]"); return 1; } if(DUEL_Started) { SendClientMessage(playerid, COLOR_RED, "Duel již probíhá, vyčkejte!");

           return 1;

} if(duelIsIn(playerid)) { SendClientMessage(playerid, COLOR_RED, "Již jsi v duelu!");

           return 1;

} zbranid = strval(tmp); if(zbranid>=DUEL_MAX_WEAPONS||zbranid<0) { SendClientMessage(playerid, COLOR_RED, "Špatně zvolená zbraň! Mrkněte se na /duelweaponlist");

           return 1;

} if(!duelJoin(playerid,zbranid)){ SendClientMessage(playerid,COLOR_RED,"Duel je plný!"); } if(duelGetMemberCount()==DUEL_MAX_MEMBER){ duelStart(); } return 1; } //------------------------------------------------------------------------------ if(strcmp(cmd, "/duelweaponlist", true) == 0) { SendClientMessage(playerid, COLOR_GREEN, "Seznam zbraní do Duelu:"); for(new i = 0; i < DUEL_MAX_WEAPONS; i++) { format (string, sizeof(string), "%d. %s",i,DUEL_WeaponNames[i]); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } //------------------------------------------------------------------------------ if(strcmp(cmd, "/dragend", true) == 0){ if(!dragCreated) { SendClientMessage(playerid, COLOR_RED, "Není vytvořen žádný drag!");

           return 1;

} if(dragStart) { SendClientMessage(playerid, COLOR_RED, "Drag je již odstartován, nelze zrušit!");

           return 1;

} dragEnd(); return 1;

	}

//------------------------------------------------------------------------------ if(strcmp(cmd, "/dragcreate", true) == 0){ new tmp[256]; new castka; tmp = strtok(cmdtext, idx);

if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_RED, "CHYBA: /dragcreate [Částka]."); return 1; } if(dragCreated) { SendClientMessage(playerid, COLOR_RED, "Drag je již vytvořen!");

           return 1;

} castka = strval(tmp); if(castka<0){

           SendClientMessage(playerid, COLOR_RED, "CHYBA: /dragcreate [Částka].");
           return 1;

} if(GetPlayerMoney(playerid) < castka) { format(string, sizeof(string), "Nedostatek financí! Je potřeba %d.", castka); SendClientMessage(playerid, COLOR_RED, string); return 1; } if(dragCreated) dragEnd(); dragCreated = true; dragCost = castka; dragMembers[dragMemberCount] = playerid; dragMembersStatus[dragMemberCount] = 1; dragMemberCount++; GivePlayerMoney(playerid, 0-dragCost);

GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Hráč %s vytvořil dragg se zápisným %d.", sendername,castka); SendClientMessageToAll(COLOR_GREEN, string); return 1; } //------------------------------------------------------------------------------ if(strcmp(cmd, "/draginfo", true) == 0){ SendClientMessage(playerid, COLOR_GREEN,"Vypis ucastniku dragu:"); for(new i =0;i<dragMemberCount;i++){ if(IsPlayerConnected(dragMembers[i])) { GetPlayerName(dragMembers[i], sendername, sizeof(sendername)); if(dragMembersStatus[i]>0) format(string, sizeof(string), "%s - OK", sendername); else format(string, sizeof(string), "%s - DISKVALIFIKOVAN", sendername); SendClientMessage(playerid, COLOR_RED,string); } } return 1; } //------------------------------------------------------------------------------ if(strcmp(cmd, "/dragjoin", true) == 0){ if(GetPlayerMoney(playerid) < dragCost) { format(string, sizeof(string), "Nedostatek financí! Je potřeba %d.", dragCost); SendClientMessage(playerid, COLOR_RED, string); return 1; } if(!dragCreated){ SendClientMessage(playerid, COLOR_RED,"Není připraven žádný drag, použijte /dragcreate [Částka].");

 			return 1;

} for(new i =0;i<dragMemberCount;i++){ if(dragMembers[i]==playerid){ SendClientMessage(playerid, COLOR_RED, "Již jsi přihlášen v dragu!"); return 1; } } if(dragStart){

 			SendClientMessage(playerid, COLOR_GREEN, "Drag probíhá, vyčkejte!");
 			return 1;

}

       dragMembers[dragMemberCount] = playerid;
       dragMembersStatus[dragMemberCount] = 1;

dragMemberCount++; GivePlayerMoney(playerid, 0-dragCost); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Hráč %s se připojil do dragu!", sendername); SendClientMessageToAll(COLOR_GREEN, string); return 1; } //------------------------------------------------------------------------------ if(strcmp(cmd, "/dragstart", true) == 0){ if(!dragCreated) { SendClientMessage(playerid, COLOR_RED,"Není připraven žádný drag, použijte /dragcreate [Částka]."); return 1; } if(dragStart) { SendClientMessage(playerid, COLOR_RED,"Již je jeden drag odstartován!"); return 1; } SendClientMessageToAll(COLOR_GREEN, "Drag zahájen! Připravit pozor:"); dragCounter = DRAG_COUNTER; KillTimer(dragTimer); dragTimer = SetTimer("startDrag",1000,1); return 1; }

//------------------------------------------------------------------------------

if(strcmp(cmd, "/setarmour", true) == 0) {

new tmp[256]; tmp = strtok(cmdtext, idx);

if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /setarmour [ID]"); return 1; } giveplayerid = strval(tmp);

      if(adminlvl[playerid] > 1){
 		if (IsPlayerConnected(giveplayerid)) {

GetPlayerName(giveplayerid, healed, sizeof(healed)); GetPlayerName(playerid, healer, sizeof(healer));

           SetPlayerArmour(giveplayerid, 100);

format(string, sizeof(string), "Administrátor %s dal vestu hráči %s!", healer, healed); SendClientMessage(playerid, COLOR_BLUE, string);

} else { SendClientMessage(playerid, COLOR_WHITE, "Špatné ID!"); } }else{ SendClientMessage(playerid, COLOR_WHITE, "Musíš být Administrátor!");

             }

return 1; } //------------------------------------------------------------------------------

if(strcmp(cmd, "/sethp", true) == 0) {

new tmp[256]; tmp = strtok(cmdtext, idx);

if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /setarmour [ID]"); return 1; } giveplayerid = strval(tmp);

      if(adminlvl[playerid] > 1){
 		if (IsPlayerConnected(giveplayerid)) {

GetPlayerName(giveplayerid, healed, sizeof(healed)); GetPlayerName(playerid, healer, sizeof(healer));

           SetPlayerHealth(giveplayerid, 100);

format(string, sizeof(string), "Administrátor %s vyléčil hráče %s!", healer, healed); SendClientMessage(playerid, COLOR_BLUE, string);

} else { SendClientMessage(playerid, COLOR_WHITE, "Špatné ID!"); } }else{ SendClientMessage(playerid, COLOR_WHITE, "Musíš být Administrátor!");

             }

return 1; } //------------------------------------------------------------------------------

if(strcmp(cmd, "/oz", true) == 0) {

new dir[256]; new tmp[256]; dir = strtok(cmdtext, idx);

strmid(tmp, cmdtext, 3, strlen(cmdtext)); if(!strlen(dir)) { SendClientMessage(playerid, COLOR_WHITE, "CHYBA: /oz [ID] [Důvod]"); return 1; }

giveplayerid = strval(dir); dir = strtok(cmdtext, idx); if (GetPlayerMoney(playerid) >= 500) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "Hráč %s podal trestné oznámení na hráče %s! [Důvod %s]", sendername, giveplayer, tmp); SendClientMessageToAll(COLOR_BLUE, string); GivePlayerWantedLevel(giveplayerid,1);

}else{ SendClientMessage(playerid, COLOR_WHITE, "Potřebuješ $500 na poplatek spojený s oznámením."); } return 1;

}

return SendClientMessage(playerid,COLOR_WHITE,"SERVER: Neznámý příkaz."); } //------------------------------------------------------------------------------ public OnPlayerDisconnect(playerid, reason) { OnPlayerSavingAcc(playerid); new odchozihrac[100]; GetPlayerName(playerid, odchozihrac, 30); switch (reason) { case 0: format(odchozihrac, 100, "** Hráči %s spadl server.", odchozihrac); case 1: format(odchozihrac, 100, "** Hráč %s se odpojil.", odchozihrac); case 2: format(odchozihrac, 100, "** Hráč %s byl vyhozen.", odchozihrac); } SendClientMessageToAll(COLOR_RED, odchozihrac); SendDeathMessage(playerid, INVALID_PLAYER_ID, 201);

if(chuckingbels == playerid) chuckingbels = 71; if(pizza == playerid) pizza = 71; if(burger == playerid) burger = 71; if(tatto == playerid) tatto = 71; if(urban == playerid) urban = 71; if(barber == playerid) barber = 71; if(wang == playerid) wang = 71; if(rcshop == playerid) rcshop = 71; if(telocvicna == playerid) telocvicna = 71; if(jizzy == playerid) jizzy = 71; if(konzum == playerid) konzum = 71; if(ottos == playerid) ottos = 71; if(zip == playerid) zip = 71; if(mistys == playerid) mistys = 71; if(ammu == playerid) ammu = 71; if(victim == playerid) victim = 71; if(binco == playerid) binco = 71; if(donuts == playerid) donuts = 71; if(skola == playerid) skola = 71; if(bar == playerid) bar = 71; if(pointy == playerid) pointy = 71;

   return false;

} //------------------------------------------------------------------------------ public OnPlayerText(playerid, text[]) { if(text[0]=='!' && gTeam[playerid] != 0) {

		new string[1024];
   	strmid(string,text,1,strlen(text));
   	format(string, sizeof(string),"[TeamChat] %s: %s", Jmeno(playerid), string);
  	 	for(new i=0;i<MY_MAX_PLAYERS;i++)
   	{
   	if(IsPlayerConnected(i) && gTeam[playerid] == gTeam[i])

{

   	SendClientMessage(i, GetPlayerColor(playerid), string);
   	}
   	}
   	return 0;
   	}
   	else if(mute[playerid] == 1){

SendClientMessage(playerid, COLOR_RED, "Nemůžeš mluvit, jsi umlčený!"); return 0; } else if(chat[playerid] == 0) { new tex[256]; format(tex, sizeof(tex)+6, "[%d]: %s", playerid, text); SendPlayerMessageToAll(playerid, tex); return 0; } return 1; } //------------------------------------------------------------------------------ public OnPlayerRequestClass(playerid, classid) { SetPlayerInterior(playerid,1); SetPlayerPos(playerid,-745.6014,491.1426,1371.9167);

   SetPlayerCameraPos(playerid,-742.2200,490.7998,1371.9766);

SetPlayerCameraLookAt(playerid,-745.6014,491.1426,1371.9167); SetPlayerFacingAngle(playerid,270.0); PlayerPlaySound(playerid,1185,0.0,0.0,0.0); new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name));

   if (PLAYERLIST_authed[playerid] == 0) {
   if(!udb_Exists(PlayerName(playerid))) {

new tabulka[256]; format(tabulka,256,"Vítejte na serveru\n\n%s prosím registrujte se\n\nZvolte si nové heslo:",name); ShowPlayerDialog(playerid,3,DIALOG_STYLE_INPUT,"Registrace",tabulka,"Regisrovat","Odpojit"); } else if (udb_Exists(PlayerName(playerid))) { new tabulka[256]; format(tabulka,256,"Vítejte na serveru\n\nNick: %s\n\nVaše heslo:",name); ShowPlayerDialog(playerid,4,DIALOG_STYLE_INPUT,"Přihlášení",tabulka,"Přihlásit","Odpojit"); } } return 1;

   }

//------------------------------------------------------------------------------ public BombExplode() {

   CreateExplosion(Bomb[0],  Bomb[1],  Bomb[2],1,50);

CreateExplosion(Bomb[0]+5,Bomb[1]+5,Bomb[2],2,50); CreateExplosion(Bomb[0]-5,Bomb[1]-5,Bomb[2],3,50); CreateExplosion(Bomb[0]-5,Bomb[1]+5,Bomb[2],5,50); CreateExplosion(Bomb[0]+5,Bomb[1]-5,Bomb[2],4,50);

new pocet = 0;

	for(new i=0;i<MY_MAX_PLAYERS;i++)

{ if(IsPlayerConnected(i)) { if(IsPlayerInSphere(i,Bomb[0],Bomb[1],Bomb[2],45) == 1) { SetPlayerHealth(i, 0.0); SendClientMessage(i, COLOR_RED, "Byl jsi zabit při bombovém útoku!"); pocet++; } } }

Bomb[0] = 0.0; Bomb[1] = 0.0; Bomb[2] = 0.0;

new string[1024]; if(pocet > 0) { format(string, 256, "Při bombovém útoku bylo zraněno %d lidi.",pocet); SendClientMessageToAll(COLOR_RED, string); }else if(pocet == 1) { SendClientMessageToAll(COLOR_RED, "Při bombovém útoku byl zraněn 1 člověk!"); }else{ SendClientMessageToAll(COLOR_RED, "Při bombovém útoku nebyli lidské ztráty!"); } } //------------------------------------------------------------------------------ public OnPlayerClickPlayer(playerid, clickedplayerid, source) { if (PLAYERLIST_authed[playerid]) { new string[1024]; new ridicakt[4]; if (ridicak[clickedplayerid]) ridicakt = "Ano"; else ridicakt = "Ne";

new letecakt[4]; if (letecak[clickedplayerid]) letecakt = "Ano"; else letecakt = "Ne";

new obcankat[4]; if (obcanka[clickedplayerid]) obcankat = "Ano"; else obcankat = "Ne";

new VIPt[4]; if (VIP[clickedplayerid]) VIPt = "Ano"; else VIPt = "Ne";

new mobilt[4]; if (mobil[clickedplayerid]) mobilt = "Ano"; else mobilt = "Ne";

new kreditkat[4]; if (kreditka[clickedplayerid]) kreditkat = "Ano"; else kreditkat = "Ne";

new mapat[4]; if (mapa[clickedplayerid]) mapat = "Ano"; else mapat = "Ne";

// new zamestnanit[20]; if (gTeam[clickedplayerid] == 0) zamestnanit = "Nezaměstnaný"; else if (gTeam[clickedplayerid] == 1) zamestnanit = "Vězeň"; else if (gTeam[clickedplayerid] == 3) zamestnanit = "Doktor"; else if (gTeam[clickedplayerid] == 4) zamestnanit = "Yakuza Clan"; else if (gTeam[clickedplayerid] == 5) zamestnanit = "Russian Syndicate"; else if (gTeam[clickedplayerid] == 6) zamestnanit = "Policista"; else if (gTeam[clickedplayerid] == 7) zamestnanit = "Taxi"; else if (gTeam[clickedplayerid] == 8) zamestnanit = "SAN News"; else if (gTeam[clickedplayerid] == 9) zamestnanit = "Automechanik"; else if (gTeam[clickedplayerid] == 10) zamestnanit = "Celník"; else if (gTeam[clickedplayerid] == 11) zamestnanit = "Podnikatel"; else if (gTeam[clickedplayerid] == 12) zamestnanit = "Voják"; else if (gTeam[clickedplayerid] == 13) zamestnanit = "Pilot"; else if (gTeam[clickedplayerid] == 14) zamestnanit = "Prostitutka"; else if (gTeam[clickedplayerid] == 15) zamestnanit = "Juniper Hill Mafia"; else if (gTeam[clickedplayerid] == 16) zamestnanit = "Drogový Dealer"; // new Float:Vesta = dUserINT(PlayerName(clickedplayerid)).("Vesta"); new Float:Zdravi = dUserINT(PlayerName(clickedplayerid)).("Zdravi"); format(string,sizeof(string), "----- Profil hráče ID %d",clickedplayerid); SendClientMessage(playerid,COLOR_ORANGE,string); format(string,sizeof(string), "Banka: [%d$], Hotovost: [%d$], Mapa: [%s], Marihuana: [%dg]", bank[clickedplayerid], GetPlayerMoney(clickedplayerid), mapat, weed[playerid]); SendClientMessage(playerid,COLOR_GREEN,string); format(string,sizeof(string), "Opití: [%d], Zdraví: [%d], Vesta: [%d], Odehraný čas: [%d minut]",opiti[clickedplayerid], floatround(Zdravi), floatround(Vesta), cas[clickedplayerid]); SendClientMessage(playerid,COLOR_GREEN,string);

   format(string,sizeof(string), "Zabil jsi: [%dx], Umřel jsi: [%dx], Mobil: [%s], Zaměstnání: [%s], Kreditka: [%s]", killy[clickedplayerid], smrti[clickedplayerid],mobilt,zamestnanit,kreditkat);
   SendClientMessage(playerid,COLOR_GREEN,string);

format(string,sizeof(string), "Rozpočet firmy: [%d], Řidičák: [%s], Warpy: [%dx] , Občanka: [%s]", firma[clickedplayerid],ridicakt, warp[clickedplayerid], obcankat); SendClientMessage(playerid,COLOR_GREEN,string); format(string,sizeof(string), "Letečák: [%s], Admin Level: [%d], Výbušnina: [%dx], VIP Účet: [%s]",letecakt,adminlvl[clickedplayerid],bomba[clickedplayerid],VIPt); SendClientMessage(playerid,COLOR_GREEN,string); format(string,sizeof(string), "----- Profil hráče ID %d",clickedplayerid); SendClientMessage(playerid,COLOR_ORANGE,string); } return 1; } //------------------------------------------------------------------------------ public Shops(playerid) { new string[1024]; format(string, sizeof(string), "Obchody mají plnou kasu!"); SendClientMessageToAll(COLOR_YELLOW, string); format(string, sizeof(string), "Vyrostla nová marihuana!"); SendClientMessageToAll(COLOR_GREEN, string); pizzarob = 0; burgerrob = 0; tattorob = 0; chuckingbelserob = 0; barberrob = 0; wangrob = 0; urbanrob = 0; jizzyrob = 0; telocvicnarob = 0; konzumrob = 0; ottosrob =0; ziprob = 0; mistysrob =0; ammurob =0; victimrob = 0; bincorob = 0; donutsrob = 0; skolarob = 0; barrob = 0; pointyrob = 0; rcshoprob = 0; kytka1 = 0; kytka2 = 0; kytka3 = 0; kytka4 = 0; kytka5 = 0; kytka6 = 0; kytka7 = 0; kytka8 = 0; kytka9 = 0; kytka10 = 0; //------------ new codostane[MAX_PLAYER_NAME]; if(pizza <= 70){ codostane[pizza] += 2000; } if(burger <= 70){ codostane[burger] += 2000; } if(tatto <= 70){ codostane[tatto] += 2000; } if(urban <= 70){ codostane[urban] += 2000; } if(chuckingbels <= 70){ codostane[chuckingbels] += 2000; } if(barber <= 70){ codostane[barber] += 2000; } if(wang <= 70){ codostane[wang] += 4000; } if(rcshop <= 70){ codostane[rcshop] += 2000; } if(telocvicna <= 70){ codostane[telocvicna] += 4000; } if(jizzy <= 70){ codostane[jizzy] += 10000; } if(konzum <= 70){ codostane[konzum] += 4000; } if(ottos <= 70){ codostane[ottos] += 4000; } if(zip <= 70){ codostane[zip] += 2000; } if(mistys <= 70){ codostane[mistys] += 4000; } if(ammu <= 70){ codostane[ammu] += 2000; } if(victim <= 70){ codostane[victim] += 2000; } if(binco <= 70){ codostane[binco] += 2000; } if(donuts <= 70){ codostane[donuts] += 2000; } if(skola <= 70){ codostane[skola] += 4000; } if(bar <= 70){ codostane[bar] += 4000; } if(pointy <= 70){ codostane[pointy] += 10000; } for(new i; i < MY_MAX_PLAYERS; i++) { if(codostane[i] > 0){ new castkanemovitost = codostane[i]; format(string,sizeof(string), "Dostal jsi %d$ za tvé nemovitosti!",codostane[i]); SendClientMessage(i,COLOR_GREEN,string); GivePlayerMoney(i, castkanemovitost); } } } //------------------------------------------------------------------------------ IsPlayerInSphere(playerid,Float:x,Float:y,Float:z,radius) { if(GetPlayerDistanceToPointEx(playerid,x,y,z) < radius){ return 1; } return 0; } //------------------------------------------------------------------------------ GetPlayerDistanceToPointEx(playerid,Float:x,Float:y,Float:z) { new Float:x1,Float:y1,Float:z1; new Float:tmpdis; GetPlayerPos(playerid,x1,y1,z1); tmpdis = floatsqroot(floatpower(floatabs(floatsub(x,x1)),2)+floatpower(floatabs(floatsub(y,y1)),2)+floatpower(floatabs(floatsub(z,z1)),2)); return floatround(tmpdis); } //------------------------------------------------------------------------------ stock SystemMsg(playerid,msg[]) {

  if ((IsPlayerConnected(playerid))&&(strlen(msg)>0)) {
      SendClientMessage(playerid,COLOR_WHITE,msg);
  }
  return 1;

} //------------------------------------------------------------------------------ stock WeaponName(weapon) { new Nazev[40];

if (weapon == 0) Nazev = "Nic"; else if(weapon == 1) Nazev = "Boxer"; else if(weapon == 2) Nazev = "Golfova hul"; else if(weapon == 3) Nazev = "Hul"; else if(weapon == 4) Nazev = "Nuz"; else if(weapon == 5) Nazev = "Baseballka"; else if(weapon == 6) Nazev = "Maceta"; else if(weapon == 7) Nazev = "Kulecnikova hul"; else if(weapon == 8) Nazev = "Katana"; else if(weapon == 9) Nazev = "Motorovka"; else if(weapon == 10) Nazev = "Dildo"; else if(weapon == 11) Nazev = "Dildo2"; else if(weapon == 12) Nazev = "Vibrator"; else if(weapon == 13) Nazev = "Vibrator2"; else if(weapon == 14) Nazev = "Kvetiny"; else if(weapon == 15) Nazev = "Cane"; else if(weapon == 16) Nazev = "Granat"; else if(weapon == 17) Nazev = "Slzny plyn"; else if(weapon == 18) Nazev = "Molotovuv koktejl"; else if(weapon == 22) Nazev = "Kolt45"; else if(weapon == 23) Nazev = "Pistole s tlumicem"; else if(weapon == 24) Nazev = "Desert Eagle"; else if(weapon == 25) Nazev = "Shotgun"; else if(weapon == 26) Nazev = "Sawn-off Shotgun"; else if(weapon == 27) Nazev = "Combat Shotgun"; else if(weapon == 28) Nazev = "Uzi"; else if(weapon == 29) Nazev = "Mp5"; else if(weapon == 30) Nazev = "AK47"; else if(weapon == 31) Nazev = "M4"; else if(weapon == 32) Nazev = "Tec9"; else if(weapon == 33) Nazev = "Rifle"; else if(weapon == 34) Nazev = "Sniperka"; else if(weapon == 35) Nazev = "Raketomet"; else if(weapon == 36) Nazev = "Teplonavadeci Raketomet"; else if(weapon == 37) Nazev = "Plamenomet"; else if(weapon == 38) Nazev = "Minigun"; else if(weapon == 39) Nazev = "Satchel"; else if(weapon == 40) Nazev = "Bomba"; else if(weapon == 41) Nazev = "Spray"; else if(weapon == 42) Nazev = "Hasicak"; else if(weapon == 43) Nazev = "Fotak"; else if(weapon == 46) Nazev = "Padak";

return Nazev; } //------------------------------------------------------------------------------ stock PlayerName(playerid) {

 new name[255];
 GetPlayerName(playerid, name, 255);
 return name;

} //------------------------------------------------------------------------------ stock Jmeno(playerid) { new j[64]; GetPlayerName(playerid,j,64); return j; } //------------------------------------------------------------------------------ public GivePlayerHealth(playerid, Float:hp) { if(IsPlayerConnected(playerid)) { new Float:hpex; GetPlayerHealth(playerid, hpex); if(hpex + hp > 100.0) SetPlayerHealth(playerid, 100.0); else SetPlayerHealth(playerid, hpex + hp); } } //------------------------------------------------------------------------------ public GetDistanceBetweenPlayers(playerid,playerid2) //By Slick (Edited by Sacky) { new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2; new Float:tmpdis; GetPlayerPos(playerid,x1,y1,z1); GetPlayerPos(playerid2,x2,y2,z2); tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2)); return floatround(tmpdis); } //------------------------------------------------------------------------------ GetRegionCheck(Float:pos[3]) { new zone[256]; for (new r=0; r < MAX_REGIONS; r++)

{
 if(pos[0]>=gRegionCoords[r][0] && pos[0]<=gRegionCoords[r][3] && pos[1]>=gRegionCoords[r][1] && pos[1]<=gRegionCoords[r][4] && pos[2]>=gRegionCoords[r][2] && pos[2] < gRegionCoords[r][5])
 {

format(zone, sizeof(zone), "%s", gRegionNames[r]); break; } } return zone; } //------------------------------------------------------------------------------ stock SIB(playerid, text[], time) { if(IsPlayerConnected(playerid)) { TextDrawSetString(infobox[playerid], text); TextDrawShowForPlayer(playerid, infobox[playerid]); SetTimerEx("HideInfoBox",time,false,"i",playerid); } return 1; } //------------------------------------------------------------------------------ stock HIB(playerid, text[], time) { if(IsPlayerConnected(playerid)) { TextDrawSetString(infobox2[playerid], text); TextDrawShowForPlayer(playerid, infobox2[playerid]); SetTimerEx("HideInfoBox",time,false,"i",playerid); } return 1; } //------------------------------------------------------------------------------ chrfind(n,h[],s=0) { new l=strlen(h); while(s<l) { if(h[s]==n) return s;s++; } return -1; } //------------------------------------------------------------------------------ stock GetCountOfVips() { new a=0; for(new i=0;i<MY_MAX_PLAYERS;i++) if(IsPlayerConnected(i)) if(VIP[i] > 0) a++; return a; } //------------------------------------------------------------------------------ stock IsNumeric(const string[]) { new length=strlen(string); if (length==0) return false; for (new i = 0; i < length; i++) { if ( (string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+') || (string[i]=='-' && i!=0) || (string[i]=='+' && i!=0) ) return false; } if (length==1 && (string[0]=='-' || string[0]=='+')) return false; return true; } //------------------------------------------------------------------------------ Float:InfrontOf(playerid,&Float:x,&Float:y,Float:vzd) { new Float:a; GetPlayerPos(playerid, x, y, a); if (IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), a); else GetPlayerFacingAngle(playerid, a); x += (vzd * floatsin(-a, degrees)); y += (vzd * floatcos(-a, degrees)); return a; } //------------------------------------------------------------------------------ stock DiniInt(stats[]) { dini_IntSet(statistika, stats, strval(dini_Get(statistika,stats))+1); } //------------------------------------------------------------------------------ DistanceBTWPlayers(playerid,playerid2) { new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2,Float:tmpdis; GetPlayerPos(playerid,x1,y1,z1); GetPlayerPos(playerid2,x2,y2,z2); tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2)); return floatround(tmpdis); } //------------------------------------------------------------------------------ public Register(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); new tabulka[256]; format(tabulka,256,"Špatné heslo!\n\nNick: %s\n\nVaše nové heslo:",name); ShowPlayerDialog(playerid,3,DIALOG_STYLE_INPUT,"Registrace",tabulka,"Registrovat","Odpojit"); return 1; } //------------------------------------------------------------------------------ public Login(playerid) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); new tabulka[256]; format(tabulka,256,"Špatné heslo!\n\nNick: %s\n\nVaše heslo:",name); ShowPlayerDialog(playerid,4,DIALOG_STYLE_INPUT,"Přihlášení",tabulka,"Přihlásit","Odpojit"); return 1; } //------------------------------------------------------------------------------ public EnterATM(playerid) { new listitem[] = "1\tUložit\n2\tVybrat\n3\tStav účtu"; ShowPlayerDialog(playerid,5,DIALOG_STYLE_LIST,"Valkyre Banking:",listitem,"Ok","Konec"); return 1; } //------------------------------------------------------------------------------ public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { //------------------------------------------------------------------------------ if(dialogid == GarbageMissionDialog) { if(response) {

   if(listitem == 0){
   MiseGarbage1[playerid] = 1;
   DisablePlayerCheckpoint(playerid);
   GameTextForPlayer(playerid,"~r~Garbo Mise ~w~1 ~r~zahajeny~w~!",3000,3);

SendClientMessage(playerid,COLOR_ORANGE, "Projížděj Checkpointy! Mise ukončíš pomocí NUM+!"); SetPlayerCheckpoint(playerid,-1736.2362,28.8301,3.5547,7);

   new Float:pX, Float:pY, Float:pZ;
   GetPlayerPos(playerid,pX,pY,pZ);
   PlayerPlaySound(playerid,1056,pX,pY,pZ);

} else if(listitem == 1){

   MiseGarbage2[playerid] = 1;
   DisablePlayerCheckpoint(playerid);
   GameTextForPlayer(playerid,"~r~Garbo Mise ~w~2 ~r~zahajeny~w~!",3000,3);

SendClientMessage(playerid,COLOR_ORANGE, "Projížděj Checkpointy! Mise ukončíš pomocí NUM+!"); SetPlayerCheckpoint(playerid,-1736.2362,28.8301,3.5547,7);

   new Float:pX, Float:pY, Float:pZ;
   GetPlayerPos(playerid,pX,pY,pZ);
   PlayerPlaySound(playerid,1056,pX,pY,pZ);

} else if(listitem == 2){

   MiseGarbage3[playerid] = 1;
   DisablePlayerCheckpoint(playerid);
   GameTextForPlayer(playerid,"~r~Garbo Mise ~w~3 ~r~zahajeny~w~!",3000,3);

SendClientMessage(playerid,COLOR_ORANGE, "Projížděj Checkpointy! Mise ukončíš pomocí NUM+!"); SetPlayerCheckpoint(playerid,-1736.2362,28.8301,3.5547,7);

   new Float:pX, Float:pY, Float:pZ;
   GetPlayerPos(playerid,pX,pY,pZ);
   PlayerPlaySound(playerid,1056,pX,pY,pZ);

} } return 1; }


if(dialogid == 1) { if(response) {

if(GetPlayerMoney(playerid) < 1000){ SendClientMessage(playerid, COLOR_RED, "Nedostatek financí!"); inpickup[playerid] = 0; return 0;

               }
   			if(listitem == 0){

SetPlayerFightingStyle(playerid, FIGHT_STYLE_NORMAL); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, COLOR_GREEN, "Naučil ses Street style!"); inpickup[playerid] = 0; } else if(listitem == 1){ SetPlayerFightingStyle(playerid, FIGHT_STYLE_BOXING); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, COLOR_GREEN, "Naučil ses Boxovat!"); inpickup[playerid] = 0; } else if(listitem == 2){ SetPlayerFightingStyle(playerid, FIGHT_STYLE_KUNGFU); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, COLOR_GREEN, "Naučil ses Kung-Fu!"); inpickup[playerid] = 0; } else if(listitem == 3){ SetPlayerFightingStyle(playerid, FIGHT_STYLE_KNEEHEAD); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, COLOR_GREEN, "Naučil ses bojové umění KneeHead!"); inpickup[playerid] = 0; } else if(listitem == 4){ SetPlayerFightingStyle(playerid, FIGHT_STYLE_GRABKICK); GivePlayerMoney(playerid, -1000); SendClientMessage(playerid, COLOR_GREEN, "Naučil ses bojové umění GrabKick!"); inpickup[playerid] = 0; } else if(listitem == 5){ SetPlayerFightingStyle(playerid, FIGHT_STYLE_ELBOW);

   			GivePlayerMoney(playerid, -1000);

SendClientMessage(playerid, COLOR_GREEN, "Naučil ses bojové umění Elbow!"); inpickup[playerid] = 0; }

}else{

		SendClientMessage(playerid, COLOR_RED, "Ukončil jsi trénink!");
       inpickup[playerid] = 0;

} return 1; } //------------------------------------------------------------------------------ if(dialogid == 2) { if(response) { if(GetPlayerMoney(playerid) < 5000){ SendClientMessage(playerid, COLOR_WHITE, "Nedostatek financí!"); inpickup[playerid] = 0; return 0;

               }
   			if(listitem == 0){
   			GivePlayerMoney(playerid, -5000);

SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 999); SendClientMessage(playerid, COLOR_GREEN, "Vycvičil ses na střílení s Pistol!"); inpickup[playerid] = 0; } else if(listitem == 1){ GivePlayerMoney(playerid, -5000); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 999); SendClientMessage(playerid, COLOR_GREEN, "Vycvičil ses na střílení s Pistol Silenced!"); inpickup[playerid] = 0; } else if(listitem == 2){ GivePlayerMoney(playerid, -5000); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 999); SendClientMessage(playerid, COLOR_GREEN, "Vycvičil ses na střílení s Desert Eagle!"); inpickup[playerid] = 0; } else if(listitem == 3){ GivePlayerMoney(playerid, -5000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 999); SendClientMessage(playerid, COLOR_GREEN, "Vycvičil ses na střílení s Shotgun!"); inpickup[playerid] = 0; } else if(listitem == 4){ GivePlayerMoney(playerid, -5000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 999); SendClientMessage(playerid, COLOR_GREEN, "Vycvičil ses na střílení s Sawnoff Shotgun!"); inpickup[playerid] = 0; } else if(listitem == 5){ GivePlayerMoney(playerid, -5000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 999); SendClientMessage(playerid, COLOR_GREEN, "Vycvičil ses na střílení s SPAS12 Shotgun!"); inpickup[playerid] = 0; } else if(listitem == 6){ GivePlayerMoney(playerid, -5000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 999); SendClientMessage(playerid, COLOR_GREEN, "Vycvičil ses na střílení s Micro Uzi!"); inpickup[playerid] = 0; } else if(listitem == 7){ GivePlayerMoney(playerid, -5000); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 999); SendClientMessage(playerid, COLOR_GREEN, "Vycvičil ses na střílení s MP5!"); inpickup[playerid] = 0; } else if(listitem == 8){ GivePlayerMoney(playerid, -5000); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 999); SendClientMessage(playerid, COLOR_GREEN, "Vycvičil ses na střílení s AK47!"); inpickup[playerid] = 0; } else if(listitem == 9){ GivePlayerMoney(playerid, -5000); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 999); SendClientMessage(playerid, COLOR_GREEN, "Vycvičil ses na střílení s M4!"); inpickup[playerid] = 0; } else if(listitem == 10){ GivePlayerMoney(playerid, -5000); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 999); SendClientMessage(playerid, COLOR_GREEN, "Vycvičil ses na střílení s Sniper Rifle!"); inpickup[playerid] = 0; } }else{

		inpickup[playerid] = 0;
		SendClientMessage(playerid, COLOR_RED, "Ukončil jsi trénink!");

} return 1; } //------------------------------------------------------------------------------

   new name[MAX_PLAYER_NAME];

GetPlayerName(playerid, name, sizeof(name));

//REGISTER// //------------------------------------------------------------------------------ if(dialogid == 3){ if(IsPlayerNPC(playerid)) return 1; if(response){ if (strlen(inputtext)==0) return Register(playerid); if (udb_Create(PlayerName(playerid),inputtext)) { new stringis[256]; format(stringis,sizeof(stringis), "Účet: [%s] | Heslo: [%s]",PlayerName(playerid),inputtext); SendClientMessage(playerid, COLOR_GREEN, stringis); SIB(playerid, "~r~P~g~rihlaseni",5000); HIB(playerid, "Uspesne prihlasen!",5000); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); PLAYERLIST_authed[playerid]=true; //SAVE DiniInt("register"); return 1; } }else{ SIB(playerid, "~r~R~g~egistrace",5000); HIB(playerid, "Odpojil ses.",5000); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); Kick(playerid); } return 1; }

//LOGIN// //------------------------------------------------------------------------------ if(dialogid == 4) { if(IsPlayerNPC(playerid)) return 1; if(response) { if (strlen(inputtext)==0) return Login(playerid);

   	if (udb_CheckLogin(PlayerName(playerid),inputtext))
   	{

bank[playerid] = dUserINT(PlayerName(playerid)).("bank"); ridicak[playerid] = dUserINT(PlayerName(playerid)).("ridicak"); killy[playerid] = dUserINT(PlayerName(playerid)).("killy"); firma[playerid] = dUserINT(PlayerName(playerid)).("firma"); warp[playerid] = dUserINT(PlayerName(playerid)).("warp"); adminlvl[playerid] = dUserINT(PlayerName(playerid)).("adminlvl"); chat[playerid] = dUserINT(PlayerName(playerid)).("chat"); letecak[playerid] = dUserINT(PlayerName(playerid)).("letecak"); bomba[playerid] = dUserINT(PlayerName(playerid)).("bomba"); skinsave[playerid] = dUserINT(PlayerName(playerid)).("skin"); VIP[playerid] = dUserINT(PlayerName(playerid)).("VIP"); smrti[playerid] = dUserINT(PlayerName(playerid)).("smrti"); JailTime[playerid] = dUserINT(PlayerName(playerid)).("JailTime"); mobil[playerid] = dUserINT(PlayerName(playerid)).("mobil"); kreditka[playerid] = dUserINT(PlayerName(playerid)).("kreditka"); cas[playerid] = dUserINT(PlayerName(playerid)).("cas"); weed[playerid] = dUserINT(PlayerName(playerid)).("weed"); RobXP[playerid] = dUserINT(PlayerName(playerid)).("RobXP"); obcanka[playerid] = dUserINT(PlayerName(playerid)).("obcanka");

                       GivePlayerWantedLevel(playerid,dUserINT(PlayerName(playerid)).("wanted")-GetPlayerWantedLevel(playerid));
     					mapa[playerid] = dUserINT(PlayerName(playerid)).("mapa");

GivePlayerMoney(playerid,dUserINT(PlayerName(playerid)).("money")-GetPlayerMoney(playerid)); SetPlayerFightingStyle(playerid,dUserINT(PlayerName(playerid)).("fight")-GetPlayerFightingStyle(playerid));

       				new Float:Zdravi = dUserINT(PlayerName(playerid)).("Zdravi");
   					new Float:Vesta = dUserINT(PlayerName(playerid)).("Vesta");
  						if(Zdravi == 0){
	                    }else{
   					SetPlayerHealth(playerid, Zdravi);

}

  						if(Vesta == 0){
  						}else{

SetPlayerArmour(playerid, Vesta);

   					}

SIB(playerid, "~r~P~g~rihlaseni",5000); HIB(playerid, "Uspesne prihlasen!",5000); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]);

     				 	PLAYERLIST_authed[playerid]=true;
           }else{

Login(playerid);

     		return 1;

} //

			}else{

SIB(playerid, "~r~P~g~rihlaseni",5000); HIB(playerid, "Odpojil ses.",5000); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]);

			Kick(playerid);

} return 1; } //------------------------------------------------------------------------------ if(dialogid == 5) { if(response) {

if(listitem == 0){

       new tabulka[256];
       format(tabulka,256,"Zadej částku kterou chceš uložit na účet!");
       ShowPlayerDialog(playerid,6,DIALOG_STYLE_INPUT,"Valkyre Banking",tabulka,"Ok","Konec");

} else if(listitem == 1){

       new tabulka[256];
       format(tabulka,256,"Zadej částku kterou chceš vybrat z účtu!");
       ShowPlayerDialog(playerid,7,DIALOG_STYLE_INPUT,"Valkyre Banking",tabulka,"Ok","Konec");

} else if(listitem == 2){

       new stringi[256];
       SIB(playerid, "~r~V~g~alkyre ~r~B~g~anking",5000);
       format(stringi, sizeof(stringi), "Stav tveho uctu je: $%d.", bank[playerid]);
       TextDrawSetString(infobox2[playerid],stringi);
       TextDrawShowForPlayer(playerid, infobox[playerid]);
       TextDrawShowForPlayer(playerid, infobox2[playerid]);
       inpickup[playerid] = 0;

}

}else{ SendClientMessage(playerid, COLOR_RED, "Ukončil jsi Valkyre Banking!"); inpickup[playerid] = 0; } return 0; } //------------------------------------------------------------------------------ if(dialogid == 6){ if(response){ if (strlen(inputtext)==0){ inpickup[playerid] = 0; SendClientMessage(playerid, COLOR_RED, "Špatná částka!"); return 0; } new castka2 = strval(inputtext); if(castka2 > GetPlayerMoney(playerid)){ inpickup[playerid] = 0; SendClientMessage(playerid, COLOR_RED, "Špatná částka!"); return 0; } if(castka2 <= GetPlayerMoney(playerid)){ if(castka2 < 1) { inpickup[playerid] = 0; SendClientMessage(playerid, COLOR_RED, "Špatná částka!"); return 0; } bank[playerid] += castka2; GivePlayerMoney(playerid, -castka2); new stringi[256]; SIB(playerid, "~r~V~g~alkyre ~r~B~g~anking",5000); format(stringi, sizeof(stringi), "Ulozil jsi: $%d, zustatek je: $%d.", castka2, bank[playerid]); TextDrawSetString(infobox2[playerid],stringi); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); inpickup[playerid] = 0; } }else{ inpickup[playerid] = 0; } return 1; } //------------------------------------------------------------------------------ if(dialogid == 7){ if(response){ if (strlen(inputtext)==0){ inpickup[playerid] = 0; SendClientMessage(playerid, COLOR_RED, "Špatná částka!"); return 0; } new castka2 = strval(inputtext); if(castka2 > bank[playerid]){ SendClientMessage(playerid, COLOR_RED, "Špatná částka!"); inpickup[playerid] = 0; return 0; } if(castka2 <= bank[playerid]){ if(castka2 < 1) { SendClientMessage(playerid, COLOR_RED, "Špatná částka!"); inpickup[playerid] = 0; return 0; } bank[playerid] -= castka2; GivePlayerMoney(playerid, castka2); new stringi[256]; SIB(playerid, "~r~V~g~alkyre ~r~B~g~anking",5000); format(stringi, sizeof(stringi), "Vybral jsi: $%d, zustatek je: $%d.", castka2, bank[playerid]); TextDrawSetString(infobox2[playerid],stringi); TextDrawShowForPlayer(playerid, infobox[playerid]); TextDrawShowForPlayer(playerid, infobox2[playerid]); inpickup[playerid] = 0; } }else{ inpickup[playerid] = 0; } return 1; } //------------------------------------------------------------------------------ return 1; } //------------------------------------------------------------------------------ GetVehicleWithinDistance(Float:x1, Float:y1, Float:z1, Float:dist, &veh) { new Float:x2, Float:y2, Float:z2, Float:d; for(new i = 1; i < MAX_VEHICLES; i++) { if(GetVehicleModel(i) > 0) { GetVehiclePos(i, x2, y2, z2); x2 -= x1; y2 -= y1; z2 -= z1; d = x2*x2 + y2*y2 + z2*z2; if(d < dist) { veh = i; dist = d; } } } } //------------------------------------------------------------------------------ IsVehicleRcTram(vehicleid) { switch(GetVehicleModel(vehicleid)) { case D_TRAM, RC_GOBLIN, RC_BARON, RC_BANDIT, RC_RAIDER, RC_TANK: return 1; } return 0; } //------------------------------------------------------------------------------ public SOdpocet() { new string[8]; if(Server[Odpocet] > 0) { format(string,8,"~w~%d",Server[Odpocet]); GameTextForAll(string, 1000, 4); Server[Odpocet]--; SetTimer("SOdpocet", 1000, false); }else{ GameTextForAll("~w~!! ~r~START ~w~!!", 2000, 4); } } //------------------------------------------------------------------------------ public OnVehicleSpawn(vehicleid) { for(new i=0;i<MY_MAX_PLAYERS;i++){ if(IsPlayerConnected(i)) SetVehicleParamsForPlayer(vehicleid,i, 0, 0); } Gas[vehicleid] = 10+random(40); return 1; } //------------------------------------------------------------------------------ public AddStaticPetrolStation(stationid, Float:x, Float:y, Float:z, Price) { Benzinka[stationid][PosX] = x;

   Benzinka[stationid][PosY]  =  y;
   Benzinka[stationid][PosZ]  =  z;
   Benzinka[stationid][GasPrice]  =  Price;
   Benzinka[stationid][GasStationPickup] = CreatePickup(1686, 1, Benzinka[stationid][PosX], Benzinka[stationid][PosY], Benzinka[stationid][PosZ]);
   Benzinka[stationid][GasStationPickup] = CreatePickup(1686, 1, Benzinka[stationid][PosX], Benzinka[stationid][PosY], Benzinka[stationid][PosZ]);

} //------------------------------------------------------------------------------ IsValidVehicle(vehicleid) { //KOLA if(GetVehicleModel(vehicleid) == 481) return false; if(GetVehicleModel(vehicleid) == 509) return false; if(GetVehicleModel(vehicleid) == 510) return false; //VLAKY if(GetVehicleModel(vehicleid) == 537) return false; if(GetVehicleModel(vehicleid) == 538) return false; if(GetVehicleModel(vehicleid) == 569) return false; if(GetVehicleModel(vehicleid) == 570) return false; if(GetVehicleModel(vehicleid) == 590) return false; if(GetVehicleModel(vehicleid) == 449) return false; //LETADLA if(GetVehicleModel(vehicleid) == 519) return false; if(GetVehicleModel(vehicleid) == 520) return false; if(GetVehicleModel(vehicleid) == 559) return false; if(GetVehicleModel(vehicleid) == 577) return false; if(GetVehicleModel(vehicleid) == 592) return false; if(GetVehicleModel(vehicleid) == 593) return false; if(GetVehicleModel(vehicleid) == 460) return false; if(GetVehicleModel(vehicleid) == 476) return false; if(GetVehicleModel(vehicleid) == 511) return false; if(GetVehicleModel(vehicleid) == 512) return false; if(GetVehicleModel(vehicleid) == 513) return false; if(GetVehicleModel(vehicleid) == 569) return false; if(GetVehicleModel(vehicleid) == 447) return false; if(GetVehicleModel(vehicleid) == 563) return false; if(GetVehicleModel(vehicleid) == 497) return false; if(GetVehicleModel(vehicleid) == 488) return false; if(GetVehicleModel(vehicleid) == 487) return false; if(GetVehicleModel(vehicleid) == 417) return false; if(GetVehicleModel(vehicleid) == 425) return false; if(GetVehicleModel(vehicleid) == 548) return false; //RC if(GetVehicleModel(vehicleid) == 441) return false; if(GetVehicleModel(vehicleid) == 464) return false; if(GetVehicleModel(vehicleid) == 465) return false; if(GetVehicleModel(vehicleid) == 501) return false; if(GetVehicleModel(vehicleid) == 564) return false; if(GetVehicleModel(vehicleid) == 594) return false; //BOAT if(GetVehicleModel(vehicleid) == 430) return false; if(GetVehicleModel(vehicleid) == 446) return false; if(GetVehicleModel(vehicleid) == 452) return false; if(GetVehicleModel(vehicleid) == 453) return false; if(GetVehicleModel(vehicleid) == 454) return false; if(GetVehicleModel(vehicleid) == 472) return false; if(GetVehicleModel(vehicleid) == 473) return false; if(GetVehicleModel(vehicleid) == 484) return false; if(GetVehicleModel(vehicleid) == 493) return false; if(GetVehicleModel(vehicleid) == 595) return false; return true; }

IsValidAir(vehicleid) { if(GetVehicleModel(vehicleid) == 519) return true; if(GetVehicleModel(vehicleid) == 520) return true; if(GetVehicleModel(vehicleid) == 559) return true; if(GetVehicleModel(vehicleid) == 577) return true; if(GetVehicleModel(vehicleid) == 592) return true; if(GetVehicleModel(vehicleid) == 593) return true; if(GetVehicleModel(vehicleid) == 460) return true; if(GetVehicleModel(vehicleid) == 476) return true; if(GetVehicleModel(vehicleid) == 511) return true; if(GetVehicleModel(vehicleid) == 512) return true; if(GetVehicleModel(vehicleid) == 513) return true; if(GetVehicleModel(vehicleid) == 569) return true; if(GetVehicleModel(vehicleid) == 447) return true; if(GetVehicleModel(vehicleid) == 563) return true; if(GetVehicleModel(vehicleid) == 497) return true; if(GetVehicleModel(vehicleid) == 488) return true; if(GetVehicleModel(vehicleid) == 487) return true; if(GetVehicleModel(vehicleid) == 417) return true; if(GetVehicleModel(vehicleid) == 425) return true; if(GetVehicleModel(vehicleid) == 548) return true; return false; } //------------------------------------------------------------------------------ public OnPlayerEnterCheckpoint(playerid) { //------------------------------------------------------------------------------ switch(MiseGarbage1[playerid]){ case 1:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage1[playerid] = 2; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-984.6437,-438.8122,35.7939,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 2:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage1[playerid] = 3; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-297.2296,-867.8166,46.8394,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 3:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage1[playerid] = 4; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,148.2048,-1577.3314,11.7054,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 4:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage1[playerid] = 5; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,2259.0273,-2437.0840,13.5469,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 5:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Dokoncil jsi Garbo mise ~w~1 ~r~+~w~1000$~r~!",3000,3); GivePlayerMoney(playerid, 1000); MiseGarbage1[playerid] = 0; DisablePlayerCheckpoint(playerid); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } } //------------------------------------------------------------------------------ switch(MiseGarbage2[playerid]) { case 1:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage2[playerid] = 2; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-1466.8923,2646.4094,55.8359,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 2:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage2[playerid] = 3; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-288.1309,2662.4119,62.6689,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 3:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage2[playerid] = 4; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-69.3269,622.1971,2658.4702,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 4:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage2[playerid] = 5; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,1144.4110,2039.6288,10.8203,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 6:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage2[playerid] = 7; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,1683.1510,1749.9166,10.8260,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 8:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage2[playerid] = 9; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,1707.9166,1159.9917,10.7309,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 9:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Dokoncil jsi Garbo mise ~w~2 ~r~+~w~500$~r~!",3000,3); GivePlayerMoney(playerid, 500); MiseGarbage2[playerid] = 0; DisablePlayerCheckpoint(playerid); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } } //------------------------------------------------------------------------------ switch(MiseGarbage3[playerid]){ case 1:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage3[playerid] = 2; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-1231.0338,1840.6206,41.3795,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 2:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage3[playerid] = 3; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-2511.0117,773.9649,35.1719,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 3:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage3[playerid] = 4; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-2521.2952,1216.6290,37.4283,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 4:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage3[playerid] = 5; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-2690.0227,1401.0498,7.1016,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 5:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage3[playerid] = 6; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-2655.0359,135.6503,4.1564,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 7:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage3[playerid] = 8; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-2652.8582,54.1339,4.1436,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 8:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Vyvezl jsi odpadky +~w~100$~r~!",3000,3); GivePlayerMoney(playerid, 100); MiseGarbage3[playerid] = 9; DisablePlayerCheckpoint(playerid); SetPlayerCheckpoint(playerid,-2134.9248,-247.7623,35.8331,7); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } case 9:{ if(IsPlayerInAnyVehicle(playerid)){ if(GetVehicleModel(GetPlayerVehicleID(playerid))==408){ GameTextForPlayer(playerid,"~r~Dokoncil jsi Garbo mise ~w~3 ~r~+~w~500$~r~!",3000,3); GivePlayerMoney(playerid, 500); MiseGarbage3[playerid] = 0; DisablePlayerCheckpoint(playerid); new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerPlaySound(playerid,1056,pX,pY,pZ); }else{ SendClientMessage(playerid,COLOR_SHARPRED, "Musíš sedět na místě řidiče v popelářském autě!"); } } } } } //------------------------------------------------------------------------------ public Vezeni(playerid) { SetPlayerColor(playerid, COLOR_GREY); SetPlayerInterior(playerid,6); SetPlayerSkin(playerid,skinsave[playerid]); SetPlayerPos(playerid,264.0305,77.8735,1001.0391); ResetPlayerWeapons(playerid); gTeam[playerid] = 1; return 1; } //------------------------------------------------------------------------------ /*public BestGamer(playerid) { new string[256]; new nahodicka = random(6); if(nahodicka == 0) { for(new i=0; i<MY_MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(GetPlayerMoney(playerid) > GetPlayerMoney(i)) { format(string,sizeof(string),"[Statistiky] Nejvíce peněz na serveru má hráč %s! [%d$]",Jmeno(playerid), GetPlayerMoney(playerid)); SendClientMessage(i, COLOR_GREEN, string); } } } } if(nahodicka == 1) { for(new i=0; i<MY_MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(weed[playerid] > weed[i]) { format(string,sizeof(string),"[Statistiky] Nejvíce marihuany na serveru má hráč %s! [%dg]",Jmeno(playerid), weed[playerid]); SendClientMessage(i, COLOR_GREEN, string); } } } } if(nahodicka == 2) { for(new i=0; i<MY_MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(cas[playerid] > cas[i]) { format(string,sizeof(string),"[Statistiky] Nejvíce nahraného času na serveru má hráč %s! [%dminut]",Jmeno(playerid), cas[playerid]); SendClientMessage(i, COLOR_GREEN, string); } } } } if(nahodicka == 3) { for(new i=0; i<MY_MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(warp[playerid] > warp[i]) { format(string,sizeof(string),"[Statistiky] Nejvíckrát byl odwarpován hráč %s! [%dx]",Jmeno(playerid), warp[playerid]); SendClientMessage(i, COLOR_GREEN, string); } } } } if(nahodicka == 4) { for(new i=0; i<MY_MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(killy[playerid] > killy[i]) { format(string,sizeof(string),"[Statistiky] Nejvíce lidí zabil hráč %s! [%d obětí]",Jmeno(playerid), killy[playerid]); SendClientMessage(i, COLOR_GREEN, string); } } } } if(nahodicka == 5) { for(new i=0; i<MY_MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(smrti[playerid] > smrti[i]) { format(string,sizeof(string),"[Statistiky] Nejvíckrát byl zabit hráč %s! [%dx]",Jmeno(playerid), smrti[playerid]); SendClientMessage(i, COLOR_GREEN, string); } } } } return 1; }*/ //------------------------------------------------------------------------------